Still didn't manage to, xD i have to reinstall wamp then uninstall ISS, should be fine within the next 15 minutesOk, I got it to work when I used my local network. Anyways, results still would be interesting!
Could you send a pic so we can see whats wrong?Mhhh, i have a http error ( 8 )
Why ? Could someone help me ?
just worked, xD Crazy lolCould you send a pic so we can see whats wrong?
Works great on my endOk, so I'd like to know if it really isn't an compilation error on my side, so could some of you test this elf on their WiiU and post the results with there FW (including region)? The result on a 5.5.0E console is the most interesting one.
http://cmdj13.ddns.net/payload/wiiuhaxx.php?sysver=550
If you want to host it yourself, you can download it at http://cmdj13.ddns.net/dateien/boot.elf.
Great to hear it works and you like it!Works great on my end
https://twitter.com/NWPlayer1234/status/698610575635410944
When I load it, the script says "Connected by ('<IP address>', 4541), finishes and at the same time the GamePad keeps showing me this grayish screen.I also got RPC working so it's easier to poke around and see how everything looks after IM_Close cleans it up
You can either recompile it or go to 0x44C in a hex editor and change it to your IP (0xC0A8 = 192.168, 0x0007 = .0.7). Works fine with the normal script
View attachment 38735
Yeah, it should do that, then you can do stuff like rpc.exit() in IDLE to exit out and get back to the home menu, and any of the functions definedWhen I load it, the script says "Connected by ('<IP address>', 4541), finishes and at the same time the GamePad keeps showing me this grayish screen.
Thanks.Yeah, it should do that, then you can do stuff like rpc.exit() in IDLE to exit out and get back to the home menu, and any of the functions defined
MEMGetBaseHeapHandle = rpc.get_symbol("coreinit.rpl", "MEMGetBaseHeapHandle")
MEMGetBaseHeapHandle(1) #Gets the Base Heap Handle for MEM Arena 2, 0x10EC474 on my end
Everytime I try to execute a command different to rpc.exit() I get this:Yeah, it should do that, then you can do stuff like rpc.exit() in IDLE to exit out and get back to the home menu, and any of the functions defined
MEMGetBaseHeapHandle = rpc.get_symbol("coreinit.rpl", "MEMGetBaseHeapHandle")
MEMGetBaseHeapHandle(1) #Gets the Base Heap Handle for MEM Arena 2, 0x10EC474 on my end
Traceback (most recent call last):
File "<pyshell#0>", line 1, in <module>
rpc.dump_mem(0x0, 10000, 'memdump.txt')
ConnectionResetError: [Errno 104] Connection reset by peer
It exits as smooth as one exit can beCan someone who crashes when they _Exit() try this?
When the game is loaded just press Home. I aggressively clear all the buffers, both sides, then call exit... maybe it will help?
It exits as smooth as one exit can be
0x0 is not mapped to anything AFAIK, try dumping from 0x10000000, however many bytes, should look like thisThanks.
--------------------- MERGED ---------------------------
Everytime I try to execute a command different to rpc.exit() I get this:
Could you give me a valid command to test it?Code:Traceback (most recent call last): File "<pyshell#0>", line 1, in <module> rpc.dump_mem(0x0, 10000, 'memdump.txt') ConnectionResetError: [Errno 104] Connection reset by peer
I never got it to work before, but this version works perfectly fine for meReally? o.o Did it always crash before?
I never got it to work before, but this version works perfectly fine for me