This project seems to be dead?
why would be be dead?
homebrew dev's take they sweet time.
yes its not active like every day... but so what.
This project seems to be dead?
I don't think that's possible, because 32X games require dynarec, and dynarec requires kernel access, but I guess if Luma+Rosalina is used, then it won't be a problem.@bubble2k16 When you get time to work on this, do you plan on making 32x playable on 3dsx versions?
If its a sega cd game then yesCan this be used to play Shining Force CD?
It is but i've been unable to get it to run.If its a sega cd game then yes
You need the sega cd bios files in SD:/3ds/picodrive_3ds/biosIt is but i've been unable to get it to run.
WOW that was it. THANK YOU SO MUCH!You need the sega cd bios files in SD:/3ds/picodrive_3ds/bios
They should be named
bios_CD_E.bin
bios_CD_J.bin
bios_CD_U.bin
No problem man, happy gaming!!!WOW that was it. THANK YOU SO MUCH!
Is it a bin+cue or iso+cue, if its an iso and music files, like wav or mp3, and no cue, you could look for a program called sega cue maker to generate a cue, but bin cue is the best, so i would personally suggest searching around on google for a bin version of your gameHate to be a brother but i noticed that the music isn't playing once the game starts. Any way to fix this?
Did you try this out on picodrive for computer, i think this is a issue with picodrive its self, not this particular portI just wanted to report these little bugs on the games Trouble Shooter (USA)
View attachment 116106
This only happens on the intro when the characters move their eyes.
and Arcus Odyssey (USA)
View attachment 116107
There is a weird effect that happens in the sand trap and the enemies near it (only when the monster comes out of it).
In addition to that, every time the screen changes its resolution after you die and get the game over screen, part of the previous image remains (This also happens with Monster World IV -the Japanese version with the english patch- but only on the start screen)
View attachment 116108
Both games were tested on the version 0.93 of PicoDrive on my Old 3DS.
Did you try this out on picodrive for computer, i think this is a issue with picodrive its self, not this particular port