It's very much a color tone issue, with everything being overbrightened and slightly color shifted without adjustment. I captured some examples with and without shaders here:
What game is that, the first one that is.
It's very much a color tone issue, with everything being overbrightened and slightly color shifted without adjustment. I captured some examples with and without shaders here:
Just awesomeLink to official Github. (Official project by profi200) **LATEST BUILD IS OUTDATED**
Link to latest build. (Compiled by godreborn) <-- USE THIS ONE
Note: I did not make this software nor am I involved. This is just a discussion thread.
Summon Night: Swordcraft Story. It's ridiculously good.What game is that, the first one that is.
Thanks~ even from that screenshot it looked interestingSummon Night: Swordcraft Story. It's ridiculously good.
What directory are the saves stored in? I copied my save from gpsp, ran the tool to fix the save, and then put it in /3ds/open_agb_firm/saves/ but it still starts up as if it's a brand new game with no save
What are you testing out specifically? Golden Sun TLA on the 3DS with open_AGB_firm, or are you talking about the GBA shaders in Retroarch?Just was testing this out. The colour on Golden Sun TLA looks way too dark. I see discussion on shaders in this thread, but how does on implement those? I know there are screen brightness options you can configure but I'm unsure that would solve the problem.
GS:TLA with open_AGB_firm.What are you testing out specifically? Golden Sun TLA on the 3DS with open_AGB_firm, or are you talking about the GBA shaders in Retroarch?
How does one do that?Aren't you people editing your gamma/saturation etc to optimize the image for your display? The picture quality looks better than any version of real GBA supporting hardware, ever.
probably the config file in the 3ds folder.GS:TLA with open_AGB_firm.
How does one do that?
Has anyone used open_agb_firm with Gen 3 pokemon games and PKSM? How can I get PKSM to find the save file?
What have you tried so far..?Has anyone used open_agb_firm with Gen 3 pokemon games and PKSM? How can I get PKSM to find the save file?
I am, but it's difficult to dial in just right, and it doesn't affect the issues inherent to the colorspace that was discussed from #716 onward.Aren't you people editing your gamma/saturation etc to optimize the image for your display? The picture quality looks better than any version of real GBA supporting hardware, ever.
difficult to dial in just right,
What have you tried so far..?
https://github.com/FlagBrew/PKSM/wiki/Settings#extra-saves
Oh, I didn't think to use GM9. I've been using Notepad3DS to make the changes.It is. Because of the different screens and the fact none were initially calibrated there isn't a one size fits all approach. You've just got to try it and see as theres a lot of variables. Use GM9 to edit the options and reboot, its far quicker that way rather than adding/removing the card via PC.