[img]http://img297.imageshack.us/img297/1200/menudouserbartb5.png[/img]
[img]http://img294.imageshack.us/img294/4364/menudouserbargreenrr2.png[/img]
[img]http://img174.imageshack.us/img174/1711/menudouserbaryellowom3.png[/img]
[img]http://img177.imageshack.us/img177/3549/menudouserbarredzy3.png[/img]
gangsterboi said:The only theme I don't like there is the top left one, but the others are lush!
SoulAnger said:[*]The DS got a crappy hardware for using alpha and resizing. You'll guys will see this when its out.
If you want per-pixel alpha blending you can hijack the 3d hardware, but it's a real pain.
[*]450 (?) kb limitation
I'm not sure what you mean...
[*]Sprites are BMP 8-bit only, it is because the DS can only show 8-bit / 256 colors in its screen.
No, sprites can be 16-bit colour (X1B5G5R5) -- you just need to set the "bitmap mode" bit in OAM
He probably means that altogether the theme cannot be >450KB.anoNL said:SoulAnger said:• 450 (?) kb limitation
I'm not sure what you mean...
anoNL said:SoulAnger said:[*]The DS got a crappy hardware for using alpha and resizing. You'll guys will see this when its out.
If you want per-pixel alpha blending you can hijack the 3d hardware, but it's a real pain.
[*]450 (?) kb limitation
I'm not sure what you mean...
[*]Sprites are BMP 8-bit only, it is because the DS can only show 8-bit / 256 colors in its screen.
No, sprites can be 16-bit colour (X1B5G5R5) -- you just need to set the "bitmap mode" bit in OAM