shadPS4 emulator version 0.4.0 released, adds game fixes, touchpad support, and more

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PlayStation 4 emulator shadPS4 just got a new release, adding plenty of new features and fixes since its last public version. A massive list of all the new content is shown below, with notable inclusions being touchpad support, overall better game compatibility,--Gravity Rush Remastered now boots--quality of life fixes for updates and game loading, and better performance in games that already run on shadPS4, including Bloodborne.
  • Shader recompiler fixes
  • Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
  • Frame graph + Precise 60 fps timing
  • Save data: fix nullptr & concurrent file write
  • Auto Update
  • Error dialog implementation
  • Swapchain recreation and window resizing
  • Add playback of background/title music in game list
  • kernel: Quiet sceKernelWaitEventFlag error log on timeout
  • Improve keyboard navigation in game list
  • core/memory: Pooled memory implementation
  • Fix PKG loading
  • replace trophy xml assert with error
  • Refactor audio handling with range checks, buffer threshold, and lock
  • audio_core: Fix return value types and shift some error handling to library
  • Devtools: PM4 Explorer
  • Initial support of Geometry shaders
  • Working touchpad support
  • net: Stub sceNetErrnoLoc
  • Add support to click touchpad using back button on non PS4/5 controllers
  • Multiple Install Folders
  • Using a more standard data directory for linux
  • video_core: Implement sceGnmInsertPushColorMarker
  • ime_dialog: Initial implementation
  • Network libs fixes
  • Use GetSystemTimePreciseAsFileTime to fix fps timing issues
  • Added adaptive mutex initializer
  • Small Np + trophy fixes
  • Separate Updates from Game Folder
  • Minor Fixes for Separate Update Folder
  • AvPlayer: Do not align w/h to 16 with vdec2
  • Improve sceSystemServiceReceiveEvent stub
  • renderer_vulkan: Commize and adjust buffer bindings
  • Add poll interval to libScePad
  • Add more surface format mappings.
  • vulkan: Report only missing format feature flags.
  • IME implementation
  • Videodec2 implementation
  • path_util: Make sure macOS has current directory set and clean up path code.
  • Load LLE modules from sys_modules/GAMEID folder
You can download the v0.4.0 release from the emulator's official website, linked below.

:arrow: Source
 

nl255

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Portable devices don't really have enough power for an early optimization version of an emulator.

Except that it isn't "really an emulator" in the traditional sense, more of a compatibility layer. I guess kind of like proton + a glide wrapper would be, thus the much lower hardware requirements since the CPU isn't being emulated and as far as I know there is little to no low level hardware emulation either.
 

Prior22

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Sorry but all that matters when it comes to PS4 emulation are exclusives. This is all of them it's pretty slim pickings other than Bloodborne and a few others like Crash Racing Nitro Fueled. (which was on PS4/Xbox One but not PC) and having Uncharted Trilogy remastered for PC owners would be cool.

Also if they can get Fist of the North Star Lost Paradise working it is good made by the same studio that do Like a Dragon. Definitely worth checking out for fans of Yakuza. And a few other good ones like Last Guardian and Infamous Second Son/Last Light.

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That’s a pathetic list of exclusives. I’ll take the hot shots golf game. And maybe the Ratchet and Medievil remakes.
 

Waddleclaws

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PlayStation 4 emulator shadPS4 just got a new release, adding plenty of new features and fixes since its last public version. A massive list of all the new content is shown below, with notable inclusions being touchpad support, overall better game compatibility,--Gravity Rush Remastered now boots--quality of life fixes for updates and game loading, and better performance in games that already run on shadPS4, including Bloodborne.
  • Shader recompiler fixes
  • Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
  • Frame graph + Precise 60 fps timing
  • Save data: fix nullptr & concurrent file write
  • Auto Update
  • Error dialog implementation
  • Swapchain recreation and window resizing
  • Add playback of background/title music in game list
  • kernel: Quiet sceKernelWaitEventFlag error log on timeout
  • Improve keyboard navigation in game list
  • core/memory: Pooled memory implementation
  • Fix PKG loading
  • replace trophy xml assert with error
  • Refactor audio handling with range checks, buffer threshold, and lock
  • audio_core: Fix return value types and shift some error handling to library
  • Devtools: PM4 Explorer
  • Initial support of Geometry shaders
  • Working touchpad support
  • net: Stub sceNetErrnoLoc
  • Add support to click touchpad using back button on non PS4/5 controllers
  • Multiple Install Folders
  • Using a more standard data directory for linux
  • video_core: Implement sceGnmInsertPushColorMarker
  • ime_dialog: Initial implementation
  • Network libs fixes
  • Use GetSystemTimePreciseAsFileTime to fix fps timing issues
  • Added adaptive mutex initializer
  • Small Np + trophy fixes
  • Separate Updates from Game Folder
  • Minor Fixes for Separate Update Folder
  • AvPlayer: Do not align w/h to 16 with vdec2
  • Improve sceSystemServiceReceiveEvent stub
  • renderer_vulkan: Commize and adjust buffer bindings
  • Add poll interval to libScePad
  • Add more surface format mappings.
  • vulkan: Report only missing format feature flags.
  • IME implementation
  • Videodec2 implementation
  • path_util: Make sure macOS has current directory set and clean up path code.
  • Load LLE modules from sys_modules/GAMEID folder
You can download the v0.4.0 release from the emulator's official website, linked below.

:arrow: Source
We FINALLY have a good PS4 emulator? and a total of ZERO people told me?
 
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Jayinem

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How powerful of a pc does one need to be able to run this emulator? To run the games at parity, if not better than the original console?


shadPS4's current minimum requirements are:
CPU:
  • A processor with at least 4 cores and 6 threads
  • Above 2.5 GHz frequency
  • AVX2 support (not a hard requirement, but strongly recommended for good performance)
GPU:
  • A graphics card with at least 1GB of VRAM
  • Keep your graphics drivers up to date
  • Vulkan 1.3 support (required)
RAM:
  • 8GB of RAM or more
OS:
  • Windows 10 or Ubuntu 22.04
These requirements are minimums. They will make booting games possible, but more demanding 3D games will still struggle. As always, having as powerful a PC as possible is best.
 

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