Dragon Quest Builders 2 Modding: Reinject texture files from Model files

eviltrainer

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its okey , may you please ask him if could fix the issue by adding support ffx-ffx2 texture switch in his tools , since your already in touch with him
The guy is super nice, I'm sure he'll try his best to help. I'm actually trying to sort this out so I'm kinda busy, but I'll try to talk to him! 😉

Also, did you actually try the beta build just for this? Maybe it works? Here's the link:
https://www.mediafire.com/file/3pj7x4t7tx4mboz/Custom_Texture_Tool_PS_v53.0.b03.7z/file
 

masagrator

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CS1 and CS2 phyre textures were not compressed at all. What about that your phyre files seems to use some kind of LZ77 type of compression inside it? This was discussed at all?
 

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Sapphire645

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Well, I really can't help with this but at least the way dqb2 handles files like that [multiple of the same file in 1 file] is that right at the beggining of the file it has the number of files, the pointer to the file, and the size of the file, something like [Nº OF FILES] [POINTER TO FILE 1] [SIZE OF FILE 1] [POINTER TO FILE 2] [SIZE OF FILE 2]. Or if not then at least the g1t texture files seem to have their size listed as the second value right after the file header name. That miiight help?
 
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eviltrainer

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CS1 and CS2 phyre textures were not compressed at all. What about that your phyre files seems to use some kind of LZ77 type of compression inside it? This was discussed at all?
Oh, I don't think that was brought up indeed in the other thread. Guess I'm gonna let BigHead now about that!
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Well, I really can't help with this but at least the way dqb2 handles files like that [multiple of the same file in 1 file] is that right at the beggining of the file it has the number of files, the pointer to the file, and the size of the file, something like [Nº OF FILES] [POINTER TO FILE 1] [SIZE OF FILE 1] [POINTER TO FILE 2] [SIZE OF FILE 2]. Or if not then at least the g1t texture files seem to have their size listed as the second value right after the file header name. That miiight help?
Nice! That may help, but I'm afraid it can be slightly different since DQB1 uses Phyre Engine and DQB2 uses the linkdata system discussed here, even on Switch.

Also, I'm planning on translating DQB2 next, when I'm finished with DQB1. I remember there's like a txt with the file index with for every asset archive in the game, so we know what we're extracting. I only found the one for the PC version of the game, though. I'll have to find one for the Switch, since, the files IDs are completely different (although th file index 600 did work for the icon sheet just like the one you linked here).
 
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Otakugamer1412

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