Hacking Configurable USB Loader

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SickPuppy said:
I'm using CFG v52xb2 and installed hermes v5. IOS222 as 38, IOS223 as 37. All worked well, GH5, Band Hero booted, I use IOS249 rev17 to boot the loader. Then, I wanted to check out the IOS57 base and installed IOS223 as 57, that's when problems started. CFG would then hang at the 223 mload. So, I tried reinstalling IOS223 as 37, and that doesn't work, still hanging at the IOS223 mload. It seems that the hermes installer doesn't overwrite its own previous install. I would have used any title deleter but that don't work, something I have to fix. So, then I installed hermes v4 IOS223 as 38 merged with 37, then reinstalled Hermes v5 IOS223 as 37, still not working. Other games that use IOS249 to boot work fine, I'm off to fix my any title deleter, and reinstall hermes v4.
as hermes v5 is able to install cios224, i tried to install 224+ios57 to see what this combionation will give me,
so i used uloader+224 and..hang...
tried with different variations

stay on v4 as said, and you are fine

btw still no documantation about the effort of using 57...
 
@OncleJulien:
Sorry, but not interested.
(btw NAND emulation is already mentioned in the FAQ...)
 
I used to be able to use colons in game titles (i.e. Zelda: Twilight Princess) by changing text files that accompany individual .wbfs files. I like that better than using one titles.txt because I can quickly edit the title after adding a new ISO without bothering to find out what its 4-letter product code is.

As of recently, the loader started ignoring the custom titles in those text files. It goes strictly by folder name now. I used to have all .wbfs files in one directory, and now I have them stored in individual folders. Is that affecting how game titles are displayed?
 
Knocks said:
I used to be able to use colons in game titles (i.e. Zelda: Twilight Princess) by changing text files that accompany individual .wbfs files. I like that better than using one titles.txt because I can quickly edit the title after adding a new ISO without bothering to find out what its 4-letter product code is.

As of recently, the loader started ignoring the custom titles in those text files. It goes strictly by folder name now. I used to have all .wbfs files in one directory, and now I have them stored in individual folders. Is that affecting how game titles are displayed?
The individual per-game .txt files were never read by the loader.
Those were created only for the user's information, for easier figuring out what ID belonged to which game.
 
PsyBlade said:
tj_cool said:
nitrostemp said:
so its possible to add/remove with usbloader gx?
Yes, but its HIGHLY unstable and seems to have corrupted some HDDs already


I think you make it sound much worse than it is.
What you imho wanted to say is: it corupted the data (files, filesystem) not the drive itself (which is possible, but yet to be seen on wii)
It had corrupted the whole NTFS partition of my HDD, it became raw partition and I have to full format it again. I'm lazy to report it in the usbloader gx thread.

QUOTE(tHciNc @ Feb 12 2010, 01:58 PM)
Hi, I have a hang issue with52b4, getting covers, when i goto get all missing covers it hangs on url#2 on first unfound cover every time
I have the same issue - hangs on url#2 on first unfound cover every time
 
Pip_X said:
tHciNc said:
Hi, I have a hang issue with52b4, getting covers, when i goto get all missing covers it hangs on url#2 on first unfound cover every time
I have the same issue - hangs on url#2 on first unfound cover every time
I can't reproduce this error. Please answer the following questions:
[*]Where are your cover images stored?[*]What is the 6-digit ID for the game that hangs?[*]What region is your Wii and which language is it set to?[*]What type of image (FLAT, 3D, DISC or FULL) was it trying to get when it hung?[*]How long have you waited before assuming it has hung?
 
New to this loader, think it's great!

Some constructive criticism/questions:

I feel it's too awkward to access the global options menu. Having to first select a game, press 1 to bring up the selected game's options and then press 1 again to access global options is a little bit tedious and not very intuitive. Once there you can't use the A button to select/confirm option settings you need to use the D-pad, I'm not too fond of this idea. Then I find another options menu with filtering options, load from disc options etc within another separate options screen? All of these options should be incorporated into one main unified options menu that is accessible from the main screen of the loader through an options menu GUI button. The options menu itself should have a nicer GUI too, with bitmap elements and not just text.

One should have the ability to change the base path to anything they like.

Why does this loader download disc images? I can't see how they are ever used or presented within the program?

Keep up the good work.
 
oggzee said:
The individual per-game .txt files were never read by the loader.
Those were created only for the user's information, for easier figuring out what ID belonged to which game.

I see. I used to edit those text files and also edit the game title in the ISO itself, and I guess the loader picked up ISO's internal title. But now the loader just reads individual folder names and ignores the ISOs internal game title. Is it possible to change it back?
 
The advantage when u use CIOS 224 base on IOS 57 is faster time loading in games. You can prove it if u have the game Mario&Sonic in Olimpics Games Beijing 2008 is faster when u use any other CIOS.
 
requiem79 said:
New to this loader, think it's great!

Some constructive criticism/questions:

I feel it's too awkward to access the global options menu. Having to first select a game, press 1 to bring up the selected game's options and then press 1 again to access global options is a little bit tedious and not very intuitive. Once there you can't use the A button to select/confirm option settings you need to use the D-pad, I'm not too fond of this idea. Then I find another options menu with filtering options, load from disc options etc within another separate options screen? All of these options should be incorporated into one main unified options menu that is accessible from the main screen of the loader through an options menu GUI button. The options menu itself should have a nicer GUI too, with bitmap elements and not just text.

One should have the ability to change the base path to anything they like.

Why does this loader download disc images? I can't see how they are ever used or presented within the program?

Keep up the good work.
If you want to make the global options menu the default action for 1 (or any other button) add "button_1 = global_ops" to config.txt or theme.txt.

The A button works on every option on the global options menu in addition to the d-pad. I don't understand that complaint.

There's not enough room in the console to join both the main and global menus together, but you can easily access either menu from the other.

A fully gui version of the console is under construction.

It's impossible to make the base directory anything you like as the loader loads config.txt from there and needs a fixed set of locations to look in. You do have choice, though, it can either be sd:/usb-loader, the apps subdirectory where boot.dol is located or usb:/usb-loader. THe loader will look at those three locations in order and the first location it finds a config.txt file is the directory that will be the base directory.

As stated, you can add "cover_style = disc" to config.txt or theme.txt and then all themes or that theme (respectively) will use disc art in the console and gridflow GUI modes (coverflow GUI modes will use full covers regardless).


Knocks said:
QUOTE(oggzee @ Feb 12 2010, 03:53 PM) The individual per-game .txt files were never read by the loader.
Those were created only for the user's information, for easier figuring out what ID belonged to which game.

I see. I used to edit those text files and also edit the game title in the ISO itself, and I guess the loader picked up ISO's internal title. But now the loader just reads individual folder names and ignores the ISOs internal game title. Is it possible to change it back?
Yes, go back to not having titles in your folder names.

Or do we really need another ignore_titles option? Ugh...
 
sorry for the stupid question, I'm using the latest beta of the loader, and I have hermes's ios v4 installed, but when I tried to play rockband 2 the instruments (rockband 1) were not recognized, except for the mic. Do I have to install anything else? Or is there a specific hermes file or something else I have to tweak? Thanks!

EDIT: Also, if there's a specific thread where this has already been answered,you can kindly point me there
 
simonarturo said:
sorry for the stupid question, I'm using the latest beta of the loader, and I have hermes's ios v4 installed, but when I tried to play rockband 2 the instruments (rockband 1) were not recognized, except for the mic. Do I have to install anything else? Or is there a specific hermes file or something else I have to tweak? Thanks!
Make sure you installed Hermes' IOS as IOS38 merged with IOS37 and are using that one to play the game. Apart from that, I'm not sure.
 
well, i can re-install hermes with that option, but since I'm using the fat-dol, it should load from hermes automatically, or can I direct it to use the 38+37?
 
Is there any recommended settings for each game individually? I'm going to CFG loader due to GX's instability with ntfs right now and I would like to not have to change the settings for each game again. Just in case a friend wants to play a random game, I hate getting shown up by a loader because it needs a different cIOS.

I guess if it's not available it could a cool idea. I can't even remember what games work better/load only under 222 or 223. I believe Guitar Hero 5 is one of them...
 
Dr. Clipper said:
Knocks said:
I see. I used to edit those text files and also edit the game title in the ISO itself, and I guess the loader picked up ISO's internal title. But now the loader just reads individual folder names and ignores the ISOs internal game title. Is it possible to change it back?
Yes, go back to not having titles in your folder names.

Or do we really need another ignore_titles option? Ugh...

I appreciate the sarcasm, but the old convention was dumping all wbfs files into one folder, not "folders without titles." The ability to have each wbfs in a separate folder and getting rid of sorting by game ID came just recently and was a major improvement, but that doesn't mean it should come at the cost of overriding the title within the ISO.

There should probably be an option to draw the title from: a) ISO, b) external database, c) folder name, or d) some combination of the above. Folder name is the least preferred option as it doesn't allow several useful characters, such as the colon.
 

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