Gaming About the Badge Center

jernk

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Not too sure if it was already there, but anyway
https://imgur.com/a/XEGMR
It seems that Badge Center has some english translated parts now.
FYI, I'm using an o3ds 10.2U emunand and used NTR to launch the game.
Scratch that. It seems that you don't need NTR to launch it anymore(?)

EDIT: The game now only connects on JP emunand. Thanks @chango!
EDIT 2: It was announced as Badge Arcade in the EU on the 13th.
It might be announced for US with Nintendo Direct on the 12th
EDIT 3: Surprise announcement by NoA and it's already released on the eshop for the US :)
 
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chango

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That is indeed a great development, but those pictures you linked show the real problem.

Even after updating Badge Center to 1.3, the update that was released on 10/29, it still gives the error message as soon as it connects to the servers instead of downloading the new claw machine data.

As of now, nobody knows how to get Badge Center working again or why its not connecting. People have speculated because it is blocking non-Japanese emuNANDs somehow.

For the record, this game works fine on my Japanese non-hacked N3DSXL.
 

jernk

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That is indeed a great development, but those pictures you linked show the real problem.

Even after updating Badge Center to 1.3, the update that was released on 10/29, it still gives the error message as soon as it connects to the servers instead of downloading the new claw machine data.

As of now, nobody knows how to get Badge Center working again or why its not connecting. People have speculated because it is blocking non-Japanese emuNANDs somehow.

For the record, this game works fine on my Japanese non-hacked N3DSXL.
Some people on that iso website said that the update was region free patched and that's why it doesn't work (and apparently that's why it works without NTR now)

We still don't have a non-patched dump though
Read chango's post below
 
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TrapperKeeperX

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This could be hinting that they're localizing the game plus the screenshots is plenty of evidence to prove that the game will be releasing at some point in 2015 I'm assuming after a Nintendo Direct to show off the game. Nice find jernk!
 

chango

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Some people on that iso website said that the update was region free patched and that's why it doesn't work (and apparently that's why it works without NTR now)

We still don't have a non-patched dump though

The 1.3 update CIA installs and works fine. I believe the region free patched CIA you're referring to is the original app CIA that goes around (as most use .3DS) Its USA/EUR emuNANDs that seem to be the issue. Installing this update patched region free on a JPN emuNAND works just fine still.
 
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duffmmann

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This could be hinting that they're localizing the game plus the screenshots is plenty of evidence to prove that the game will be releasing at some point in 2015 I'm assuming after a Nintendo Direct to show off the game. Nice find jernk!


I think you're right. The Badge Center is one of those little features that is oddly missing when its clearly a successful service, I mean who doesn't like what the badge center adds to your 3DS? The English programming seems like a clear indication that the game is going to be getting localized outside of Japan. Which would be great.
 

KaleoOmega

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Announced as "Nintendo Badge Arcade" for Europe. Release on November 13 (next Friday).

Wonder if US will follow soon.

 
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Shadowtrance

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I actually have a question about badge center...

How do you actually REMOVE it properly? As in, remove the "place badges" thing below change theme?
Uninstalling the game doesn't do it and i can't see anything else related to it in data management....
 

chango

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My concern is how the EUR/USA versions will work in conjunction with badges that I already have as part of my home screen. NNID is what worries me the most. In the past, logging into the JPN version would allow us to connect just fine. Now when you get to NNID login, it logs in, and it must immediately route you to the version of the games' servers based off your emuNAND. So that's why we've been getting the "Please check back later, we're not open yet" message in English, because instead of logging into the JPN version of the game, it attempted to log into the EUR version on my EUR emuNAND, and obviously wasn't open or available.

Traditionally, JPN/EUR/USA versions of the same game all have different CTR codes, use different save data/directories, and are entirely segregated from one another. With this game, I'm very worried that its a different ball game. This JPN version of this game uses the same exdata ID as the EUR and USA versions do. My main concern is that the first time I log into the new EUR version it will setup and overwrite information stored in exDATA and all my badges I've collected so far will be deleted.

The badges which appear in our home menu badges drop-down menu is data stored locally on your internal SD card. As soon as you win a badge, it immediately writes that data locally to exdata. There is most certainly data stored server-side as well, but what exactly it actually saves server-side is unknown. If we are never able to access the JPN version again, and our exdata is overwritten when starting the EUR/USA version, then we might lose everything we've collected to this point because we would not be able to get back into the JPN version online and potentially retrieve any online backup of our badges.

In a perfect world, we'll be able to get back into the JPN version, have the EUR/USA version installed separately at the same time, have both regions behave like any other two of the same game from different region and be two separate games... which both to the same local directory which in turn shows all the badges we have in the home screen badges drop-down menu.

In a not-so-perfect world, all the badges we have earned so far are stored locally and will stay there - none of the EUR offerings delete or overwrite them, and we can connect to the EUR/USA version from now on and just continue to add to what we already have.

In the world I am afraid of, all the badges we already have earned are deleted or become permanently accessible and we never find out a way to log into the JPN version again.

So again I'll ask - is there any way to spoof NAND version check to say a region other than what it truly is? This is *NOT* a question in regards to region-free games or booting/installing region free CIAs in any manner. I'm asking if it is currently known if it is possible to patch or spoof the string which is returned to NNID when it queries in the background what version NAND we are on. If this is currently undocumented, how difficult would it be to implement? I have heard quite a bit about the capability of HANS - has anybody tried to use it with the JPN Badge Center .3DS? .CIA? What options have you tried? Is it even feasible that HANS has the feature-set (or could implement) what we need to get on the JPN servers again? If not, then why?

Here are few spec sheets in regards to Badge Center's integration into FW/NAND/Home Menu/exdata. Besides Badge Center the only other apps/games for 3DS which use the same exdata ID across all three regions are Pokedex 3D and the Save Data Transfer Tool Not certain how to interpret what this all means for us, but I fear this has "corrupt save game/extra data, deleting..." written all over it.

http://3dbrew.org/wiki/Extdata :
000014d1 Home Menu badge
0000165c Home Menu saved theme layouts

But then the exdata for the Home Menu itself has 3 separate locations. This could be a positive or a negative depending on which data actually is stored there and the possibility of cross-compatibility with multiple versions of Badge Center installed.

JPN: 00000082 USA: 0000008f EUR: 00000098 Home Menu extdata, this contains home-menu savedata and cached icons for applications.

Finally there's this page: http://3dbrew.org/wiki/Home_Menu#Home_Menu_badge_SD_ExtData

It gives us the potentially biggest clues:

Home Menu badge SD ExtData
The filesystem for this extdata(when it actually exists) is as follows:

root
├── icon
├── boss
└── user
├── BadgeData.dat
└── BadgeMngFile.dat

I'll go ahead and guess that the guy who said he hacked in 99x of each of these badges which appeared as 0x of each once he logged into NNID. That sounds exactly like what happens when you install themes you didn't purchase from the e-shop - they disappear. Potentially a tool could be written to manipulate these two files in a way which could help us.
 
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vulp_vibes

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downloaded the us version, it said my save was corrupt, fixed it, and I have all my badges (unfortunately ntr is busted and hans gives an sd access error so no screenshots)
edit: hans works fine actually, I was running an older version
 

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chango

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Amazing! Great news. What were you using HANS for if you were using the US version on US console? Is it because you were at 9.5 on N3DS and it asked you to do a system update when you tried to login to Badge Arcade?

Can you please post a quick guide on how to run HANS? I searched for a tutorial thread here and couldn't find anything.
 

vulp_vibes

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Amazing! Great news. What were you using HANS for if you were using the US version on US console? Is it because you were at 9.5 on N3DS and it asked you to do a system update when you tried to login to Badge Arcade?

Can you please post a quick guide on how to run HANS? I searched for a tutorial thread here and couldn't find anything.
o3ds, just using it without any parameters to launch the game for screenshots lol. I haven't done anything more advanced than that yet so I'm afraid I can't help you there :unsure:
 

wormdood

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My concern is how the EUR/USA versions will work in conjunction with badges that I already have as part of my home screen. NNID is what worries me the most. In the past, logging into the JPN version would allow us to connect just fine. Now when you get to NNID login, it logs in, and it must immediately route you to the version of the games' servers based off your emuNAND. So that's why we've been getting the "Please check back later, we're not open yet" message in English, because instead of logging into the JPN version of the game, it attempted to log into the EUR version on my EUR emuNAND, and obviously wasn't open or available.

Traditionally, JPN/EUR/USA versions of the same game all have different CTR codes, use different save data/directories, and are entirely segregated from one another. With this game, I'm very worried that its a different ball game. This JPN version of this game uses the same exdata ID as the EUR and USA versions do. My main concern is that the first time I log into the new EUR version it will setup and overwrite information stored in exDATA and all my badges I've collected so far will be deleted.

The badges which appear in our home menu badges drop-down menu is data stored locally on your internal SD card. As soon as you win a badge, it immediately writes that data locally to exdata. There is most certainly data stored server-side as well, but what exactly it actually saves server-side is unknown. If we are never able to access the JPN version again, and our exdata is overwritten when starting the EUR/USA version, then we might lose everything we've collected to this point because we would not be able to get back into the JPN version online and potentially retrieve any online backup of our badges.

In a perfect world, we'll be able to get back into the JPN version, have the EUR/USA version installed separately at the same time, have both regions behave like any other two of the same game from different region and be two separate games... which both to the same local directory which in turn shows all the badges we have in the home screen badges drop-down menu.

In a not-so-perfect world, all the badges we have earned so far are stored locally and will stay there - none of the EUR offerings delete or overwrite them, and we can connect to the EUR/USA version from now on and just continue to add to what we already have.

In the world I am afraid of, all the badges we already have earned are deleted or become permanently accessible and we never find out a way to log into the JPN version again.

So again I'll ask - is there any way to spoof NAND version check to say a region other than what it truly is? This is *NOT* a question in regards to region-free games or booting/installing region free CIAs in any manner. I'm asking if it is currently known if it is possible to patch or spoof the string which is returned to NNID when it queries in the background what version NAND we are on. If this is currently undocumented, how difficult would it be to implement? I have heard quite a bit about the capability of HANS - has anybody tried to use it with the JPN Badge Center .3DS? .CIA? What options have you tried? Is it even feasible that HANS has the feature-set (or could implement) what we need to get on the JPN servers again? If not, then why?

Here are few spec sheets in regards to Badge Center's integration into FW/NAND/Home Menu/exdata. Besides Badge Center the only other apps/games for 3DS which use the same exdata ID across all three regions are Pokedex 3D and the Save Data Transfer Tool Not certain how to interpret what this all means for us, but I fear this has "corrupt save game/extra data, deleting..." written all over it.

http://3dbrew.org/wiki/Extdata :
000014d1 Home Menu badge
0000165c Home Menu saved theme layouts

But then the exdata for the Home Menu itself has 3 separate locations. This could be a positive or a negative depending on which data actually is stored there and the possibility of cross-compatibility with multiple versions of Badge Center installed.

JPN: 00000082 USA: 0000008f EUR: 00000098 Home Menu extdata, this contains home-menu savedata and cached icons for applications.

Finally there's this page: http://3dbrew.org/wiki/Home_Menu#Home_Menu_badge_SD_ExtData

It gives us the potentially biggest clues:

Home Menu badge SD ExtData
The filesystem for this extdata(when it actually exists) is as follows:

root
├── icon
├── boss
└── user
├── BadgeData.dat
└── BadgeMngFile.dat

I'll go ahead and guess that the guy who said he hacked in 99x of each of these badges which appeared as 0x of each once he logged into NNID. That sounds exactly like what happens when you install themes you didn't purchase from the e-shop - they disappear. Potentially a tool could be written to manipulate these two files in a way which could help us.
so i after earning 58 badges on jap version and installed the usa eshop one and ran it the process deleted my save file but not badges then signed me in . . . . so i am not really sure what the concern is here personally:unsure:
 

chango

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I am no longer concerned, I posted that before anybody tested it out =)

--------------------- MERGED ---------------------------

o3ds, just using it without any parameters to launch the game for screenshots lol. I haven't done anything more advanced than that yet so I'm afraid I can't help you there :unsure:

Ahh gotcha, so HANS is unneeded to launch Badge Arcade, correct?
 

dimmidice

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i'm really surprised people are actually happy about getting this game? the badge center has to be the most money hungry freemium nintendo game so far. 1 euro for 5 attempts to get a badge that's purely decorative. plus the cranes are semi rigged to fail too. i admit the badges look nice and it's fun to decorate your home menu. but its ridiculously overpriced for what it is.
 
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signz

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i'm really surprised people are actually happy about getting this game? the badge center has to be the most money hungry freemium nintendo game so far. 1 euro for 5 attempts to get a badge that's purely decorative. plus the cranes are semi rigged to fail too. i admit the badges look nice and it's fun to decorate your home menu. but its ridiculously overpriced for what it is.
Good thing about all freemium games - you don't have to actually pay a cent. You can get a couple tries per day for free. Still, I get what you mean, it's ridiculously expensive..
 
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