Hacking [WIP] Taiko Drum Master: V Version - Translation Project

tiduscrying

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It only works on the _data/system/text *.dats for now. The other *.dats have different formats. I'm not sure of the best way to handle those in a generic way yet.
OOH, okay, got it. Just woke up so I was too foggy to understand that, haha! But hell yeah man! This is progress! Good progress!

Edit: Got them all converted to .json files and sent them on over to @shiduyo... Now the real fun happens!
 
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Heheh, well, this is awesome, yesterday I was messing around with Photoshop trying to make a translated version of the logo, and then I found this thread.
Thanks for doing this, I got the game last month and I love it, I've been playing Taiko since the PSP days and a Vita version with HD graphics and stuff is a godsend.

BTW, this is the logo I made:
4YbIbS4.png
 

DarkSynopsis

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Well... I was going to stop toying around after that last video but I couldn't help myself.



Game uses IDs for song so only so many unique variations so game has a limit, also means each song needs to be given a usable ID which pretty much means a tool to do that, similar to what I have going on 3DS, can most likely tweak that a little and it would be good to go for VITA.

Happy it wasn't pure fluke that I got one song working but still wasn't quite what I thought to get another ported still need to work on the process.

Don't know if I'll do much more today, been at it since I woke up :P
 

DarkSynopsis

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Ended up working on modifying my tool for the 3DS version to VITA so here is a progress update.



Don't know if I'll do another video, depends if I got something to show, all that is in that video should pretty much be what gets released eventually, just need to actually start porting songs now.
 
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DarkSynopsis

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which taiko game could we inject songs from?

Assuming its like the 3DS can do all songs from 3DS, PSP and iOS, I believe scoring will work correctly with 3DS songs but PSP/iOS are screwy on the 3DS since I guess some of the scoring info is kept in the note charting file and I've no idea how to edit those, was informed by a user toying with the those files.

Scores don't really concern myself but imagine it would bug some people, I need to actually keep an eye on scores with 3DS songs, it might be that only Mystery Adventure has the correct format and the other 3DS ones don't, only reason I assume they work is when I ported some VITA songs to 3DS the scoring seemed to be correct.

Once I'm at a point I am happy with the tool itself I'll start testing stuff like PSP/iOS songs.
 
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omg if we could have the ios/psp songs is just something i wouldnt even have dreamed of!

but i would still be more than happy with the ones from 3ds, god work again sir!
 

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will the custom dlcs conflict with the original dlcs?

or maybe how many dlc files V version can we have?

thanks for your good work!
 
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DarkSynopsis

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will the custom dlcs conflict with the original dlcs?

or maybe how many dlc files V version can we have?

thanks for your good work!

Custom would conflict with originals which is what the tool is for, should prevent any conflicts, assuming I didn't miss calculate and the game supports it you can have 145 songs as DLC, I could potentially find out what all the IDs of the official DLC and only let custom use IDs after those but it would reduce the number and not everyone wants every official DLC song.
 
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yes you right i prefer original songs than those from dlc, and i'm sure i'll prefer custom dlc over original songs :):)
 

Vaniel

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Should this work with an Asian Release or will it only work with the Japanese version?

Japanese release has gotten pretty expensive and the Chinese release is a lot more affordable.
 

tiduscrying

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Should this work with an Asian Release or will it only work with the Japanese version?

Japanese release has gotten pretty expensive and the Chinese release is a lot more affordable.
I am not sure if it will work or not. The way I am translating all the files, I am overwriting all of the Japanese language stuff and leaving the Chinese stuff in-tact to save time. My cartridge is from Japan, but has all of the chinese files on the cartridge too, so I am pretty certain that both variants have the exact same files, it just switches some things around if it detects that the system is Chinese (need more confirmation on this). I am also pretty sure that the game id is the same in both variants as well (PCSG00551) so hopefully it will work just fine. I don't have the HK version of the cart, or an HK dump of the game to check though!

In other unrelated news, sorry for the lack of updates for the past few days. MaiDumpTool has been updated and along with it's update, DLC loading is now working, so I have just been testing some stuff unrelated to the translation out a bit. There are just a few more things I would like to fix and clean up, but a patch should come soon! One thing to note though is that I am having issues replacing the LiveArea icons and links right now, so the first release might just translate the base game and leave the live area in-tact for the time being. It is just an aesthetic change anyways, so it isn't too big of a deal.
 

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made sure the md5 matched my vpk, patched, installed, and got the dreaded c2-12828-1 error. any ideas? the livearea showed up as english initially, but then changed to japanese.

great work so far, btw.

EDIT: this was after copying the maidump dlc enabler. without the enabler, it works fine.
 
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I found an error in the script, at least in the windows script, the fact is that when I run the script apear this error 'can't execute data_release.l7c because another service is using it', I solve this error open the script, for example with notepad, and change:

-----------------
set sourcefile=data_release.l7c
set targetfile=data_release.l7c
....
-----------------

into this

-----------------
set sourcefile=original.l7c
set targetfile=data_release.l7c
....
-----------------

After this I rename the original 'data_release.l7c' to 'original.l7c' and the script works.
 

tiduscrying

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I found an error in the script, at least in the windows script, the fact is that when I run the script apear this error 'can't execute data_release.l7c because another service is using it', I solve this error open the script, for example with notepad, and change:

-----------------
set sourcefile=data_release.l7c
set targetfile=data_release.l7c
....
-----------------

into this

-----------------
set sourcefile=original.l7c
set targetfile=data_release.l7c
....
-----------------

After this I rename the original 'data_release.l7c' to 'original.l7c' and the script works.

Aaaah, shit, that is because the input file and output file have the same name... I should have thought about that. I'll upload a fix as soon as I can.

made sure the md5 matched my vpk, patched, installed, and got the dreaded c2-12828-1 error. any ideas? the livearea showed up as english initially, but then changed to japanese.

great work so far, btw.

EDIT: this was after copying the maidump dlc enabler. without the enabler, it works fine.

Huh, that is really weird. To be completely honest with you, I don't know why the C2-12828 error occurred. The only reason it has happened to me was if a file was corrupt in the game archive, I think. Also, the issue with the livearea is really annoying... I want it to always show the english graphics and links, but unfortunately once the Vita connects to the internet, it pulls the latest livearea info and replaces my english stuff, which sucks. The issue must have been with the enabler then if the game worked fine without it. Has anyone else used the Mai DLC enabler? I'm curious as to if this happened to anyone else.
 
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frogboy

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The issue must have been with the enabler then if the game worked fine without it.
for now, i've switched to my maidump version (which works with dlc)... but when i try to patch the .l7c (windows), it brings up an "overwrite, y/n" prompt and automatically moves the .l7c file to the "old" folder without patching it. the alternative patcher says "the file is being used by another process" even though it isn't. again, the .l7c (pre-patch) hash matches the one given in the op.

EDIT: renamed my .l7c and changed the "set sourcefile" line in the .bat file to match it, and it patched successfully. it wouldn't patch while the sourcefile name and targetfile name were the same.

EDIT2: aaaaaand it works perfectly! keep up the good work! the dlc isn't showing up for me, but that's really not the point of this thread
 
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