GBARunner3?

eyeball226

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I was referring above all to the DSi XL, where GBA games appear excessively coarse, pixelated, angular, boxy

They're running at native resolution, just as they do on a DSi, DS lite, DS or GBA for that matter.
They look exactly as one should expect them to look on the DSi's screen. The "coarseness" you're talking about is just what the DSi XL's screen looks like. Due to its increased size it has a lower dot pitch than the others. This also affects DS games in exactly the same way and is just in the nature of the hardware.
To get any useful kind of smoothing you need a screen that's at least twice the resolution of the content you want to display.
 

Nikokaro

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The "coarseness" you're talking about is just what the DSi XL's screen looks like. Due to its increased size it has a lower dot pitch than the others.
Well, you haven't added anything new. However, wouldn't simple bilinear filtering significantly improve the look and feel in this case, in your opinion?
 

DSoryu

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Well, you haven't added anything new. However, wouldn't simple bilinear filtering significantly improve the look and feel in this case, in your opinion?

No, there's not scaling involved in any way, "scaling filters" are supposed to be applied to, well, scaled images. GBARunner3 runs the GBA graphics engine natively using the NDS 2D engine, since is almost the same, which means that the resoultion is 1:1.

There's no point into trying to add scaling filtering to a pixel perfect image, it would be like trying to pour a bucket of water in your garden in the middle of a rain.
 

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