Reminds me of Shining Soul, I love it.
Oh man I'd love a Shining Soul 3.
Anyway, I got to the first boss and died and didn't get to save so I'll probably be ignoring this for a little while to play N+ and Harvest Moon.
the japanese boxart is so much better it hurts. the us one is just some random character art slapped on top of a background with no thought whatsoever (well maybe one thought, and i'll leave you to guess what that was about)
The gameplay video makes it seem more Zelda meets 'strict' RPG.
I'm definitely going to try this, because it's funny how the reviews go from "This is great" to ONE person posting an actual detailed view on it, and it being massively hated on.
Then again, it's not like this doesn't happen in every new largely unplayed game's thread here, all it takes is one person that seems like they know what they're talking about to post, and everyone needs to be a sheep.
Not too shabby, pretty straight-forward gameplay but it’s a dungeon crawler after all and I certainly don’t mind that or I wouldn’t be drawn to the game in the first place
I really like the way skills work, but unfortunately - straight hand-to-hand combat is kinda dull
And I can't imagine how ranged would be any better. The problem here is that there's hardly any challenge in the game - you should have no trouble beating up monsters as long as you don't get yourself surrounded, and I don't see how that could ever happen unless the map is just cluttered with enemies. But luring them away from each other is pretty easy anyway, 'cause the monsters don't really agro a lot unless you're really close to them.
So I guess I should blame the AI. I think the game would benefit a lot from having both you and the enemies to be able to block attacks. As it stands now you just mash the A-button for a three-hit-combo and as long as the monster keeps getting hit - it can't attack you back and since your character pretty much never pauses in-between attacks, you just have to keep pressing A repeatedly and the monster you're attacking won't be able to do a thing.
In fact, because pressing Attack not only makes you thrust forward but also pushes the monster backwards whenever you land a hit - this means that the monster will eventually become cornered or held up against something - be it a rock, mountain wall or just the edge of the screen - and that just makes things even easier for you 'cause you don't take any damage from just touching a monster, so when you have one cornered - you could just stand on top of it and keep pressing A until it dies...
So yeah while the game looks pretty good, has a nice interface, an interesting way of dealing with skills (you steal them from your enemies, btw), and is probably even more enjoyable in multiplayer - the lack of difficulty with poor AI and button-mashing-tactics makes it really repetitive and that's a real shame
I honestly enjoyed Shining Force on GBA a lot more...
I do hope that the game sells well enough for Sonic Powered to feel spurred to release an improved sequel where there's blocking and more aggressive enemies.
Goodness, I've been past four levels (16 stages) and I can say I'm pretty much sick of it already. Bosses are incredibly easy to kill, some enemies are just plain annoying (e.g. that pixie-esque monster from levels 2-3), and the money gain is much too slow.
But only if it's uber c00l goth armor... same goes for the chick outfits...
Kinda like the pseudo translation they did for the PS2 Persona 3, apparently trying to capture the Wapanese(wannabe Japanese) teeny-bopper audience.
FtA is fairly simplistic, and highly repetitive as previous posters have mentioned, but I guess that if you REALLY like ARPGs, and don't mind fairly simple ones, then this is for you o.w. I'd just skip it. (The extreme amount of repetitiveness doesn't really help this game at all, and by repetitiveness I mean that while dungeons are random or pseudo-random that they have so few "room" blocks that they get overused for certain "terrain" "types" very quickly.)
when I saw the cover of the japanise version I thought that it will be a dark dungeon crawler game with some dark settings... the first abyss level is forest?!?!?!
It's like a combination of Bomberman and Diablo.
One thing though I must say is that the interface is very good, the whole bottom scree.