*ASKING FOR ROMS*
It is illegal and against the rules to request rom sites.
Think before you post.
*ASKING FOR ROMS*
I'm pretty sure you can play it on Sky3DS in classic mode, if your emunand is 9.4 or higher, but the question would be why? Sky3DS drains more power than a normal cartridge the same way GW red card does. Either way it's not a very substantial amountIf I am on 9.2 and I have a Gateway and SKY3DS, my only option to play this game would be to play it off the Gateway card in EMUNAND correct?
I don't use my Gateway card once I get into EMUNAND because I read a few times that leaving the card in can drain the battery (I play CIA in EMUNAND). Would putting Xenoblade on my SKY3DS and playing off that when in EMUNAND be better or am I making this way more complicated than it should be haha
I'm not sure if this was posted already, so apologies if it was.
The only way I'm getting XC 3D to work on my MM N3DS (sysNAND 9.0-US, emuNAND 9.5-US), is to use the untrimmed ROM. I've tried 3 times to trim the ROM and each time it gave me the fragmentation error. Un-trimming the ROM made it work just fine.
For anyone that wants to know, the original ROM size is obviously 4GB, the trimmed ROM size was approximately 3.71GB.
If you're willing to play the trimmed rom I suppose you must format your micro-sd in ex-fat
It's exfat that causes the fragmentation error, not trimmingI have a Samsung 32GB microSD formatted to exFAT.
It's exfat that causes the fragmentation error, not trimming
https://gbatemp.net/threads/gateway-3ds-microsd-tool.369165/
If you frequently take roms on and off your card, it could also be why. Freshly copying all of your roms over to a clean (formatted) card will fix it tooDidn't know that. So this tool should fix the issue with XC3D? Just for more info, I have 35 games on that same microSD, all trimmed, and XC3D was the only one to ever give me that error.
Thanks.
the bigger the game is the more likely it is to get fragmented on the card as the SD card doesn't actually store stuff together in one big chunk it just splits it and fills in whatever gaps are available on the SD card, so especially if you have recently deleted files off the SD it will be more likely to get split into too many sections on the SD card which is what causes the fragmentation error, that tool should just move stuff around slightly to make sure it doesn't go over the "maximum parts" limit that gateway has (iirc its something like 30 parts before you get the fragmentation error)Didn't know that. So this tool should fix the issue with XC3D? Just for more info, I have 35 games on that same microSD, all trimmed, and XC3D was the only one to ever give me that error.
Thanks.
If you frequently take roms on and off your card, it could also be why. Freshly copying all of your roms over to a clean (formatted) card will fix it too
the bigger the game is the more likely it is to get fragmented on the card as the SD card doesn't actually store stuff together in one big chunk it just splits it and fills in whatever gaps are available on the SD card, so especially if you have recently deleted files off the SD it will be more likely to get split into too many sections on the SD card which is what causes the fragmentation error, that tool should just move stuff around slightly to make sure it doesn't go over the "maximum parts" limit that gateway has (iirc its something like 30 parts before you get the fragmentation error)
yeah that tool is actually designed to do it in a more "safe" maner, it only "defrags" any files that exceed the gateway limit and only defrags to the level required for them to function i.e the absolut bare minimum for them to work with gateway, it *should* actually lead to less writing that formatting and copying everything back on againYeah, I'm thinking I may try out that GW tool once, just to see what happens. But I've heard/read (and understand why) that it's not a good idea to defrag solid-state memory (sd cards, SSDs etc.).
If you're willing to play the trimmed rom I suppose you must format your micro-sd in ex-fat
you can only use exfat for the gateway SDcard, the 3DS SD card has to be fat32, cia files install on the 3DS's SD card, not the gateway SD, so you will want yours as fat32You can use exfat? All the guides I've seen say to use fat32? I'm going to have a 64 GB internal where I will load all my roms via .cia.
Great thanks, that clears it up!you can only use exfat for the gateway SDcard, the 3DS SD card has to be fat32, cia files install on the 3DS's SD card, not the gateway SD, so you will want yours as fat32
You can use fat32 but you'll have to trim or split 4gb games.you can only use exfat for the gateway SDcard
yeah, there isnt really any 4gb cia files, as they never have padding and there is no games that take up the full 4gbYou can use fat32 but you'll have to trim or split 4gb games.
If they can fit Xenoblade in under 4GB, I can't see any other games going over. Never say never I guess.yeah, there isnt really any 4gb cia files, as they never have padding and there is no games that take up the full 4gb