I can wait, i am only studying for now, so i have lots of free time! Plus, i want to know a bit more about programming to port a few projects to the DS. I love the system!
That's also super good to know!
Don't worry, you won't need to learn how to code to be able to write dialogue for the game, I'm working on an easy to learn .json format that supports tags.
Here's an early example of what it could look like:
Of course, it has it's flaws, but I'm actively upgrading it!
I might look for people to localize the game when I start making progress on the Ruins gameplay, cause by myself I can only do English and Spanish, so...
I hope you can finish the project, all the other ones always stop before leaving the ruins
(And i can understand that, so i should be able to do it with only the source code)
I hope you can finish the project, all the other ones always stop before leaving the ruins
(And i can understand that, so i should be able to do it with only the source code)
Let's hope I can finish it, I've only started a year ago and I've already come across many, MANY roadblocks (especially when optimizing for old models)
But I really love this game, and I feel I'm very passionate about this project, I really do hope I get to finish it someday!
Let's hope I can finish it, I've only started a year ago and I've already come across many, MANY roadblocks (especially when optimizing for old models)
But I really love this game, and I feel I'm very passionate about this project, I really do hope I get to finish it someday!
can't wait for the ruins to be done, i think thats the point where it starts to be smooth sailing :V
Also i understand the whole json thing, so it shouldn't be a problem for me to translate it
im fluent in french, so it should be top-quality and enjoyable for french players. A first in the undertale community (i think)
Not gonna lie, I'm pretty sure this is the *only* port of Undertale to the ds family that's being worked on. Cervi seems to be either dead o doesn't have access to any social media he used during UTDS development
can't wait for the ruins to be done, i think thats the point where it starts to be smooth sailing :V
Also i understand the whole json thing, so it shouldn't be a problem for me to translate it
im fluent in french, so it should be top-quality and enjoyable for french players. A first in the undertale community (i think)
Not gonna lie, I'm pretty sure this is the *only* port of Undertale to the ds family that's being worked on. Cervi seems to be either dead o doesn't have access to any social media he used during UTDS development
cervi's alive. i sent him an e-mail a few weeks ago. He answered some time later. Accordingo him, his schedule was busy and development had to stop for a while. he said he wants to keep updating it, but it may take a while due to a tight schedule.
cervi's alive. i sent him an e-mail a few weeks ago. He answered some time later. Accordingo him, his schedule was busy and development had to stop for a while. he said he wants to keep updating it, but it may take a while due to a tight schedule.
After a lot of time searching for different stuffs and tinkering around with text in the game I managed to add text that performs well, has really good color functionality and can do animations! All in a single mesh
For context: The way I was handling text last time around had it's own set of problems, as every letter was it's own object. So you could probably understand the overhead was pretty intense! It worked pretty much flawlessly on New models, but to be honest it was very lacking on Old models, it caused some slight lag when the text was about to appear and each letter added a little bit of lag until it was pretty noticeable (not to mention it's the culprit of some crashes), among other issues...
So this new text instead of each letter being it's own object, it is all inside a mesh, and each letter has quad data that lets me change so the color can be adjusted, make animations, and probably way more fun stuff!
That's kind of dumbed down but it's the main jist of it, I just tested this new text on my o2ds and it runs at full speed with no issues I can see so far! (only the text on screen, I still have to see how well it performs when in the game)
And man, text was such a pain in the butt to get working right since the start, because this game is 80% text focused
Development should be going forward WAY more smoothly now, because text was really holding me back a lot! Anyway, if anyone has a question feel free to ask, I'll respond as quickly as I can
Edited the post with an image of my 2ds with the new text.
Small status update!
Due to life circumstances and some personal situations I haven't had enough time to actively work on updating the game since my last message here (Jan 18), that's why I haven't posted any updates here or released anything
So development will slow down for a bit, I'm not sure for how long I won't be able to make good progress, but I'll still be trying my best! Hope you all understand
It's been a WHILE since I've updated on progress here, mainly because I've been extremely busy quite recently. This week I had lots of free time and managed to get some work done! Finally.
I'd say I spent my time very well, and have a few things to talk about here.
First off:
The main menu during gameplay is finally here!
An extremely important part of Undertale, is the menu you can bring up while in the overworld. And now it can be interacted with! You can choose what tab you want to go to (with touch controls!), and the information will be displayed on the right side of the screen. For the options in this menu, I've included the ones that are present in the original game, ITEM, STAT, and CELL, which brings me to my next point
Brand new inventory system!
This is one of the key features in Undertale, as you may know.
It still needs some improvements, but it generally works very well, at least for testing
It can:
Store items
Add items to the inventory
Remove items from inventory
Navigate through the item list
Check item description
Show the current items in the inventory
As of right now I have only added items for testing purposes, so no actual items from the game are present, for now.
I've yet to add effects and uses to the items (e.g Healing the player, Adding a piece of armor, etc.), but this feature is pretty much mostly done. !The STAT and CELL parts of the menu are still not done, as my main focus at the moment is finishing items so that I can integrate it into the battle system, which is also being worked on at the moment.
I hope this can make up for the lack of releases and updates on the current status of the game
The post will be shortly edited to show images on how the menu looks at the moment, in the Wip section at the bottom, of course
Post automatically merged:
Thanks again for all of the continued support! It is greatly appreciated
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