1. nehe32

    nehe32 GBAtemp Regular
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    yeah, i realise this now =_= haha
    oh well, what i want to know is that if it uses this filesystem will it format the entire drive (without partitioning) with this filesystem
     
  2. WiiCrazy

    WiiCrazy Be water my friend!
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    Probably waninkoko uses filesystem term wrongly here... He talks about the way he lays out files in a fat32 filesystem probably... We know that he didn't implement a ntfs driver and creating an own filesystem for the sake of storing isos is ridicilous...

    Actual term he should have used is "file structure"

    You can build such a file structure on a fat32 or even fat16 filesystem...
     
  3. Jacobeian

    Jacobeian GBAtemp Advanced Maniac
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    most probably, he is not handling the game as a big ISO file but rather access decrypted disc content as separated files

    a file structure is then required to associate a DVD offset value (used by DI read commands) with a specific file located on the USB device

    I don't know the exact WII DVD structure but I imagine you have to deal with partitions also
     
  4. invu

    invu Member
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    Thought about that too. But the thing is, it can't be done with A file. Always to big for fat.
    Only possibility I see for fat is to put all the different files of a game into one folder. It's likely none of them is larger than the fat limit.

    But I can't see, why anyone would call that filesystem...
     
  5. WiiCrazy

    WiiCrazy Be water my friend!
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    You don't have to deal with the actual files in the dvd image, for example the dvd drive doesn't bother with files, it only understands things such as sectors, tracks and so on...

    And the DI interface which will be used to get data from this implementation talks about sectors, not files....

    Let me demonstrate with a simple example... You have trucks that can carry 4 pieces of cargo each... but you have load that requires 11 cargos, you can't fit them all in a truck... but you have more than one truck so what you do is you use 3 trucks....

    Assuming you put the cargo in this way,
    Truck 1 (1,2,3,4)
    Truck 2 (5,6,7,8)
    Truck 3 (9,10,11,empty)

    Your clients asks for cargo #6... with a simple calculation you can find that Truck 2 contains the 6th cargo....

    So in this analogy,
    you are the DI module using usb storage to emulate disc drive
    client is the loader
    each cargo is a sector or what DI interface uses as a minimum data quantity
    trucks are individual files that keeps the actual data sectors
     
  6. invu

    invu Member
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    Yeah, that's plain splitting, isn't it?

    Would definitly be doable and will also work with fat. You might still need a tool to transfer an iso to the hdd.
     
  7. WiiCrazy

    WiiCrazy Be water my friend!
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    Yeah, splitted files... that's the most plain file structure you can use for the job. But of course you should keep the wii discs partition information in mind hence it may not be that plain but also it should not be something complex that deals with the actual files on the disc...
     
  8. Nagaroth

    Nagaroth Member
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    Excuse me sir but Spain =/= Mexico. [​IMG]

    Since it seems that it's still unclear, I can confirm that both Marcan and Waninkoko are Spanish (they post from time to time @ Elotrolado.net, a Spanish forum quite similar to GBATemp).

    I would like to note as well that April's Fools is not celebrated in Spain, however there is a similar celebration on December 28th as someone already pointed out.
     
  9. pelago

    pelago Member
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    I'm not so keen on the mention of a new 'WBS' filesystem either. People often think they can make a 'better' filesystem, but after a while realise they need to deal with fragmented files, subfolders, and all the other bits and bobs and would have been better off porting an existing filesystem. Not only that, existing filesystems can be read/written with existing tools rather than needing proprietary stuff.

    I expect we'll find that WBS is just a quick hack to get things working at the beginning, but eventually he'll move to ext2 or something, similar to the way the first DVD-R loader required decrypted games before changing to using 1:1 copies. Then the problem will be what all the people who have formatted their drive to WBS will do!
     
  10. invu

    invu Member
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    That's what I'm thinking too. Why put effort in a FS, which only serves one purpose and does at best the same job of many existing FSs...

    Would be great if your suggestion comes true...
     
  11. carbonyle

    carbonyle GBAtemp Fan
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    OK I agree but how use an "ext2/3" filesystem without a linux kerne on the wiil? (I know there is EXT3 drivers for windows but the problem is the same)
     
  12. invu

    invu Member
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    I guess you still would have to implement it. The specifications should be found quite easy with google. Correct me, if I'm wrong. But at least you wouldn't have to care about the PC-side.
    And since waninkoko implemented WBS, it shouldn't be that much more different to implement another FS, I guess.

    I never implemented any FS so... I might be wrong at all.
     
  13. superbob

    superbob GBAtemp Regular
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    A filesystem is only a filesystem. Linux is not an obligation to access a ext2/3 or 4 fs. We could imagine wanin' develop his own piece of driver for Wii for any filesystem (extN or FAT or NTFS or HFS+ or whatever you want). Moreover there is no need to implement write on it, so it is simpler than a 'full' r/w driver.

    I agree to use an existing fs instead of a home-made one, FAT32 with fragmented files, or NTFS (or extN whatever), but I found it better (compatibility, necessary tools to transfer, ...).
     
  14. KNoffel

    KNoffel Member
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  15. Buckeye

    Buckeye Newbie
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    A USB loader for the Wii is definitely possible - as someone else mentioned in another thread, a similar thing is available for the PS2:

    USBeXtreme

    This has a Windows app that splits the ISO into 1GB files. The only downside is the transfer rate, resulting in choppy videos and the occasional lag in gameplay. However, since the PS2 has 1.1 USB ports and the Wii has 2.0 the transfer speed shouldn't be that much of an issue. Having said that, I'm fairly clueless when it comes to the internal workings of the Wii so I can't say how difficult it would be to make it work! [​IMG]
     
  16. pease09

    pease09 Member
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  17. arasium

    arasium GBAtemp Regular
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    it works for me!!! I can download the cios_usb2
     
  18. Josh192

    Josh192 Advanced Member
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    So the cios usb2 wiibrew page is back wonder why
     
  19. arasium

    arasium GBAtemp Regular
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    it works for me!!! I can download the cios_usb2
     
  20. joda

    joda GBAtemp Fan
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    Marcan probably just got pissed when Waninkoko mentioned Kwiirk was cooperating with him on the USB loader, and then someone else with admin rights put it back.
     
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