Games that got substantially better after launch, talk some about those you experienced.

tempy_thinker.png

Scene. Earlier this week.
Slightly delayed "Monster Energy Supercross" for the PS4 review coming along, final images to grab.
"update 1.04 downloading"
Oh well
*checks changelog of fixes and changes*
*looks at list of often considerable gripes noted with game in the notebook*
They match.
...
What was set to be a fairly positive review (if you like racing motocross then you were in for a treat to begin with) now has the potential to be more than that still.
Time to replay some sections then.

For many years with non PC games being on a Read Only medium and the devices being without networks or other means to issue updates then the game at launch was the game for all time, give or take the efforts of ROM hackers, the rarely seen ambitious localisation team and the occasional remake/remaster. Even on the PC most updates were limited to big crashes and typos.

Long have I wanted to see what would happen if games adopted the "rolling release" model a lot of open source software uses. That has not happened outside of a few mobile phone games (Angry Birds being a nice case study), and of course the few standalone open source games that exist.
Instead we have got some similar effects by way of general updates, "early access", some aspects of crowdfunding and in some cases the likes of game of the year editions.

At the same time I was blissfully unaware of Battlefield 4's launch issues and only came to the game not the longest before Battlefield 1 released. I wander in and find a very solid game as these things go, even more so when all the DLC went free. At the same time I did play some Battlefield 1 and found myself drawn back to 4 as it felt like a better game.
I saw Ubisoft's The Division at launch and joined the crowd in dismissing it. I then saw it being replayed a few months back and while it was still short of E3 promises* the resulting game was surprisingly playable.
I hear also that No Man's Sky, something of a poster child for over ambitious and overhyped games, eventually ended up rather better than the state it launched in.

*I don't like being misled by such things but I am generally happy enough to play/review the thing in front of me.

More recently we have seen games variously ruined by paid progression mechanics and lootboxes, when the latter was subsequently "fixed" for a few titles it became apparent it was anything but. Might then there be some hope for some of said games to eventually end up good?

If I review games to help people find things to play then I have to consider these sorts of radical changes. While I would certainly like games to come out fully formed, and will certainly note launch shortcomings, if the game gets fixed like that then it would be complaining about things that are not there for most of the would be players.

If you are reading this then you find yourself reading another GBAtemp's series on game mechanics, concepts within games and similar such things. In previous editions we discussed cancelled games and shuttered devs, and story canon in games.
 

Qtis

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AC Unity. The game's launch version was horrible, but they fixed most if not all of the issues in the following patches. I played the game with full graphics settings and had only a few days, which happened only when playing via the steam link (no crashes during native PC play). Sadly the game itself was not up to par with Black flag or AC2.

Ironically I could say original RuneScape, which evolved a lot during the years I played it. Sadly my account got hacked and I lost most of my items and interest to play the game. Not to mention better games popped up and most of my friends also migrated to other games and platforms
 
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AkikoKumagara

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Naruto Shippuden: Ultimate Ninja Storm 4 (Steam version)

Game was better optimized after a few months to lower hardware requirements.
Character roster was expanded via DLC and expansions.
Story mode was expanded via expansion.
Pre-order bonuses (A few bonus characters and a costume for another) were made available to everyone via expansion.
Stages were added post-release via expansion.
60FPS lock (as opposed to original 30FPS lock) was added as an option for the first time in the series post-release.
Multiple anti-aliasing modes were added post-release.

The game honestly barely resembles what it was upon release, and it wasn't even bad then. It's improved leaps and bounds and is often on sale for cheap now.
I don't play a ton of triple A titles, so this is one of the few games I can think of that changed to this degree and evolved as I played it.
 

brunocar

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Rainbow Six Siege, when the game came out it was a mess, some characters like tachanka were so bad they literally could end up making things worst for your team, but it has improved so much.

i still think it shouldnt be considered a mainline R6 game, but as a sort of counter strike 2, its one of the best multiplayer games atm
 

shaunj66

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I remember Uncharted 3 on launch had severely broken aiming that wouldn't even let you move your reticle in a circular motion - it would move at right angles which severely hampered aiming and made the shooting a huge step back from Uncharted 2.

The issue blew up online and basically twisted Naughty Dog's arm to fixing it and while it did improve a lot after a few patches, in my opinion the accuracy never quite matched the precision you could find in Uncharted 2 on PS3.

Thankfully the issue is completely moot on the superior PS4 remasters of the trilogy which are the preferred way to play the games IMO.
 

CeeDee

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Nintendo's been doing this well.
MK8 on Wii U had its great post launch DLC, for a rather cheap price too.
Smash Bros. had some cool DLC additions, albeit with some odd roster choices.
Splatoon, Mario Maker for Wii U, and ARMS had free post launch content, and Splatoon 2 and Mario Odyssey are looking to have more to offer as well.

It's rather nice so far!
 
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Idaho

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Diablo III is the best example I can give for this, the game that we got nowadays has nothing in common with the game that we got on release, Blizzard really listened to the players while also going in their own new direction for the game that made it really great, it began with patching the original game and modifying the gameplay and with the addition of the paragon system, then they revamped the paragon system and released the extension and ever since the extension is out they're releasing more content that fits the new gameplay paradigm they created and that the player like...
 
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fatsquirrel

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I must mention Splatoon 2. So much new stuff getting added after release. They really love this game and keep updating and improving almost on monthly basis
 
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Foxi4

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I will sound like a broken record here, but Rainbow Six: Siege is a true phoenix back from the ashes story to me. The game was panned at launch, but over time it evolved into one of the best, if not *the* best competitive shooter on the planet. I returned to it after a long hiatus and the sheer amount of content players get for free in addition to the base game is off the charts. Every new Operation brings something interesting to the table, I just can't get enough of it now.
 
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FateForWindows

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Sonic Boom is another example. A patch came out that fixed a lot of problems plus made some graphical improvements, but I'd say the game still sucks.
 

Xabring

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personally I have experienced No man's sky and 20XX
No man's sky got dull at first but then it became more cool since now you can call any planet your home and roll around in a in planet vehicle to appreciate the (buggy) Creatures that each planet has.
Then there's 20XX but I don't know if early access count, but BOY that game changed from when I first played it to it's current state. First there where boss rants, then there aren't, then there are the (at last) final levels after you beat all other bosses and well...even after officially releasing, it stills get improvements.
 

gameboy

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Zelda BotW, Splatoon, Splatoon 2, Smash Bros 3ds/Wiiu, Mariokart 8, Assassins Creed Unity was broken on release same with Skyrim for ps3 so those qualify and major updates lol

The xbox1 has surpassed the ps4 IMO, for console capabilities as an entertainment unit not a graphics thing

--------------------- MERGED ---------------------------

I remember there was a Call of Duty for ps3 that kept getting better and better then when they revealed the one after it they also revealed the plan had the schedule for its future along with the prices of the dlc and Call of Duty has just been a money grab since
 

KingBlank

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For me, Terraria and Path of Exile are the big ones.
It feels like the content in Terraria has easily over doubled since launch.
Path of Exile most notably added 6 new acts ( to the original 4 ) in a single patch, but that is one of many huge updates that this free game has received.
https://pathofexile.gamepedia.com/Version_3.0.0

And I just want to call out the people saying Diablo 3 is a good example... updates to Path of Exile completely overshadow even the paid expansions for D3.
But D3 Did do one huge and awesome patch that removed the game breaking auction house.
 
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Taleweaver

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Nintendo's been doing this well.
MK8 on Wii U had its great post launch DLC, for a rather cheap price too.
Smash Bros. had some cool DLC additions, albeit with some odd roster choices.
Splatoon, Mario Maker for Wii U, and ARMS had free post launch content, and Splatoon 2 and Mario Odyssey are looking to have more to offer as well.

It's rather nice so far!
Erm...no offence, but I don't think you've understood the intentions of this thread. :unsure: I'm sure we can all name a long list of games that had great (if not fantastic) DLC, expansions and/or large content updates for games with a monthly subscription fee. In fact, quite some games are scolded for that very reason: if the paid extra's are too good quality in relation to the base game, then it's assumed that the base game is meant as a cash grab or to sucker you into paying more than intended.

The rolling model @FAST6191 is talking about, is more of a "what free extras are added to the base game after release?" model. It's a model where developers add free content in the hopes of upping their reputation, apologizing for sub-par releases and a hope to keep their playerbase from fleeing to the next game on the horizon. It's not always sustainable (after all, your programmers won't work for free), but this thread aims to collect examples of this practice.
 

Xabring

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I can cite another example: Warframe.

While I have not personally knew about it's existence in 2013, I have heard only good things about Warframe, to the point that it's one of the most played games on steam daily.

I started it to play on 2018 and I can say it's awesome!
A free play 3rd person shooter with RPG elements and Diablo-like levels that it feels good to play with.
It started as a sub-par title, but with time, the developers went all in with the game.
 
Last edited by Xabring, , Reason: What is about.

UltraHurricane

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definitely Tom Clancy's The Division. thou it was more of a roller coaster of quality with a pretty rough launch, but was marginally good for awhile but then REALLY sucked with botched updates and shoe-horned lootbox mechanics, and then it pulled an FFXIV and made a ton of improvements that brought me and my friends back into the game

speaking of FFXIV, i have to say that's probably the prime example of a game that's gone up most in quality from launch, and ohohohoh boy... did we all remember what that was like at launch
 

codezer0

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If you need a case in point to a game that got better after launch? Kotor 2.

Started out incomplete, buggy, and ill supported compared to the first kotor on PC. That said, some very dedicated fans kept working on it, at it, to find and assemble the missing content accordingly. Most recently the update for it on steam not only patches it to work on modern operating systems, it also enables it to support the workshop to automatically handle mods and the like.

What was maybe a functional 20hour slog becomes a 40+ hour masterpiece of a galaxy you can get lost in. On record I've put in nearly 300 hours that steam itself has logged, not counting the extras with the original CDROM release i own. And awkwardly, finding myself wanting to hunt down the copies for original xbox now that i own a modded unit to see if i can implement at least some of these mods into theit respective games.
 

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