DS #2608: From The Abyss (USA)

plasmatron

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Nice to see VENOM back on stage.
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Cracktro inside ? I think no
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FOR FUCK SAKE
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Hachibei

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I got an error message about 3 screens into the first level. Something along the lines of

"ERROR: The game card is not inserted. Please power off."

New anti-piracy technology, or just a problem with my EZ-V?

Also this game plays like Children of Mana, except fun.

EDIT: Nope, problem with my EZ-V.
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Hachibei

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Holy crap. Did anyone else make it to the first boss and got owned? I just plowed through every screen, killed all the monsters, collected every monster's skill and mapped every area, but then I met up with the first boss and he killed me in a few hits. I had a bunch of potions too, but I couldn't even get his health down to 50%.
 

dib

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It's fun if you like games where you're simply straight killing enemies for absolutely no other purpose than to level up one more time and eventually gain some money to buy equipment with slightly higher stats, then repeat from start to finish.

Otherwise, this game is generic all the way through. Generic combat, generic equipment, generic plot, generic environment, generic town, generic dialogs, generic anime portraits. All the staples of these japanese games and if you've played one of them, you've pretty much played them all. Although some tend to be at least marginally more entertaining than others--if Soma Bringer were available in english, it would be advisable simply because all the elements it lifts from other games tend to be better produced than here. At least in that game you get two AI controlled companions and the graphics are better managed by zooming out.

The only discernible alteration from the formula is that you gain abilities by extracting them from an enemy the first time you see one. I'm sure some people will tout this feature as a reason to play the game, but make no mistake that the difference between this and gaining abilities through levelling is non existent. It certainly does nothing to alter the way the game is played, and the fact remains that the skills are still--you guessed it--generic.

Anyway, if you're a fan of games in the vein of Shining Soul, Summon Night, the post SoM Seiken Densetsus, and all the other run-of-the-mill japanese beat 'em ups, then this is one more to throw on the heap.
 

GeekyGuy

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Pretty uninspired stuff here. It was a chore to play what I did play, though the idea of stealing spells from enemies is somewhat fun. But the levels are recycled over and over and it's basically just tiresome mashing of the A-button. The bottom-screen interface is pretty well thought out, but I don't think it's a game I want to invest much time into.
 

-Mew-

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dib said:
It's fun if you like games where you're simply straight killing enemies for absolutely no other purpose than to level up one more time and eventually gain some money to buy equipment with slightly higher stats, then repeat from start to finish.

Otherwise, this game is generic all the way through. Generic combat, generic equipment, generic plot, generic environment, generic town, generic dialogs, generic anime portraits. All the staples of these japanese games and if you've played one of them, you've pretty much played them all. Although some tend to be at least marginally more entertaining than others--if Soma Bringer were available in english, it would be advisable simply because all the elements it lifts from other games tend to be better produced than here. At least in that game you get two AI controlled companions and the graphics are better managed by zooming out.

The only discernible alteration from the formula is that you gain abilities by extracting them from an enemy the first time you see one. I'm sure some people will tout this feature as a reason to play the game, but make no mistake that the difference between this and gaining abilities through levelling is non existent. It certainly does nothing to alter the way the game is played, and the fact remains that the skills are still--you guessed it--generic.

Anyway, if you're a fan of games in the vein of Shining Soul, Summon Night, the post SoM Seiken Densetsus, and all the other run-of-the-mill japanese beat 'em ups, then this is one more to throw on the heap.

Nice review thanks!
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lilaznkilla

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Box art comparision US left, Jap right
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Jap box art gets my vote. Does anyone know if there are any voices, I have a habit to using Japanese sounds over the English ones cept for PW.
 

Saylient_Dreams

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Hachibei said:
I got an error message about 3 screens into the first level. Something along the lines of

"ERROR: The game card is not inserted. Please power off."

New anti-piracy technology, or just a problem with my EZ-V?

Also this game plays like Children of Mana, except fun.

EDIT: Nope, problem with my EZ-V.
frown.gif
Seems to be working alright on my Ez-V. Did you update everything?
 

dib

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irpacynot said:
Pretty uninspired stuff here. It was a chore to play what I did play, though the idea of stealing spells from enemies is somewhat fun. But the levels are recycled over and over and it's basically just tiresome mashing of the A-button. The bottom-screen interface is pretty well thought out, but I don't think it's a game I want to invest much time into.

No, the interface to Soma Bringer was well thought out. This one requires you to alternate screens for information if you want to see both your stats and the mini map and be able to access any items, with an antiquated inventory system. One potion per slot, out of the two dozen or whatever? Who programs a game like this anymore past like 1998?
 

deathfisaro

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I wasn't very happy with this. Skill balance is horrible, enemies are anti-diverse, pushover bosses, etc.

Heck, I finished Children of Mana in less than a week (more like overnight). I stopped playing this game on chapter 5? 6? Because the game didn't get any better; it's pure repetetion.

I know a lot of people are thirsty for ARPG, but that doesn't mean you should drink crap yo.
 

Zarcon

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dib said:
irpacynot said:
Pretty uninspired stuff here. It was a chore to play what I did play, though the idea of stealing spells from enemies is somewhat fun. But the levels are recycled over and over and it's basically just tiresome mashing of the A-button. The bottom-screen interface is pretty well thought out, but I don't think it's a game I want to invest much time into.

No, the interface to Soma Bringer was well thought out. This one requires you to alternate screens for information if you want to see both your stats and the mini map and be able to access any items, with an antiquated inventory system. One potion per slot, out of the two dozen or whatever? Who programs a game like this anymore past like 1998?
I could say the same about random battles in RPGs and yet...

This game is...pretty dull. Fun at first in multiplayer until you realize you only have access to whatever areas you clear in single player.
Seriously, why?
The one thing that could salvage the game...and they gank it.

Oh well.
 

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