Homebrew Post Homebrew ideas, suggestion, requests here

cracker

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To be the devil's advocate I just have to say there is no difference between emulation and 3DS ROM loading if you don't own the game. People just like to make believe it isn't because the games aren't current.

Flame on!
 
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sirocyl

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I want to see SDL (with stereo visual support), a UI engine, high-level scripting engines like Lua, Python et al, an implementation of selective OpenGLES2 functions emulated using low-level PICA200 operations (a la Nintendo), possibly an altkernel/OS like Linux.

A standard plugin-based file manager/utility application would be nice. A plugin/applet can be made for all the assorted functions which were often loaded through multiple apps on the Wii. It should have the ability to figure out a file's unique type (like UNIX with "magic", not like DOS with file extensions) when you launch it, and pass the filename as an argument to an installed application such as an SNES emulator or media player.

On that note, certain homebrew applications should provide themselves to other homebrew as applets (like how the on-screen keyboard, NN sign-in or DLC eShop work).
You can use the file-browser applet within emulators to choose files.
You can use the video-player applet within a file browser to preview a video.
A metadata-editor applet provided by the file browser app could be used by a music player for editing a song's tags.

Homebrew devs should take full advantage of the OS and environment Nintendo gives to its own devs, rather than re-inventing the wheel countless times and throwing consistency out the window.

Given kernel access, I'd like to see a bootstrap like BootMii to enable full hardware takeover, and an alternative menu, loaded instead of the System Menu, which provides the option to auto-boot an executable from a set location, boot the System Menu, and hook the booted system menu to provide customization a la Priiloader. Patching out the region locks would be a cinch, at this point.
Also, along with hooking the system menu, the ability to (for instance) open a menu like Gateway does, from within the system menu, to enable/disable patches, cheats, etc. on other games.
A free-software or open-source implementation of NAND emulation would be nice, too.

As far as messing with installed files, an application which changes app metadata, and can modify settings in NAND, would be useful, for instance, to change a region on an installed title, or let it store more streetpass ID's, or change its system permissions.

Here's what I think is unnecessary, or just what I don't want on the 3DS:
- "Homebrew channel". Homebrew in general should be released in two main formats: an "NCCH" with all the dependent files self-contained for installing (as .cia) to NAND/emuNAND or SD, or (as .3DS/.cci) loading using a flashcart; and an executable object (like ELF, DOL, etc.) within a folder with its files.
- "USB Loader GX". Again, unnecessary as we have the ability to install .cia files, and flashcarts. Also, piracy is "evil".
 

NicEXE

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i would like to see a Pong port 3D, only then will i be satisfied.
already done

Yeah a .cbr reader would be nice.
I think there was a DS homebrew that did exactly that

Surely this means free custom themes? :P
not really


What I really want is a 3DS port of NitroTracker/MilkyTracker.
NitroTracker on DS was good (even if it was missing an effects editor) but more screen space = more visual tools!
 

FF777

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Pretty much the most important thing the 3DS needs is a Virtual Boy emulator. The system was practically made for this.
Holy crap, you're right!.. At first I thought you were joking because virtual-boy was such a flop, but then I remembered "Oh yeah, virtual-boy was 3D....and 3DS is 3D!"..

It also makes me wonder, why the heck doesn't nintendo its self release the virtual-boy games on it? At least download-only versions? Hardly no one has an actual virtual-boy, so 3DS would really be the only bastion of hope left for those old virtual-boy games that time has forgotten..
 
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Purple_Shyguy

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I think there was a DS homebrew that did exactly that!

There was indeed but its functionality wasn't so great.

Each comic had to be converted from the standard comic format and all the pages converted in size to run on DS resolution.

On 3DS I would hope it would just load standard .cbr comic files natively.
 
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