Gaming Hacking Unzip model files from AoT 2's .BIN files

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JohnSpoop_

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Exactly as the title says.
I want to ask if it is possible to extract the content of Koei Tecmo's and Omega Force's Attack on Titan 2's .BIN files?
The game has all the model, rig, texture, animation, (etc..) data in it's two .BIN files.

Is it possible to extract the content of that through QuickBMS, or anything and then followingly open those model files in Noesis, or anything as well?

I am looking for fully rigged and functional models, so I will not be using NinjaRipper.
 
I have successfully programmed the C# tool to unpack and repack the .BIN file of Attack On Titan 2. I am a Vietnamese translator for the games I like. I decode on the Switch platform. I will explain to you. Attack On Titan 2's .BIN file comes in zlib compressed and uncompressed formats. Starting byte 16 in line 2 contains headers such as: File location, current size and finally the size of the zlib compression. The 16 bytes of that header are divided into the following: The first 4 bytes are the offset position of the file, the next 4 bytes are 00 00 00 00 (You can ignore it), the next 4 bytes are the current size of that file, and the last 4 bytes are the size of the file compressed with zlib. If a file is not compressed with zlib, the last 4 bytes of that header will be 00 00 00 00.

Good luck. Ah yes, zlib is compressed into chunks. Each segment has 4 bytes at the beginning containing information about the size of that compressed segment.
 
I have successfully programmed the C# tool to unpack and repack the .BIN file of Attack On Titan 2. I am a Vietnamese translator for the games I like. I decode on the Switch platform. I will explain to you. Attack On Titan 2's .BIN file comes in zlib compressed and uncompressed formats. Starting byte 16 in line 2 contains headers such as: File location, current size and finally the size of the zlib compression. The 16 bytes of that header are divided into the following: The first 4 bytes are the offset position of the file, the next 4 bytes are 00 00 00 00 (You can ignore it), the next 4 bytes are the current size of that file, and the last 4 bytes are the size of the file compressed with zlib. If a file is not compressed with zlib, the last 4 bytes of that header will be 00 00 00 00.

Good luck. Ah yes, zlib is compressed into chunks. Each segment has 4 bytes at the beginning containing information about the size of that compressed segment.
can you help me with unpacking the .BIN I want to make a fan game using the in game models.
 

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