ROM Hack Metroid: Other M Redux (Based on Maxximum Edition)

ledyham

Member
Newcomer
Joined
Mar 15, 2024
Messages
8
Trophies
0
Age
40
XP
19
Country
France
Hi I just started playing other M, the original version. It's a bit cringe then I discovered the mods. It seems yours is the most advanced. I'm not sure how to download it though. Is it the 1,4 gb zip file? the 328 files under show all or the 195 original? Or something else? Your mod only work with iso right? I'm planning to use dolphin to change my .rvz, rev1, euro version game into an iso (I discovered recently that dolphin could do that) then follow your guide to make another new iso combining your mod because the riivolution thing sounds more complicated. Has anything changed since when the guide was posted? tysm
 
Last edited by ledyham,

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
Hi I just started playing other M, the original version. It's a bit cringe then I discovered the mods. It seems yours is the most advanced. I'm not sure how to download it though. Is it the 1,4 gb zip file? the 328 files under show all or the 195 original? Or something else?

Download the 195 files zip, that one includes the "Other M Redux" folder, which is the only one required to play the game. If you want to play through the Riivolution+Dolphin method, download the XML file that matches your OS and the .json file as well, then follow the instructions to set it up in Dolphin.
 

ledyham

Member
Newcomer
Joined
Mar 15, 2024
Messages
8
Trophies
0
Age
40
XP
19
Country
France
The 195 then thanks. No I'm planning to go the iso route. It has more step but as a noob, I can understand each step, it's basically just: extract the iso, replace part of it with the mod then repack. Meanwhile I don't even know what's a riivolution. Thanks for your hard work, I'll make sure to leave a comment once I played the game (btw do you recommend playing the original version first or just go with yours?)
 

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
The 195 then thanks. No I'm planning to go the iso route. It has more step but as a noob, I can understand each step, it's basically just: extract the iso, replace part of it with the mod then repack. Meanwhile I don't even know what's a riivolution. Thanks for your hard work, I'll make sure to leave a comment once I played the game (btw do you recommend playing the original version first or just go with yours?)

Ah neat, yeah I do agree that the ISO route is the easiest for people not familiar with Riivolution stuff, much less its setup.
Best of luck with the process, remember to check out the Archive.org description for the exact instructions on how to create the modified ISO.
 
  • Like
Reactions: ledyham

ledyham

Member
Newcomer
Joined
Mar 15, 2024
Messages
8
Trophies
0
Age
40
XP
19
Country
France
Everything seems to be working. I just have a few questions:
I didnt move the message file since you didnt mention it, is it there for something else?
I moved the redux sound files, but didnt touch the ost/bgm/title files as recommended because I wanted to hear the original first, but still the main title music is different?
 
  • Like
Reactions: ShadowOne333

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
Everything seems to be working. I just have a few questions:
I didnt move the message file since you didnt mention it, is it there for something else?
I moved the redux sound files, but didnt touch the ost/bgm/title files as recommended because I wanted to hear the original first, but still the main title music is different?

The message file is what contains the reworked subtitles. Leaving that out will still show the original/unmodified subtitles.

The bgm folder is needed. That contains audio changes specifically for Redux, only the title and ost folders are optional.

I think that's pretty much it. I'll make sure to specify that about the audio files in the instructions for the ISO.
 

ledyham

Member
Newcomer
Joined
Mar 15, 2024
Messages
8
Trophies
0
Age
40
XP
19
Country
France
It was just this part that I didnt follow. "The same goes for the optional "Original Title Screen BGM", if you always want the original title screen song to play instead of it being replaced with the one that plays after unlocking the hidden ending, then move the file inside "sound/title" into "sound/bgm" for your game"

I think the "same goes" got me confused into thinking, without really reading, that I shouldn't do anything if I wanted the original music, since this is what I did on the previous step. But this time, I actually have to move the file if I want the "original" normal game music. But what you wrote is correct since the music I was hearing was the original music for unlocking hard mode which is unlocked with your mod. I just got confused because I'm prone to see patterns everywhere instead of just following the instructions. Everything is fine now
 
  • Like
Reactions: ShadowOne333

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
It was just this part that I didnt follow. "The same goes for the optional "Original Title Screen BGM", if you always want the original title screen song to play instead of it being replaced with the one that plays after unlocking the hidden ending, then move the file inside "sound/title" into "sound/bgm" for your game"

I think the "same goes" got me confused into thinking, without really reading, that I shouldn't do anything if I wanted the original music, since this is what I did on the previous step. But this time, I actually have to move the file if I want the "original" normal game music. But what you wrote is correct since the music I was hearing was the original music for unlocking hard mode which is unlocked with your mod. I just got confused because I'm prone to see patterns everywhere instead of just following the instructions. Everything is fine now
Ah I see. So it was just a confusion between that specific song and the rest of the audio modifications.
Glad to know it's all good now :)
 

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
It's in WiiBackupManager.
Oh I wasn't aware of it.
So you made the ISO with WiiBackupManager?

I updated the release page on Archive.org to implement an ISO creation method that relies solely on Dolphin itself.
Not sure if an ISO of Redux generated with Dolphin would work automatically on a real Wii.
 

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
TODO & Known Issues:
  • The new in-game Power Suit model has slight seams in between the inner shoulders/booster parts and the chest.
    The new in-game Power Suit model is reusing polygons from the original "Varia" model alongside the new Power Suit parts. The problem rises from trying to merge or import polygons from the (255) Power Suit into the original (0) Varia Suit model, which depending on the parts, causes crashes with the game loading the new model (even with the parts properly weighted and with proper bone names).
    All that's needed to get rid of the seams is to properly import Samus' abdomen polygon from the Power Suit model into the in-game 0 model to fix this, since right now the abdomen polygon is that from the Varia model. There's one attempt where I managed to make it work, but the environment shine doesn't work for any of the parts from the chest and arms. Enabling the environment shine for any of the parts causes a crash in-game.

This issue with the Power Suit model has now been fixed thanks to a lot of debugging and testing between Blender tests and BrawlCrate.

I had issue with some polygons having their environment shine being turned off when importing certain parts, but today I was able to properly import the torso polygon (polygon6) properly with the size and shape of the unused Power Suit model by using Blender's Snapping tool, and basically importing the original Varia Suit torso polygon and setting the snap points of it to the vertices of the original Power Suit model, so the shape of it matched, and thanks to this, I was able to fix the seams (seen through parts) showing through between the Booster and the Torso, and also fix the seams between the Shoulder Pads/Arms and the Torso.

This effectively takes care of the one of the last stretched goals I wanted to achieve, which was to properly make a Power Suit model for both in-game and cutscenes!




And now...

I think it's safe to say that this project has achieved a v1.0 status! :D

I'm really happy that this has been possible, it has been a long time coming and I'm really happy with the outcome of how it all started, all the research gone into it, all the people that helped with debugging, testing and giving suggestions, and of course, I'm really happy with the end result.

And better yet, all of the features can be made into a standalone ISO for people to play on their real Wii!
Simply make a new ISO in Dolphin with the things you like from project, and enjoy!

I really hope that this helps people enjoy Other M a lot more with all the new textures, new models, new graphics, new audio and video edits to give more focus, continuity and better pacing to the story, and of course, all of the new features, like the 3rd person missiles and skippable cutscenes finally being possible without relying on Gecko codes, all of that while in-game.

I also really hope that this project ends up revitalizing Metroid: Other M, and that it helps to bring this game out of its black sheep status, as it is legitimately a really fun game, and with the new 3rd person missiles, it's even MORE fun, since it removes a lot of the nuances of going into 1st person constantly.




All in all, I think this will be it for the project for a while, unless someone helps out to figure out the out-of-sync subtitles for dm52to56 and dm33to36, and the issue with the Varia Suit still loading in certain in-game cutscenes to swap it for the new Gravity one. These two issues I haven't figured out, as I think they're all related to the game.rel file, which seems to have some custom code for what to do in certain occassions, and it seems like this one handles both the subtitle timings and what models load for certain cutscenes.

Anyway, enjoy everyone! :D
 

Rick328

Member
Newcomer
Joined
Jan 8, 2024
Messages
13
Trophies
0
Age
42
XP
94
Country
Canada
I got it. @tmnr1992 suggested for me to switch the compression method. It didn't work with 4GB but did with 2GB


Is switching from 4GB splitting to 2GB in WiiBackupManager really is the only thing you did to make it work on real hardware? I ask because I have the same problem you had, it freezes at the loading screen (using USB loader GX)

I tried several way to build it: the new method with Dolphin, the previous method with WiiBackupFusion, Splitting in 4GB, 2GB, as well as splitting in 3GB directly with WIT command line (someone in the thread said that splitting at the wrong place could cause the issue). All these get past the loading screen when tried on Dolphin to test the builds, but they always freeze on my Wii. I'm running out of ideas as to why I can't make it work...

Weirder is the fact that last year version of REDUX is working fine (ISO build with WiiBackupFusion then converted to 4GB splitted WBFS) as I completed the entire game.

If someone has any idea, that would be much appreciated.
 
Last edited by Rick328,

stanleyopar2000

RIP Yuzu. "It is always morally correct..."
Member
Joined
Jun 22, 2007
Messages
4,846
Trophies
2
Location
C-137
Website
www.youtube.com
XP
3,763
Country
United States
Is switching from 4GB splitting to 2GB in WiiBackupManager really is the only thing you did to make it work on real hardware? I ask because I have the same problem you had, it freezes at the loading screen (using USB loader GX)

I tried several way to build it: the new method with Dolphin, the previous method with WiiBackupFusion, Splitting in 4GB, 2GB, as well as splitting in 3GB directly with WIT command line (someone in the thread said that splitting at the wrong place could cause the issue). All these get past the loading screen when tried on Dolphin to test the builds, but they always freeze on my Wii. I'm running out of ideas as to why I can't make it work...

Weirder is the fact that last year version of REDUX is working fine (ISO build with WiiBackupFusion then converted to 4GB splitted WBFS) as I completed the entire game.

If someone has any idea, that would be much appreciated.
It sure did. That fixed the issue
 

Rick328

Member
Newcomer
Joined
Jan 8, 2024
Messages
13
Trophies
0
Age
42
XP
94
Country
Canada
@ShadowOne333

First, let me thank you for the great work on this project. I think you've made the best possible version of this underappreciated game!

I had a really hard time getting your latest update "v1.0" to work on my Wii with the ISO method (see 2 posts prior for explanation). It always freezed at the end of a loading screen when trying to start a cutscene. Long story short, after (way too) many tries, the only way I managed to get it working was to use all the latest assets (message, models, movies and BGM) except for the redux.dol for which I pinpoint was causing the freeze. I had to reuse the DOL from my previous working Other M Redux which I installed in summer 2023. (The latest redux.dol was alright when testing the game on Dolphin (no freeze whatsoever), but on real hardware it always caused a freeze before a cutscene or movie, same thing when trying to see a movie from the theater menu)

So using last year DOL, half an hour into a new game, all seemed to be in-line with the Redux version: modified movies with altered subtitles, missiles in 3rd person view.

So my question is: will I miss something later in-game by using the DOL from last year instead of the latest one?
 
Last edited by Rick328,

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,332
Trophies
2
XP
36,258
Country
Mexico
@ShadowOne333

First, let me thank you for the great work on this project. I think you've made the best possible version of this underappreciated game!

I had a really hard time getting your latest update "v1.0" to work on my Wii with the ISO method (see 2 posts prior for explanation). It always freezed at the end of a loading screen when trying to start a cutscene. Long story short, after (way too) many tries, the only way I managed to get it working was to use all the latest assets (message, models, movies and BGM) except for the redux.dol for which I pinpoint was causing the freeze. I had to reuse the DOL from my previous working Other M Redux which I installed in summer 2023. (The latest redux.dol was alright when testing the game on Dolphin (no freeze whatsoever), but on real hardware it always caused a freeze before a cutscene or movie, same thing when trying to see a movie from the theater menu)

So using last year DOL, half an hour into a new game, all seemed to be in-line with the Redux version: modified movies with altered subtitles, missiles in 3rd person view.

So my question is: will I miss something later in-game by using the DOL from last year instead of the latest one?
You say the DOL was from Summer of 2023?
From what I remember, I haven't updated the DOL at all since the initial revision, so I think you can keep using that one.
I just checked, and indeed the redux.dol I have is back from April 2023, so I didn't update that one at all.

Still though, it should still not give any issues whatsoever.
 
  • Like
Reactions: Rick328

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: I would but your wife keeps letting me eat it