Hacking ISO Loader NOT canceled

nehe32

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Richy Freeway said:
nehe32 said:
yeah, i've literally been waiting on this since i got my wii. there is a reason i kept all the iso's i backed up on my hardrive
tongue.gif
Which appears to be a waste of time... You have to load the games onto the HD through the Wii by putting the disc in the Wii and using the install option in Waninkokos loader.

This may of course change before release or in the future, but as it stands now you need to load it from the disc.

yeah, i realise this now =_= haha
oh well, what i want to know is that if it uses this filesystem will it format the entire drive (without partitioning) with this filesystem
 

WiiCrazy

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nehe32 said:
Richy Freeway said:
nehe32 said:
yeah, i've literally been waiting on this since i got my wii. there is a reason i kept all the iso's i backed up on my hardrive
tongue.gif
Which appears to be a waste of time... You have to load the games onto the HD through the Wii by putting the disc in the Wii and using the install option in Waninkokos loader.

This may of course change before release or in the future, but as it stands now you need to load it from the disc.

yeah, i realise this now =_= haha
oh well, what i want to know is that if it uses this filesystem will it format the entire drive (without partitioning) with this filesystem

Probably waninkoko uses filesystem term wrongly here... He talks about the way he lays out files in a fat32 filesystem probably... We know that he didn't implement a ntfs driver and creating an own filesystem for the sake of storing isos is ridicilous...

Actual term he should have used is "file structure"

You can build such a file structure on a fat32 or even fat16 filesystem...
 

Jacobeian

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most probably, he is not handling the game as a big ISO file but rather access decrypted disc content as separated files

a file structure is then required to associate a DVD offset value (used by DI read commands) with a specific file located on the USB device

I don't know the exact WII DVD structure but I imagine you have to deal with partitions also
 

invu

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nehe32 said:
I'm skeptical about his account getting hacked for one reason...when 'waninkoko' posted the thread that was like "this is what you get" there was a version of the backup launcher made that had all those graphical changes and what not. how could someone who hacked his account get the source code and edit it accordingly and then release it besides waninkoko? :S

maybe i missed something, but that was the first thing i thought

EDIT: sorry, didnt see the post on the previous page
tongue.gif


That's what I meant a few pages ago... Just doesn't add up...


QUOTE(WiiCrazy @ Mar 30 2009, 10:06 AM) Probably waninkoko uses filesystem term wrongly here... He talks about the way he lays out files in a fat32 filesystem probably... We know that he didn't implement a ntfs driver and creating an own filesystem for the sake of storing isos is ridicilous...

Actual term he should have used is "file structure"

You can build such a file structure on a fat32 or even fat16 filesystem...

Thought about that too. But the thing is, it can't be done with A file. Always to big for fat.
Only possibility I see for fat is to put all the different files of a game into one folder. It's likely none of them is larger than the fat limit.

But I can't see, why anyone would call that filesystem...
 

WiiCrazy

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invu said:
Thought about that too. But the thing is, it can't be done with A file. Always to big for fat.
Only possibility I see for fat is to put all the different files of a game into one folder. It's likely none of them is larger than the fat limit.

But I can't see, why anyone would call that filesystem...

You don't have to deal with the actual files in the dvd image, for example the dvd drive doesn't bother with files, it only understands things such as sectors, tracks and so on...

And the DI interface which will be used to get data from this implementation talks about sectors, not files....

Let me demonstrate with a simple example... You have trucks that can carry 4 pieces of cargo each... but you have load that requires 11 cargos, you can't fit them all in a truck... but you have more than one truck so what you do is you use 3 trucks....

Assuming you put the cargo in this way,
Truck 1 (1,2,3,4)
Truck 2 (5,6,7,8)
Truck 3 (9,10,11,empty)

Your clients asks for cargo #6... with a simple calculation you can find that Truck 2 contains the 6th cargo....

So in this analogy,
you are the DI module using usb storage to emulate disc drive
client is the loader
each cargo is a sector or what DI interface uses as a minimum data quantity
trucks are individual files that keeps the actual data sectors
 

invu

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Yeah, that's plain splitting, isn't it?

Would definitly be doable and will also work with fat. You might still need a tool to transfer an iso to the hdd.
 

WiiCrazy

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invu said:
Yeah, that's plain splitting, isn't it?

Would definitly be doable and will also work with fat. You might still need a tool to transfer an iso to the hdd.


Yeah, splitted files... that's the most plain file structure you can use for the job. But of course you should keep the wii discs partition information in mind hence it may not be that plain but also it should not be something complex that deals with the actual files on the disc...
 

Nagaroth

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twofive said:
Dude, his answer to marcan's post...

Imagine waninkoko talking English with Spanish accent concerning about marcan while holding a taco in his hand.
This made my day!

Excuse me sir but Spain =/= Mexico.
wacko.gif


Since it seems that it's still unclear, I can confirm that both Marcan and Waninkoko are Spanish (they post from time to time @ Elotrolado.net, a Spanish forum quite similar to GBATemp).

I would like to note as well that April's Fools is not celebrated in Spain, however there is a similar celebration on December 28th as someone already pointed out.
 

pelago

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I'm not so keen on the mention of a new 'WBS' filesystem either. People often think they can make a 'better' filesystem, but after a while realise they need to deal with fragmented files, subfolders, and all the other bits and bobs and would have been better off porting an existing filesystem. Not only that, existing filesystems can be read/written with existing tools rather than needing proprietary stuff.

I expect we'll find that WBS is just a quick hack to get things working at the beginning, but eventually he'll move to ext2 or something, similar to the way the first DVD-R loader required decrypted games before changing to using 1:1 copies. Then the problem will be what all the people who have formatted their drive to WBS will do!
 

invu

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pelago said:
I'm not so keen on the mention of a new 'WBS' filesystem either. People often think they can make a 'better' filesystem, but after a while realise they need to deal with fragmented files, subfolders, and all the other bits and bobs and would have been better off porting an existing filesystem. Not only that, existing filesystems can be read/written with existing tools rather than needing proprietary stuff.

I expect we'll find that WBS is just a quick hack to get things working at the beginning, but eventually he'll move to ext2 or something, similar to the way the first DVD-R loader required decrypted games before changing to using 1:1 copies. Then the problem will be what all the people who have formatted their drive to WBS will do!

That's what I'm thinking too. Why put effort in a FS, which only serves one purpose and does at best the same job of many existing FSs...

Would be great if your suggestion comes true...
 

carbonyle

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invu said:
pelago said:
I'm not so keen on the mention of a new 'WBS' filesystem either. People often think they can make a 'better' filesystem, but after a while realise they need to deal with fragmented files, subfolders, and all the other bits and bobs and would have been better off porting an existing filesystem. Not only that, existing filesystems can be read/written with existing tools rather than needing proprietary stuff.

I expect we'll find that WBS is just a quick hack to get things working at the beginning, but eventually he'll move to ext2 or something, similar to the way the first DVD-R loader required decrypted games before changing to using 1:1 copies. Then the problem will be what all the people who have formatted their drive to WBS will do!

That's what I'm thinking too. Why put effort in a FS, which only serves one purpose and does at best the same job of many existing FSs...

Would be great if your suggestion comes true...
OK I agree but how use an "ext2/3" filesystem without a linux kerne on the wiil? (I know there is EXT3 drivers for windows but the problem is the same)
 

invu

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carbonyle said:
OK I agree but how use an "ext2/3" filesystem without a linux kerne on the wiil? (I know there is EXT3 drivers for windows but the problem is the same)

I guess you still would have to implement it. The specifications should be found quite easy with google. Correct me, if I'm wrong. But at least you wouldn't have to care about the PC-side.
And since waninkoko implemented WBS, it shouldn't be that much more different to implement another FS, I guess.

I never implemented any FS so... I might be wrong at all.
 

superbob

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carbonyle said:
invu said:
pelago said:
I'm not so keen on the mention of a new 'WBS' filesystem either. People often think they can make a 'better' filesystem, but after a while realise they need to deal with fragmented files, subfolders, and all the other bits and bobs and would have been better off porting an existing filesystem. Not only that, existing filesystems can be read/written with existing tools rather than needing proprietary stuff.

I expect we'll find that WBS is just a quick hack to get things working at the beginning, but eventually he'll move to ext2 or something, similar to the way the first DVD-R loader required decrypted games before changing to using 1:1 copies. Then the problem will be what all the people who have formatted their drive to WBS will do!

That's what I'm thinking too. Why put effort in a FS, which only serves one purpose and does at best the same job of many existing FSs...

Would be great if your suggestion comes true...
OK I agree but how use an "ext2/3" filesystem without a linux kerne on the wiil? (I know there is EXT3 drivers for windows but the problem is the same)
A filesystem is only a filesystem. Linux is not an obligation to access a ext2/3 or 4 fs. We could imagine wanin' develop his own piece of driver for Wii for any filesystem (extN or FAT or NTFS or HFS+ or whatever you want). Moreover there is no need to implement write on it, so it is simpler than a 'full' r/w driver.

I agree to use an existing fs instead of a home-made one, FAT32 with fragmented files, or NTFS (or extN whatever), but I found it better (compatibility, necessary tools to transfer, ...).
 

Buckeye

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A USB loader for the Wii is definitely possible - as someone else mentioned in another thread, a similar thing is available for the PS2:

USBeXtreme

This has a Windows app that splits the ISO into 1GB files. The only downside is the transfer rate, resulting in choppy videos and the occasional lag in gameplay. However, since the PS2 has 1.1 USB ports and the Wii has 2.0 the transfer speed shouldn't be that much of an issue. Having said that, I'm fairly clueless when it comes to the internal workings of the Wii so I can't say how difficult it would be to make it work!
smile.gif
 

joda

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Josh192 said:
So the cios usb2 wiibrew page is back wonder why
Marcan probably just got pissed when Waninkoko mentioned Kwiirk was cooperating with him on the USB loader, and then someone else with admin rights put it back.
 

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