Homebrew [Custom Launcher] Spider3DSTools released

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I hope gateway makes something to upgrade directly to 9.0 or 9.2 (like they did with the downgrade) because all the cool stuff is seing his light in those firmwares. I'm stuck between 4.2~8.1 for now :(
 
Okay, can I do cartridge ram hacks with this if i do it correctly with loadcode?

Yes, as long as you know what you're putting and where you're putting it (which doesn't interest me, waiting for when they figure out how to write up a Loader).

Technically we could run GBC Homebrew that's under 1024K right now, but I can't seem to find a GBC Toolchain.
 
Yes, as long as you know what you're putting and where you're putting it (which doesn't interest me, waiting for when they figure out how to write up a Loader).

Technically we could run GBC Homebrew that's under 1024K right now, but I can't seem to find a GBC Toolchain.

This might work?
 
GBDK is a Game Boy Toolchain. I'm not sure if / what the difference would be between GB and GBC development actually.

Well I just googled GBC Toolchain and that came up also pretty sure the GBC is the same as GameBoy except with color
Hence the reason why Pokemon Gold and Silver can be played on the gameboy
 
I hope gateway makes something to upgrade directly to 9.0 or 9.2 (like they did with the downgrade) because all the cool stuff is seing his light in those firmwares. I'm stuck between 4.2~8.1 for now :(

There might be a way to do this, I have a copy of my 9.2 nand, I can give it to you and you can restore it using go.gateway-3ds exploit. @anyone who knows what the fuck they're doing: is this dangerous? i dont wanna be the cause of someones 3ds bricking lol
 
There might be a way to do this, I have a copy of my 9.2 nand, I can give it to you and you can restore it using go.gateway-3ds exploit. @anyone who knows what the fuck they're doing: is this dangerous? i dont wanna be the cause of someones 3ds bricking lol

It will brick my console, NANDS are only for their respective 3DS, you CAN'T use another's nands to restore yours sadly :(, but thanks anyway for the help offer :lol:
 
It will brick my console, NANDS are only for their respective 3DS, you CAN'T use another's nands to restore yours sadly :(, but thanks anyway for the help offer :lol:

Oh, good thing you know what you're doing lol. I think the oinly option you can do right now is to buy a game with 9.2 firmware embedded in it.
 
Oh, good thing you know what you're doing lol. I think the oinly option you can do right now is to buy a game with 9.2 firmware embedded in it.

the only hope now is Majora's Mask, I'm rossing my fingers for it to have the 9.0 or 9.2 update D:, because the lates FW update included in arts was indeed 8.1 (Smash Bros)
 
the only hope now is Majora's Mask, I'm rossing my fingers for it to have the 9.0 or 9.2 update D:, because the lates FW update included in arts was indeed 8.1 (Smash Bros)

Okay, hopefully it does.

What files do I put on my SD Card after compiled? I have code.bin, browserify.c, code.c, some dat files, everything. What do I do with them?
 
I'm curious, are there any files that needs to be on the SD card besides code.bin? Also in case if I want to load LoadCode.bin, do I place it in the same location where index.html and frame.html resides? While I don't think it is possible to use this in Gateway mode, but would like to know how to use this anyways.
 
loadcode.projecpokemon.org for > 9.3 firmware
There is nothing special at projectpokemon for fw9.3+ - the same LoadCode, the native GateWay browser exploit html. So ANY loader will work, like my or one created by March_ Both can be hosted locally or there are a lot of mirrors already posted in those threads.

RandomUser LoadCode.bin must be processed with Browserify andthe result is integrated inside index.html. Or just use my index.html for rop loader, which loads raw LoadCode.bin placed near index.html.
 
RandomUser LoadCode.bin must be processed with Browserify andthe result is integrated inside index.html. Or just use my index.html for rop loader, which loads raw LoadCode.bin placed near index.html.
So with the index file you made as a custom ROP loader, and in that file, all I have to do is replace "LoadROP.dat" to "LoadCode.bin" in the code (l='LoadROP.dat',g=decodeURI(w.location.search.substring(1)).split('&'); )? That would make things easier.
Thank you.
 
So with the index file you made as a custom ROP loader, and in that file, all I have to do is replace "LoadROP.dat" to "LoadCode.bin" in the code (l='LoadROP.dat',g=decodeURI(w.location.search.substring(1)).split('&'); )? That would make things easier.
Thank you.
First, it was LoadCode.dat by default in Spider3DSTools, so you'd better just rename it
Second, you do not need to modify index.html at all, as the default "LoadROP.dat" may be substituted by the parameter in URL, like for my mirror http://dukesrg.no-ip.org/3ds/rop/index.html?LoadCode.bin (or just the shorter version http://dukesrg.no-ip.org/3ds/rop?LoadCode.bin)
Third, you can even substitute the default code.bin filename with the second URL parameter, like http://dukesrg.no-ip.org/3ds/rop?LoadCode.bin&GBC.bin
Fourth, you can even place this index.html on your personal/local http server.
 
There is nothing special at projectpokemon for fw9.3+ - the same LoadCode, the native GateWay browser exploit html. So ANY loader will work, like my or one created by March_ Both can be hosted locally or there are a lot of mirrors already posted in those threads.
I do have a question tho, is the LoadCode from those things modified in any way from the one that is in the OP of this thread? I compiled it myself and while it crashes the browser on my 3DS (9.4) it did nothing else. But launching that projectpokemon website actually ran the file from my SD card.
 
I do have a question tho, is the LoadCode from those things modified in any way from the one that is in the OP of this thread? I compiled it myself and while it crashes the browser on my 3DS (9.4) it did nothing else. But launching that projectpokemon website actually ran the file from my SD card.
Check your toolchain. I compared the Pokemon's code with one got precompiled somewhere in this post, they are the same. Also check it from my site, just in case.
 

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