Hacking Wii U Hacking & Homebrew Discussion

oumoumad

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So lets say the latter happens:

Using this exploit could likely brick our systems?

Just like in 3DS, installing titles the wrong way could brick your console. Which happened to me before, I thought installing a system update was as simple as instlling a cia game. So yeah not the exploit itself that can brick your console, but the way you use it.
 

BennyXCross

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So, I've got good news and bad news.
The bad news is that I'm going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it's not a huge delay and it's definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I'm sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I'm correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching "master" titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it's important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.

With that said, if this turns out to be nothing, I'll release the exploit right away.
Thank you Hykem. Can't wait for it. So I will update to 5.5.0 right away. Can't wait another month before playing Xenoblade when it lies here right in front of me ^^
 

Antonio Ricardo

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Next >
So, I've got good news and bad news.
The bad news is that I'm going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it's not a huge delay and it's definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I'm sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I'm correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching "master" titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it's important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.

With that said, if this turns out to be nothing, I'll release the exploit right away.

Thank you.
When you said about a way to prevent bricked consoles and install app you are speaking about Emunand or something like that?
 
Last edited by Antonio Ricardo,

oumoumad

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Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.

Does this mean if that was exploitable alone if could be our IOSU exploit without even using the other bug ?
Anyway keep it up and don't worry about the delay, having an exploited environment from boot is definitely worth it !
 

codychaosx

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So, I've got good news and bad news.
The bad news is that I'm going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it's not a huge delay and it's definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I'm sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I'm correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching "master" titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it's important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.

With that said, if this turns out to be nothing, I'll release the exploit right away.
as many others are saying. thank you. keeping us informed like this is extremely useful. especially for people on the fence about buying xenoblade now or waiting for the exploit and playing an undubbed/unedited version. Some of us can no longer wait to play this game :P
 
Last edited by codychaosx,

soniczx123

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So, I've got good news and bad news.
The bad news is that I'm going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it's not a huge delay and it's definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I'm sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I'm correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching "master" titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it's important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.

With that said, if this turns out to be nothing, I'll release the exploit right away.

So the exploit is finished, and all the time during January will be dedicated to exploring this newfound bug? How about releasing the exploit privately to devs so that they can already begin porting their apps to IOSU and then release it all in one pack when the IOSU is ready for release?
 
Last edited by soniczx123,

codychaosx

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So the exploit is finished, and all the time during January will be dedicated to exploring this newfound bug? How about releasing the exploit privately to devs so that they can already begin porting their apps to IOSU and then release it all in one pack when the IOSU is ready for release?
pretty valid point. but who is to say he hasnt already?
 

MrRean

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I really have to wonder why the IOSU hype is...as it is. It's not permanent, and at least 90% of you will find it useless. :|

but then again it is a step towards a new channel but eh, that's far from here
 

oumoumad

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I really have to wonder why the IOSU hype is...as it is. It's not permanent, and at least 90% of you will find it useless. :|

but then again it is a step towards a new channel but eh, that's far from here

Hykem just said he found a possibility of making it "permanent" :D.

Anyway, since you're wondering (second time you're saying it). You just need to understand that the hype is mainly because someone is planing to release something for all the current firmwares to the latest, all people who are on 5.4.0 and 5.5.0 for example finally found a possibility to enjoy all what the scene offers so far. That's it, the rest who already were in 5.3.2 and bellow feel that it opens more possibilites but they are probably less hyped than those who are on 5.4.0 and 5.5.0
 

micr0shaft

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Just like to say a big thanks to you Hykem for all the time and effort you are putting into this.
Just got my daughter a Wii U did everything mentioned on gbatemp to try and get a console that was 5.3.2 or lower but got 5.4.0 updated to 5.5.0 for online MK8, So your news comes as a welcome surprise :)

I have good spec well maintained VPS WHM server if it can be of any help to the cause also would not mind beta testing any exploits if you need at least while the consoles under 14 days old from purchase :P
 

ZeroCool11

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i have a Question, i've tried to use the kernel for 2 days now, my firmware is 5.3.2 U, and every time i try the screen freezes or pixels are all over... i've tried it at least 50 times, and every time is the same... am i doing something wrong? i've also tried opening config then going to the browser, still nothing :(
 

aracom

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i have a Question, i've tried to use the kernel for 2 days now, my firmware is 5.3.2 U, and every time i try the screen freezes or pixels are all over... i've tried it at least 50 times, and every time is the same... am i doing something wrong? i've also tried opening config then going to the browser, still nothing :(
Clear browser data, reboot and go to a big page before loading the exploit(smeas ninjhax site works for me).
 

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