Emulation Homebrew Adrenaline now releases nightly builds

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The filters would be so nice if they didn't add additional input latency. Is there any way this might be fixed?

Which ones? All of them? So far I had to "ignore" input latency reports since all of them that talked about it to me personally (usually via DM) were using ABM Adrenaline, and not real v7 or even v8-nightly.

Reports around the internet not confiable data as most people don't even realize that ABM Adrenaline is not the same as real v7 so the reports are not confiable data.

I don't play many games that depends on super precise input latency, but I did noticed a very, very tiny ammount when testing Patapon, but on all the ways to play it on PSPemu (raw PSPemu, ARK-standalone, Adrenaline-EPI and Adrenaline-ARK). This ammount is related from PSPemu input being emulated (even though by HLE method, a very tiny input lag is expected).

To make it worse, no active devs also noticed such big input lag as people mention, Isage, Acid_Snake and I never got such a big input lag.

Now, if you are getting more input lag than other method to play a game, can you give as much information as you can, so it can become a more actionable report (and maybe finally getting a more reliable data xD) ?
 
Use old Adrenaline plus Ark 4 as a separate App and you can basically run everything a real PSP can save PSP discs and the PSP Camera accessory.

This new Adrenaline is basically in early beta and breaks things that work fine in old Adrenaline.
 
This new Adrenaline is basically in early beta and breaks things that work fine in old Adrenaline.
The nightly releases are indeed early releases, the v8.0.2 is not.

Ok, I'll bite the bait this time. What exactly you say it breaks that work fine in old Adrenaline (please, the real one, the TheFlow's v7)?
 
The nightly releases are indeed early releases, the v8.0.2 is not.

Ok, I'll bite the bait this time. What exactly you say it breaks that work fine in old Adrenaline (please, the real one, the TheFlow's v7)?

Apparently some plugins and Retroflow breaking every few updates. However now Retroflow auto installs their own Adrenaline fork to solve that.

Some people complain about slowdown in a few PS1 games but I haven't been able to replicate the issue, the only slow games I found are those who are also slow in the real PS1.

The only real problem I had with old Adrenaline was PSP games DLC not working and I use Ark4 as an standalone App to run PSP games with DLC.
 
Apparently some plugins and Retroflow breaking every few updates.
Plugin breaking can be many things, some plugins break without changing the CFW version (CWCheat and TempAR comes to mind). But this one could be done related to how, both ARK and EPI, loads plugin in PSP games to avoid consuming game memory.

However now Retroflow auto installs their own Adrenaline fork to solve that.
Retroflow always required ABM Adrenaline, a closed-source version of Adrenaline released by the ABM people (that is why I said "please, the real one, the TheFlow's v7", that is not it).

Some people complain about slowdown in a few PS1 games but I haven't been able to replicate the issue, the only slow games I found are those who are also slow in the real PS1.

I got no reports on this either on discord DM or in the Github issues page. But I tested my PS1 games as well, and I have not experiencied that.

The only real problem I had with old Adrenaline was PSP games DLC not working and I use Ark4 as an standalone App to run PSP games with DLC.

That is supported on Isage's version since v7.1.3
 

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