Ok thank youI'll try asking aliaspider and gblues about this, maybe there is something that can be done about it.
Ok thank youI'll try asking aliaspider and gblues about this, maybe there is something that can be done about it.
Damn, looks like shaders didn't made it for 1.7.1 after all :/
Fair enough, I can deal with it having such beautiful overlays I posted above
Overscan is basically a column of pixels which you were not supposed to see when playing on a CRT.What does Crop Overscan actually do? Does it crop SNES from Horizontal Res from 240 down to 224? Because it seems like all its doing is stretching the image.
Im trying to properly display it to 4:3, does retroarch do this properly with the 4:3 aspect ratio setting? Or is this something I have to do manually.
Does it mean setting crop overscan to off will get me full 240 resolution? I noticed there are 3 rows of pixels not being filled, so the SNES NT seems to be doing something different than retroarch. So doing a bit math here increasing SNES horizontal from 256x240 to 320x240 will give me 4:3. And having a multiple of this as high as I can go on a 1080p display, so it'll be 1280x960. If Snes9x was cropping pixels displaying 256x224 Then a 4x multiple would be 1196x896 for 4:3.
My questing is how overscan works on retroarch so I know how to properly use the custom aspect ratio feature.
You might want to use the Save Core / Save Game Presets in the Quick Menu once you choose the overlay you want.I have a question with multiple overlays on one core.
I'm trying to have Game Boy & Game Boy Color overlays using Gambatte. I've tried copying the .rpx core and simply renaming. But I'm still unable to have them separate from one another. If I try to set GameBoy, then that overlay shows up on Game Boy Color. If I try to set Game Boy Color, then that overlay shows up on Game Boy.
Is this something that you cant do on the WiiU RetroArch, or am I missing an additional step?
Mmmm well the only other way to do it would be to use another core for Gameboy Color which is not Gambattle.I already tried the save core preset function, but the .rpx core outputs the "Gambatte" folder. The problem is, regardless of me having duplicate cores, but simply renamed, those both cores output the same Gambatte folder. So I keep overwriting GB for GBC, or GBC for GB. I do not want to create game specific overwrites, I want to be able to load any title for those 2 handhelds, and have their correct overlays and screen settings load up properly.
Yeah it automatically writes to that file each time.I went to try individual configuration files. Like you know "retroarch.cfg" I tried creating and load a custom .cfg file, but when I try to load one, it still says "retroarch.cfg" afterwards, ugh.
Yeah that is pretty much what I did to have both GB and GBC overlays on Gambatte, as for the green scale colors you need to play around Gambatte settings unde the Quick Menu, sorry for the late respose @infidelity, I'm at workYou might want to use the Save Core / Save Game Presets in the Quick Menu once you choose the overlay you want.
I'm not sure if renaming the RPX to something different might count as a different core altogether, so perhaps "Save Core Preset" won't work since it still will be using Gambattle for both GB/GBC games, so try using the Save Game Override for each game individually to hopefully make the load a specific overlay when you boot said game up.
Yeah that is pretty much what I did to have both GB and GBC overlays on Gambatte, as for the green scale colors you need to play around Gambatte settings unde the Quick Menu, sorry for the late respose @infidelity, I'm at work
I just gave this a whirl for shits and getting a DSI error.Bit of an update.
PrBoom has been seeing quite a few of commits lately related to PWAD loading:
https://github.com/libretro/libretro-prboom/commits/master
According to Twinaphex's comments, PWAD loading was what made PrBoom crash in builds between Feb 9th and Feb 19th.
Apparently these last commits fix these problems.
So be sure to check out the latest nightlies for PrBoom and check if it works properly
Also, guys, if someone knows how to be able to load PWADs in PrBoom, I am interested in trying it out.
More specifically, I would like to know how to load up WolfenDoom with PrBoom, given that we can now use PWADs as well as DEH files, which WolfenDoom uses.
How do I play MAME ROMs on this?
Thanks. Now how do I get Turbo-CD ISOs to play on Retro-Arch?Load the mame core then load content which would be ur mame rom. Make sure u have parent rom in directory if using sub roms
Thanks. Now how do I get Turbo-CD ISOs to play on Retro-Arch?