Sony allegedly reduces PSVR 2 sales projections as pre-orders disappoint [debunked]

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Sony Group Corp. has drastically reduced their sales projections for the upcoming PSVR 2 after pre-order numbers fail to meet expectations according to an article posted on Bloomberg.

The article reads that due to lower than expected pre-orders for the second generation PlayStation VR headset, Sony has reduced forecasted projections for this quarter from 2 million to 1 million units.

Initially pre-orders via PlayStation Direct were only available to those who had registered interest and received a unique pre-order link, but after some time this was changed and PSVR 2 pre-orders were open to all on the site which may give some truth to the article.

Have you pre-ordered or do you have any intention to purchase the upcoming PSVR2? What factors play into your decision? Let us know in the comments below.

:arrow: Source

Update:

Sony have refuted the claims according to Games Industry.


:arrow: Source
 
Last edited by shaunj66,
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Mama Looigi

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I'm curious to see if the improved specs diminish the nausea factor for those impacted. I could never get over it in the PSVR, which severely limited which games I could play, and that, along with price, game selection and backward compatibility, as others have suggested, have me in a watch and hold pattern on it.
Pretty much any other headset would be better for nausea than the PSVR 1 :rofl2: that was a very bottom of the barrel headset, and the original PSVR controllers weren't even made for VR... they were just recycled from some rhythm game they were made for in the past.

As for the thread... Sony why? I really wouldn't say it's the best plan of action to half-ass your first headset (making it the worst common one on the market) and release it for what the standard consumer headset prices were at the time... to then pull a 180 on your "views on VR", and make a new prosumer headset that playstation diehards won't end up caring about because they were raised on the PSVR 1 to have no standards with VR :unsure:
That and the fact that they also won't have backwards compatibility, which I could understand if they're switching to OpenXR for PSVR 2, but... put the effort in ANYWAYS if you really want any hope of succeeding.
 

guily6669

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No wonder, what else would Sony think...

Not only they screwed PS Plus stuff and started right away by increasing even more the current gen main games price, increase consoles price since launch which I never seen happening ever here on any console since the 90s.

And they finally get PSVR 2 after many time with a huge price on it in the middle of the current global Crysis and the titles availability is weak which is totally their fault since they barely cared to keep a nice huge library on the first that could have transitioned well to PSVR 2, even GT Sport wtf was that the VR was only for a separate crap and not the career like wtf...

If they had a nice library and cared to sell it for like 350eur I bet it would have big interest like if they don't make crazy money with game sales, prices increases and expensive garbage subscriptions for nothing at all...

I have at least 2 friends that always had Xbox and Playstation and they were always way more into Sony than M$ and now they are mostly pissed with Sony and are moving almost completely to Xbox and only buy a few PS5 exclusives, it's no wonder when they get a lot of their interesting games mostly from day one from Xbox subscription and have a crazy number of games always available.

Also they still used to buy most games mostly for playstation despite Xbox having more raw power but due to all latest Sony decisions they are now buying on Xbox only...
 

Spider_Man

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At that price point, backwards compatibility is a nessesity, and it doesn't have it.
Why would psvr2 support psvr titles when the ps5 supports the psvr and its games, also its different to psvr.

Id rather devs focus on psvr2 without having to faf about making sure it supports psvr headsets.

and leave psvr for psvr games.
 

krakenx

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Why would psvr2 support psvr titles when the ps5 supports the psvr and its games, also its different to psvr.

Id rather devs focus on psvr2 without having to faf about making sure it supports psvr headsets.

and leave psvr for psvr games.
  1. People who don't already have a psvr are unlikely to buy either unit, because neither has a significant enough library on its own, especially since psvr is now dead.
  2. It's annoying for people who do already have a psvr to have to connect both devices and switch between them; assuming that it's even possible.
  3. People could sell their psvr to offset part of the cost of psvr2 instead of keeping it for their old games. That also increases the psvr potential audience, and would increase game sales.
  4. People would buy more original psvr titles if they could play them on a nicer headset, even without enhancements. The older games would get a massive new audience from psvr2 users.
As you mentioned, the PS5 can play psvr games, so literally all they needed to do was make a compatibility layer for the headset itself. Something that PC VR already proved is very possible. But in their greedy attempt to double dip, they will end up killing both of their vr headsets.
 

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