[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
Last edited by the database,

Taehyung

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Hello
I created my account just to ask this so I hope someone will answer me.
So I played the first chapter of the game and finished it and decided to start the second chapter ( thanks for the patchs btw, I appreciate all the work ) and I thought that the SC would recognize my FC clear data and just load it but it didn't work, and I read here it wouldn't would unless I used a legit copy of the game.
Anyway,
I saw that someone actually posted their save file with the clear data already loaded on this thread so I was glad and I want to use it. But I have no clue how to do so, I tried the save manager thingy but it doesnt seem to have what I want, when I click on the icon of the game on it all I get is "backup, restore, delete, format"
No export or import ;-;
Can someone explain to me how to put that save data on to my own vita and use it ?
My vita is on 3.65 enso and I have the nonpdrm version of the game
 
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jimkage

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Hello
I created my account just to ask this so I hope someone will answer me.
So I played the first chapter of the game and finished it and decided to start the second chapter ( thanks for the patchs btw, I appreciate all the work ) and I thought that the SC would recognize my FC clear data and just load it but it didn't work, and I read here it wouldn't would unless I used a legit copy of the game.
Anyway,
I saw that someone actually posted their save file with the clear data already loaded on this thread so I was glad and I want to use it. But I have no clue how to do so, I tried the save manager thingy but it doesnt seem to have what I want, when I click on the icon of the game on it all I get is "backup, restore, delete, format"
No export or import ;-;
Can someone explain to me how to put that save data on to my own vita and use it ?
My vita is on 3.65 enso and I have the nonpdrm version of the game

If i'm not mistaken you need first to back up your maidump save, open savemanager then x and x to back up, then delete maidump game from your vita and install your original copy or nonpdrm copy then open save manager and then x and △ to restore, then it should be done, I did it last week and got it in one try.
 
Last edited by jimkage,

Taehyung

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If i'm not mistaken you need first to back up your maidump save, so open vitamanager then x and x to back up, then delete maidump game from your vita and install your original copy or nonpdrm copy then open save manager and then x and △ to restore, then it should be done, I did it last week and got it in one try.

Omg thank you so much
I did what you said and it finally worked. Again ty so so much!! I got full bracer points in the first chapter so I didn't wanna lose the special stuff we got, I'm happy I could transfer my data.
 
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hybrid897

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How will you guys be handling Star Door 15 in 3rd anyway? Last I heard it was censored on the vita version, is there any chance you can make it match the original scene?
 

the database

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How will you guys be handling Star Door 15 in 3rd anyway? Last I heard it was censored on the vita version, is there any chance you can make it match the original scene?

This is one of the things I started with, because I wanted to see if it was possible. The assets (audio and image files) were present in the game files already, I just needed to restore the scenario script code for that scene. It took a month, but I'm happy to report that I was able to restore all content in Star Door 15.
 

moonblood666

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This is one of the things I started with, because I wanted to see if it was possible. The assets (audio and image files) were present in the game files already, I just needed to restore the scenario script code for that scene. It took a month, but I'm happy to report that I was able to restore all content in Star Door 15.
It's amazing how much work you put into this projects... I have the highest respect for that. So don't take that as a depreciation of your work or anything... But do you plan to release this scene in its (cut) Evo form as well? Star Door 15 in its uncensored form never sit well with me in the first place as its content felt absolutely out off place for a JRPG and especially for a Legend of Heroes game, the only scene in the entire franchise that i actually disliked. I hoped this scene could somehow be kept censored. Would it be possible to keep that as an option for those who want to experience the Evo version in its original censored form? Perhaps manually translating the small portion?
 
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hybrid897

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This is one of the things I started with, because I wanted to see if it was possible. The assets (audio and image files) were present in the game files already, I just needed to restore the scenario script code for that scene. It took a month, but I'm happy to report that I was able to restore all content in Star Door 15.

Wow I had no idea that they recorded audio for the original scenes, that is great news. Thank you for all the hard work uncensoring it I look forward to playing when it is released :)
 

Skaidus

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A-mazing! Being able to play the superior remake instead of the originals is awesome!

Is the 3rd and Azure going to come? I mean, I dont want you to tell me when. Only if they are going to. Because if I play evolution series, I want to finish them you know
 

Stepperer

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A-mazing! Being able to play the superior remake instead of the originals is awesome!

Is the 3rd and Azure going to come? I mean, I dont want you to tell me when. Only if they are going to. Because if I play evolution series, I want to finish them you know

3rd was officially translated by XSEED, therefore it will come maybe by the end of this year or later still.

Zero and Ao was not translated, so no love for them (
 

Skaidus

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3rd was officially translated by XSEED, therefore it will come maybe by the end of this year or later still.

Zero and Ao was not translated, so no love for them (
Zero has been translated. By others but translated.

Ok thanks I will wait to the 3rd! Evolution looks amazing!
 

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