Paper Mario TTYD Resolution Patch?

AwesomeMega8921

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Even trying to brute force upscaling the resolution of the game, only the hud upscales, the actual 3d gameplay stays the exact same 900p. doesnt matter if its 1080p, 4k, or even 8k the gameplay is stuck at 900p.
 

SquidHominid

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i'm still talking about patches here
Yes, I'm saying GatoFiestero was replying to samred posting the datamined 4K support, asking if there was a similar hook for native 60FPS support in the game itself. I was trying to clarify that you saying 'yes' was incorrect, as no such hook has been found. I don't understand why you're so caught up on this.

As for a resolution patch, I think that's going to take a lot more time. What's likely going on is that the TTYD remake is probably utilizing FSR upscaling in-engine, like a fair few recent Nintendo releases have done. I don't think that's as trivial to patch out as the 60FPS patch that's floating around (which isn't perfect either; it seems to break the Puni AI pretty significantly).
 

TailsGuy

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Yes, I'm saying GatoFiestero was replying to samred posting the datamined 4K support, asking if there was a similar hook for native 60FPS support in the game itself. I was trying to clarify that you saying 'yes' was incorrect, as no such hook has been found. I don't understand why you're so caught up on this.

As for a resolution patch, I think that's going to take a lot more time. What's likely going on is that the TTYD remake is probably utilizing FSR upscaling in-engine, like a fair few recent Nintendo releases have done. I don't think that's as trivial to patch out as the 60FPS patch that's floating around (which isn't perfect either; it seems to break the Puni AI pretty significantly).
Ah, I see.
My apologies I thought that you were talking about community made patches, not game related stuff. My bad!
 

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