Hacking NUSPacker - pack files into installable packages

makke007

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I was just curious, did you use WU_Decrypt_Content _GUI?

No unfortunatly i couldn't get it since the website is down for the download. I used JNUS Tool to unpack it via command line

EDIT: I got the GUI Part but not the actual tool to work with it i mean :)
 
Last edited by makke007,

pedro702

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im having a java issue i get error
the file Nuspacker.jar is no assigned to any content (.app)
Please delete it or write a corresponding content rule.

HELP?
 

nexusmtz

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im having a java issue i get error
the file Nuspacker.jar is no assigned to any content (.app)
Please delete it or write a corresponding content rule.

HELP?
You didn't tell us what command line you used, but it sounds like you put your jar file in your input directory. Only your package contents should be in the -in directory.
 
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Thomas83Lin

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Can this be used to pack modded game updates. I have afew that work on loadliine. would be cool to install them to USB maybe. I tried already but it errors out installing(0xfffbfffb). Do i need more sig patches then whats included in Haxchi.

edit: ok I got the custom update to install using mocha, the org disk is recognizing the update not throwing any errors but it freezes on the splash screen . update looks installed correctly so I'm not sure, I also decided to try with a decrypted non modded update, and I get the same thing. *This was likely not a problem with haxchi, I think removing the previous update before installing over it was the fix*

editagain: Ok so I tested packing a loadliine game into a install package and that works good, so nuspacker doesn't seem to like update packages. I ended up using ftpii to transfer the modded rpx into a legit game update on the wiiu, it boots the mods fine with sig patches doing so. I'd still like to create a install update package though.
 
Last edited by Thomas83Lin,

EstPC13

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Questiom: Do you need sigpatches to boot anything you pack with this? Default values require it of course, but if you get all the game specific values (titlekey, XML), Shouldn't it work without sigpatches?
 

shadoom

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Is it usual that after packing with NUSPacker there are less files than there previously were?
Example:
Xenoblade has 69 files
unpacked with jnustool
patched the game to uncensor
packed it up with nuspacker
39 files only... 30 files missing

I had the same issue with Project zero it became 29 instead of 39 (or something similiar) and I also had an error installing it with 29 files. I added the missing 10 files from the original and it worked - I guess
 

kurapika777

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Is it usual that after packing with NUSPacker there are less files than there previously were?
Example:
Xenoblade has 69 files
unpacked with jnustool
patched the game to uncensor
packed it up with nuspacker
39 files only... 30 files missing

I had the same issue with Project zero it became 29 instead of 39 (or something similiar) and I also had an error installing it with 29 files. I added the missing 10 files from the original and it worked - I guess
when you added the missing files did all files amount to a bigger total file size when compared to the nonpatch files? I believe you did this for TMS also.
 

sabykos

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Code:
The file "fw.img" is not assigned to any content (.app).
Please delete it or write a corresponding content rule.

How do I write a rule?
 

nexusmtz

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Code:
The file "fw.img" is not assigned to any content (.app).
Please delete it or write a corresponding content rule.
How do I write a rule?
If you're sure that's what you need to do, you can add rules in the source under nuspackage/packaging/ContentRules.java, then make a new jar file. Be sure to specify the correct fstflags.

It's more likely that you don't have your input folder set up properly (code,content,meta), or you didn't specify a -in folder and empty -out folder on your command line. What kind of a package are you making that includes a fw.img, and which of the three directories do you have it under?
 

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