cfg v52 (release)
Cfg_USB_Loader_52.zip (full)
cfg52.dol
cfg52-fat.dol
lang52.zip
(or online update)
Full package includes the configurator 52.6, latest wiitdb.zip and updated .lang files.
Changes:
cfg v52 (release)
* Left/Right hold repeat in console (Clipper)
* GUI displays messages for sort, profile and theme switch. (Clipper)
* Minor cleanups (Clipper)
cfg v52b5 (beta5)
* Fixed handling of multiline strings in .lang files
* Minor translation updates
cfg v52b4 (beta4)
* New actions for buttons: sort (switch sort type), filter (filter menu) (Clipper)
* Button actions sort, profile and theme will display a message in the console (Clipper)
* Holding any of the buttons in button_other in the GUI will work for menu_unlock (Clipper)
* Fixed: title length 3 from folder names
* Fixed: WiiTDB update crash
* Handle & etc. in wiitdb titles
* fat_install_dir = 3 will use layout: /wbfs/Title [ID].wbfs
* new option: fs_install_layout is an alias for fat_install_dir
* Minor cleanups
cfg v52b3 (beta3)
* Button remapping options (Dr. Clipper)
See below for information.
* Previous home option is now a theme option with overrides
* Reversion of boot disc to cIOS method (for real this time)
* Fix for switching between NTFS partitions (oggzee)
* Various translation and menu alignment fixes (oggzee)
* Support for new filenames on FAT/NTFS: (oggzee)
/wbfs/TITLE [GAMEID].wbfs or /wbfs/TITLE [GAMEID].iso
* option: db_ignore_titles = [0], 1
Set this option to ignore titles from the database
About button remapping:
Firstly, the guitar default mappings have changed slightly.
The new mappings are as follows:
RED = A; GREEN = B; YELLOW = X; BLUE = Y; ORANGE = Z.
Each of the following buttons can now have its own action:
B, -, +, 1, 2, Home, X, Y, Z, C, L & R.
These actions are valid for the console game list and the GUI
mode only. For options that affect the menus, see below.
The new options for this type of mapping are all theme options
with config.txt overrides and are as follows:
option: button_B = [gui],
button_- = [main_menu],
button_+ = [install],
button_H = [reboot],
button_1 = [options],
button_2 = [favorites],
button_X = A, B, 1, [2], H, -, +,
button_Y = A, B, [1], 2, H, -, +,
button_Z = A,
, 1, 2, H, -, +,
button_C = [A], B, 1, 2, H, -, +,
button_L = A, B, 1, 2, H, [-], +,
button_R = A, B, 1, 2, H, -, [+],
These buttons can be mapped to any of the following actions:
nothing # does nothing
options # access game options
gui # switch to/from GUI
reboot # reboot to system menu
exit # exit to launching app
hbc # exit to HBC
screenshot # take a screenshot
install # install a game
remove # remove a game
main_menu # access main menu
global_ops # access global options menu
favorites # toggle favorites view
boot_game # boot a game from the drive
boot_disc # boot a game from disc
theme # switch to next theme
profile # switch to next profile
unlock # access the unlock password dialog immediately
As shown, X, Y, Z, C, L & R can also be optionally targetted to
emulate one of the buttons on the Wiimote (A, B, 1, 2, -, +, Home).
If used this way, this emulation will also work in menus.
As stated, the other options allow you to select the default
action in the game list and GUI mode only. The menus can be
remapped by specifying which buttons affect which commands.
These options take a commas separated list of button names from the
following list:
B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
The following are the mappable commands. All the options are theme
options with overrides in config.txt.
option: button_cancel = ,
Set which button(s) will act as the back button in menus
option: button_exit = [Home],
Set which button(s) will perform the 'home' action in menus
option: button_other = [1],
Set which button(s) will perform the other or alternate action in menus
This covers switching between options and global options, choosing to
download BCA during install, choosing to ignore meta.xml during upgrade etc.
option: button_save = [2],
Set which button(s) will perform the save action in menus
EXAMPLES:
To switch buttons B & 1 around so that 1 operates as GUI while
B operates as back:
button_B = options
button_1 = gui
button_other = B
button_cancel = 1
To make both the L and R buttons on a GameCube controller
operate as back buttons in the menus in addition to B:
button_cancel = B, L, R
Plug in the Classic controller and you can have any twelve
different actions available at once (with A being boot_game):
button_B = gui
button_1 = options
button_2 = favorites
button_- = profile
button_+ = theme
button_H = exit
button_L = remove
button_R = install
button_X = main_menu
button_Y = global_ops
button_Z = boot_disc
cfg v52b2 (beta2)
* File custom-titles.txt in the base directory is searched
for game titles.
* Titles are extracted from wiitdb.zip but can be overridden
with either titles file.
* The titles precedence (highest to lowest) is as follows:
- custom_titles.txt
- titles.txt
- wiitdb.zip
- directory name (FAT & NTFS only)
- game image
* When saving global options, the saved settings are listed.
* Console color fixes (Dr. Clipper)
* Play time logging to message board (marc_max & Dr. Clipper)
When enabled, this option will put the correct title
and play time into the Wii Message Board log and will
also be read by the Nintendo Channel. However, this will
usually fail if you skip the Wii Menu via BootMii or
Priiloader autoboot.
* option: write_playlog = [0],1
Note, it is disabled by default as this fix changes your
Wii's NAND and cannot be used via autoboot methods.
cfg v52b (beta)
* Gamecube disc loading
Just like Wii discs, only original discs supported!
* Wii disc loading now uses the disc specified IOS.
This should increase game compatibility.
* Console font outline and shadow fix by Dr. Clipper
* Many translatable strings have been improved.
* Cover URLs updated
cfg v52a2 (alpha 2)
* Fixed options.
option: language_path has been removed.
The path is now fixed at /usb-loader/languages/
option: language has been changed to translation to
prevent conflicts with the game language setting.
option: translation = [AUTO], EN, custom, etc
cfg v52a (alpha)
* Translation files now supported.
option: language_path = path to language files
Default: USBLOADER_PATH/languages
option: language = filename without extension
Default: Current the wii language from the following list
JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO
* Fixed crash issue if booting from disc failed
* Database can now be named wiitdb.zip.
The old naming scheme is still supported however.