New to this loader, think it's great!
Some constructive criticism/questions:
I feel it's too awkward to access the global options menu. Having to first select a game, press 1 to bring up the selected game's options and then press 1 again to access global options is a little bit tedious and not very intuitive. Once there you can't use the A button to select/confirm option settings you need to use the D-pad, I'm not too fond of this idea. Then I find another options menu with filtering options, load from disc options etc within another separate options screen? All of these options should be incorporated into one main unified options menu that is accessible from the main screen of the loader through an options menu GUI button. The options menu itself should have a nicer GUI too, with bitmap elements and not just text.
One should have the ability to change the base path to anything they like.
Why does this loader download disc images? I can't see how they are ever used or presented within the program?
Keep up the good work.
If you want to make the global options menu the default action for 1 (or any other button) add "button_1 = global_ops" to config.txt or theme.txt.
The A button works on every option on the global options menu in addition to the d-pad. I don't understand that complaint.
There's not enough room in the console to join both the main and global menus together, but you can easily access either menu from the other.
A fully gui version of the console is under construction.
It's impossible to make the base directory anything you like as the loader loads config.txt from there and needs a fixed set of locations to look in. You do have choice, though, it can either be sd:/usb-loader, the apps subdirectory where boot.dol is located or usb:/usb-loader. THe loader will look at those three locations in order and the first location it finds a config.txt file is the directory that will be the base directory.
As stated, you can add "cover_style = disc" to config.txt or theme.txt and then all themes or that theme (respectively) will use disc art in the console and gridflow GUI modes (coverflow GUI modes will use full covers regardless).
Knocks said:
QUOTE(oggzee @ Feb 12 2010, 03:53 PM) The individual per-game .txt files were never read by the loader.
Those were created only for the user's information, for easier figuring out what ID belonged to which game.
I see. I used to edit those text files and also edit the game title in the ISO itself, and I guess the loader picked up ISO's internal title. But now the loader just reads individual folder names and ignores the ISOs internal game title. Is it possible to change it back?