Yeah, I still can't get it to work either. I've tried everything, including different formats (mp3, wav, and ogg). The media plays correctly inside of NXPlay and NX-Shell, but not sys-play.DAMN. I tried everything, moved the .kip file in the root, resize the .mp3 to 2MB... Nothing.
Maybe it failed with the mp3, don't think so but the mp3 may be wrong, but no ideaChanged .mp3, now it works! Don't know why, that's strange
Yeah... no idea too. That .mp3 worked fine on my PC but not on the switch .___.Maybe it failed with the mp3, don't think so but the mp3 may be wrong, but no idea
If sysmodules run on a separate core to userland, then yeah definitely sounds worth looking into.Tbh I'm surprised it's not laggy at all, as it plays audios very quickly even when playing a game. This has made me think that we may be able to render graphics in a sysmodule like this way, as sdl2 I think it would render graphics in a new layer...
We should always be careful with homebrew stuff, but I don't think soCan you get banned by using this, just wondering
I've found the error why sometimes sys-play fails: nxplay can load big audios, but sys-play cannot because of limited memory size, but I'll try increasing it to make longer audios work!
I want that, where can I find it?Let's play Wii home menu music.