I hope gateway makes something to upgrade directly to 9.0 or 9.2 (like they did with the downgrade) because all the cool stuff is seing his light in those firmwares. I'm stuck between 4.2~8.1 for now
I don't know experiment, I'll be interested to see what you come up with
EDIT: Hunterb made a Cheat code.bin for MK7 that unlocked everything see what you can come up with
Where can I get cheat code.bin?
Go back a few pages its in one of his posts
Okay, can I do cartridge ram hacks with this if i do it correctly with loadcode?
Yes, as long as you know what you're putting and where you're putting it (which doesn't interest me, waiting for when they figure out how to write up a Loader).
Technically we could run GBC Homebrew that's under 1024K right now, but I can't seem to find a GBC Toolchain.
This might work?
GBDK is a Game Boy Toolchain. I'm not sure if / what the difference would be between GB and GBC development actually.
I hope gateway makes something to upgrade directly to 9.0 or 9.2 (like they did with the downgrade) because all the cool stuff is seing his light in those firmwares. I'm stuck between 4.2~8.1 for now
There might be a way to do this, I have a copy of my 9.2 nand, I can give it to you and you can restore it using go.gateway-3ds exploit. @anyone who knows what the fuck they're doing: is this dangerous? i dont wanna be the cause of someones 3ds bricking lol
It will brick my console, NANDS are only for their respective 3DS, you CAN'T use another's nands to restore yours sadly , but thanks anyway for the help offer
Oh, good thing you know what you're doing lol. I think the oinly option you can do right now is to buy a game with 9.2 firmware embedded in it.
the only hope now is Majora's Mask, I'm rossing my fingers for it to have the 9.0 or 9.2 update D:, because the lates FW update included in arts was indeed 8.1 (Smash Bros)
There is nothing special at projectpokemon for fw9.3+ - the same LoadCode, the native GateWay browser exploit html. So ANY loader will work, like my or one created by March_ Both can be hosted locally or there are a lot of mirrors already posted in those threads.loadcode.projecpokemon.org for > 9.3 firmware
So with the index file you made as a custom ROP loader, and in that file, all I have to do is replace "LoadROP.dat" to "LoadCode.bin" in the code (l='LoadROP.dat',g=decodeURI(w.location.search.substring(1)).split('&'); )? That would make things easier.RandomUser LoadCode.bin must be processed with Browserify andthe result is integrated inside index.html. Or just use my index.html for rop loader, which loads raw LoadCode.bin placed near index.html.
First, it was LoadCode.dat by default in Spider3DSTools, so you'd better just rename itSo with the index file you made as a custom ROP loader, and in that file, all I have to do is replace "LoadROP.dat" to "LoadCode.bin" in the code (l='LoadROP.dat',g=decodeURI(w.location.search.substring(1)).split('&'); )? That would make things easier.
Thank you.
I do have a question tho, is the LoadCode from those things modified in any way from the one that is in the OP of this thread? I compiled it myself and while it crashes the browser on my 3DS (9.4) it did nothing else. But launching that projectpokemon website actually ran the file from my SD card.
Check your toolchain. I compared the Pokemon's code with one got precompiled somewhere in this post, they are the same. Also check it from my site, just in case.I do have a question tho, is the LoadCode from those things modified in any way from the one that is in the OP of this thread? I compiled it myself and while it crashes the browser on my 3DS (9.4) it did nothing else. But launching that projectpokemon website actually ran the file from my SD card.