ROM Hack Translation Final Fantasy 20th Anniversary Edition - English Patch

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The sayings of the Garif from FFXII is appropriate here: "Take your time, for the world has much of it for the taking". We're patient, we can wait.

Besides, I lost my SD card reader thumbstick, I gotta take time to find it and I prefer using that to update files on my 3DS
 
How's the progress coming along? I've been eagerly awaking the next update :blush:
Haha, there hasn't lol

honestly not sure if there will be at this rate, I don't understand the files at all, it's only Desko who does, and he's busy with his own Dawn of Sorrow hack at the moment
 
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Hello!
How can I edit the dialoge texts?And what is the file name of the dialoge texts?
I unpacked some wp16 files whose name include "ms" or "ms2"(such as "ms00.pck") by the DCK_PCKTools,but they look like some gibberish.I think the text use the exclusive text table instead of the universe one like Unicode,ASCII or Shift-JIS.
Thanks!
 
I'm assuming the few blank boxes are technical issue that is hard to overcome, but I have to ask, is there any way to keep the Japanese text in the blank boxes instead of leaving them blank?
 
Hey, so a crash was found with the patch. Do not choose the option "Intelligence Halved" in the Labyrinth of Time. It seems to only be this option, so you lose out on about 2 Minutes to your timer. I asked Desko about this, but it may be some time before it can be looked into.
 
Surprise update, Desko is working on fixing the crashes and other small issues like missing text on menus or text icons.

He's also working on fixing instances of PSP text and such.
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Any new updates?
Still working on it. Had to put this on the backburner closer to the middle of last month due to a family-related situation, but it's back on track right now. Still trying to troubleshoot the remaining crashes, and looking into font modification as well so that some other errors (dashes being replaced with 4s, for instance) can be corrected.
 
Still working on it. Had to put this on the backburner closer to the middle of last month due to a family-related situation, but it's back on track right now. Still trying to troubleshoot the remaining crashes, and looking into font modification as well so that some other errors (dashes being replaced with 4s, for instance) can be corrected.
Has there been any developments yet for this patch?
 
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Has there been any developments yet for this patch?
Sorry for the lack of updates - a lot going on right now. Tried to juggle too many hobby projects at once on top of work and burnt myself out pretty badly, and that's all while my dad's been suffering from a heart condition (the family situation mentioned before). Haven't narrowed down the causes of the crashes yet.
 
Hi,

a couple of questions.
It's been mentioned elsewhere that some bugs and glitches from the PSP version were fixed in the 3DS japanese (non-patched) version. Is this true? Is there a list of the bugs that were corrected?


I understand that this fan patch enables the game to be played in english and it's not a fan-translation as the english text was inside the game from the start, but unused. Is this 3DS english script a 1:1 copy of the english PSP version?
 
Hey does anybody know any glitches or bugs to look out for besides the dialogue option in the Labyrinth of Time? I wanna make sure before I tackle this game.
 
Sorry for the lack of updates - a lot going on right now. Tried to juggle too many hobby projects at once on top of work and burnt myself out pretty badly, and that's all while my dad's been suffering from a heart condition (the family situation mentioned before). Haven't narrowed down the causes of the crashes yet.
Has there been any new developments yet for this patch?
 

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