The filters would be so nice if they didn't add additional input latency. Is there any way this might be fixed?
Which ones? All of them? So far I had to "ignore" input latency reports since all of them that talked about it to me personally (usually via DM) were using ABM Adrenaline, and not real v7 or even v8-nightly.
Reports around the internet not confiable data as most people don't even realize that ABM Adrenaline is not the same as real v7 so the reports are not confiable data.
I don't play many games that depends on super precise input latency, but I did noticed a very, very tiny ammount when testing Patapon, but on all the ways to play it on PSPemu (raw PSPemu, ARK-standalone, Adrenaline-EPI and Adrenaline-ARK). This ammount is related from PSPemu input being emulated (even though by HLE method, a very tiny input lag is expected).
To make it worse, no active devs also noticed such big input lag as people mention, Isage, Acid_Snake and I never got such a big input lag.
Now, if you are getting more input lag than other method to play a game, can you give as much information as you can, so it can become a more actionable report (and maybe finally getting a more reliable data xD) ?







