Homebrew Homebrew app Switch-OC-Suite

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Soler37

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Just extract what's inside that 2nd SdOut to the root of your mSD, it will have Switch and atmosphere folder, just copy paste...

Don't worry, by default you will have very stock like settings including default or very similar to stock voltages... And in terms of clocks you chose on-the-fly at any moment you want from switch Tesla menu and can be configured per game or general profiles and has different choices of clocks for handheld, docked, handheld with official charger and so on...

The clocks will automatically change to whatever your choice, like for me I can be on whatever high OC, if I remove the official charger I set default clocks with default ram frequency...


Note: You also need the following:

Tesla-Menu:
saltyNX:
nx-ovlloader:
ReverseNX (not mandatory but if you want to use the included option to change between docked\handheld mode you need it);
StatusMonitor (not mandatory but it gives you the CPU\GPU usage and other extras);
NX-FPS (not mandatory but I think it's needed for statusMonitor to show current game FPS);
I tried but when I load in to either hekate or atmosphere, I get a black screen..
 

guily6669

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I tried but when I load in to either hekate or atmosphere, I get a black screen..
Gladly I never had that happening to me... Make sure you really have all the required stuff.

Also I have atmosphere 1.4.1 and Hekate 6.0.1 and I use Hekate to boot atmosphere with fusee.bin. My Nintendo FW is 15.0.0...

Ps: also make sure you have latest sigpatches. Don't know if any of this info helps :wink:
 

guily6669

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For some reason I had to copy over the atmosphere files twice to get the new OC Suite to work. Something is a bit wacky with it.
Humm, that's odd...

Cause I also updated a friend switch Hekate and Atmosphere and added all OC stuff and other stuff, but I did a clean Hekate and Atmosphere install by deleting the old...

Everything was setup exactly like before updating but somehow not a single sysmodule were working not related to OC suite and hell even tinfoil was broken but all installed games were fine...

I rebooted like 4 times to Hekate and back to atmosphere and at 4th reboot without doing nothing everything was working perfectly fine, tinfoil was back in business and all sysmodules were finally loaded without doing anything...

Ps: could it be some odd bug with atmosphere 1.4.1 compared to 1.4.0? Though I think it's just his crap slow integral 500GB A1 mSD (it has never been tested)...
 

Medel87

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Whats the purpose of this updated kip? I ended up getting the thing to work, I have ram unlocked at all times, do I need to update it if I'm using erista?
There is no need to update if all is working good, I think it's only a cleanup code, but I always like all updated, I only report because sometimes are silent updates, if you want to know what's new, click at code with last update
 

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guily6669

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It seems the online configurator is now currently bugged after that silent update, the option for ram timings we can't use option 0 or throws a error.

Also we could use 0 values on some other options before which would probably instantly mean use stock value but now it's mandatory to put a value or it also throws a error, thought it's not important cause they have the default value listed but still a bit annoying to have to copy paste all default values if we want to change anything on the loader.kip...

Ps: but using ram timings option 1 instead of 0 at least doesn't seem to affect Erista, I'm getting pretty much same speeds\latency as before within margin of error...

EDIT: What the heck, the online configurator page seems to have just been fixed...
 
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Medel87

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It seems the online configurator is now currently bugged after that silent update, the option for ram timings we can't use option 0 or throws a error.

Also we could use 0 values on some other options before which would probably instantly mean use stock value but now it's mandatory to put a value or it also throws a error, thought it's not important cause they have the default value listed but still a bit annoying to have to copy paste all default values if we want to change anything on the loader.kip...

Ps: but using ram timings option 1 instead of 0 at least doesn't seem to affect Erista, I'm getting pretty much same speeds\latency as before within margin of error...

EDIT: What the heck, the online configurator page seems to have just been fixed...
Yes, I reported it yesterday and KazushiMe fixed it 6 hours ago, there was two values with problems
 

ChanseyIsTheBest

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Changed this in the first post. I misunderstood something some I'm fixing it because I got confused.

DO NOT GO ABOVE 537 GPU UNPLUGGED ON V2 SWITCHES - going any higher is bad and will damage the Charger IC.
Yep this is wrong. Keeping this up for a while so people who have read this read this. As a general rule of thumb on V2 unplugged make sure you have at least 1 hour of battery life while OCing preferably 1.5 hours for battery health.

Edit: Ignore all the strikethrough I got stuff wrong again.

This is the rule you should be obeying while unplugged.
Avoid going close to 18W on Mariko/OLED/v1 and 12W on Switch Lite. You can check approximate power draw in the Misc. section of Switch OC Suite (don't know how close the accuracy is, but if you Switch turns off while OCed while you still have above 1% you are drawing too much power.

Also the reason why you can't go above 460mHz GPU on v1 is because of power draw. Going higher on the CPU draws a lot less power then even going moderate with GPU. If the CPU could go past 1785 on v1 you would get the emergency shutoffs as well. Thanks for CTCaer again for clearing this up.
 
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Anxiety_timmy

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Changed this in the first post. I misunderstood something some I'm fixing it because I got confused.

DO NOT GO ABOVE 537 GPU UNPLUGGED ON V2 SWITCHES - going any higher is bad and will damage the Charger IC.
Yep this is wrong. Keeping this up for a while so people who have read this read this. As a general rule of thumb on V2 unplugged make sure you have at least 1 hour of battery life while OCing preferably 1.5 hours for battery health.

Edit: Ignore all the strikethrough I got stuff wrong again.

This is the rule you should be obeying while unplugged.
Avoid going close to 18W on Mariko/OLED/v1 and 12W on Switch Lite. You can check approximate power draw in the Misc. section of Switch OC Suite (don't know how close the accuracy is, but if you Switch turns off while OCed while you still have above 1% you are drawing too much power.

Also the reason why you can't go above 460mHz GPU on v1 is because of power draw. Going higher on the CPU draws a lot less power then even going moderate with GPU. If the CPU could go past 1785 on v1 you would get the emergency shutoffs as well. Thanks for CTCaer again for clearing this up.
Tempted to test some of the safe vaules on a v1. If I do i'll check back in a few days.
 

Chrisssj2

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What happend with 2499 CPU, 1497.6 GPU/ 1996.9 RAM in latest versions? why are clocks lower?

Im still running older version which has these clocks:

 

Medel87

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I believe technically you might be able to get away with 537 GPU but its borderline and risky and could still cause shutouffs.
But without charger its not possible, is limited to 460, months ago I was using a sys-clk version with an option to unlock it, and I used 1020/768 without problems, I wish someday KazushiMe give us the option to do it too

Pd. I'm testing now some UV, only can do a little, 1100 at CPU (1125 default) and 1100000 at Samsung RAM (1125000) using always 1862,4, will try these days same voltage with 1996,8
 
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ChanseyIsTheBest

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But without charger its not possible, is limited to 460, months ago I was using a sys-clk version with an option to unlock it, and I used 1020/768 without problems, I wish someday KazushiMe give us the option to do it too

Pd. I'm testing now some UV, only can do a little, 1100 at CPU (1125 default) and 1100000 at Samsung RAM (1125000) using always 1862,4, will try these days same voltage with 1996,8
https://kazushime.github.io/Switch-OC-Suite/
1675446802967.png

This is on the project homepage. They aren't going to add it.

What happend with 2499 CPU, 1497.6 GPU/ 1996.9 RAM in latest versions? why are clocks lower?

Im still running older version which has these clocks:


These were 'fake' clocks, I believe voltages weren't set right. Not all Mariko Switches could handle those clocks because they have varying CPU and GPU speedos. It's basically a gacha. Those high didn't exactly boost performance all that much and had crazy high power draw.

Here's a performance comparison that should be useful showing GPU clocks over 998 offer diminishing returns (plus they have unsafe power draw). GPU performance at high unsafe clocks does depend on GPU speedo (gacha) I'm going to add this to the main post later. RAM performance on Mariko is a gacha as well.

Mariko w/ auto adjusted RAM (1996) timings #1
1675446553028.png


Mariko w/ non-auto adjust RAM (2099) timings #2
1675446561891.png

1675446570228.png

1675446578412.png

1675446585732.png


Mariko w/ auto adjusted RAM (1996) timings #3

1675446602371.png


v1 Switch 1862 RAM and 1600 RAM
1675446652630.png

1675446642140.png
 

Chrisssj2

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https://kazushime.github.io/Switch-OC-Suite/
View attachment 350880
This is on the project homepage. They aren't going to add it.


These were 'fake' clocks, I believe voltages weren't set right. Not all Mariko Switches could handle those clocks because they have varying CPU and GPU speedos. It's basically a gacha. Those high didn't exactly boost performance all that much and had crazy high power draw.

Here's a performance comparison that should be useful showing GPU clocks over 998 offer diminishing returns (plus they have unsafe power draw). GPU performance at high unsafe clocks does depend on GPU speedo (gacha) I'm going to add this to the main post later. RAM performance on Mariko is a gacha as well.

Mariko w/ auto adjusted RAM (1996) timings #1
View attachment 350871

Mariko w/ non-auto adjust RAM (2099) timings #2
View attachment 350872
View attachment 350874
View attachment 350875
View attachment 350876

Mariko w/ auto adjusted RAM (1996) timings #3

View attachment 350877

v1 Switch 1862 RAM and 1600 RAM
View attachment 350879
View attachment 350878
Idk what you mean i downloaded official package and i have those clock frequncies. It seems they changed the freqencies in later version.
 

ChanseyIsTheBest

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Idk what you mean i downloaded official package and i have those clock frequncies. It seems they changed the freqencies in later version.
KazushiMe got rid of those later frequencies because they aren't real and don't work right. They are 'fake' and can give lower performance. You'd set your Switch to one of those clocks using status monitor but it wouldn't actually be set at that clock and would be set lower and you'd get worse performance. You could literally set the clock to 10000mhz it would show that in Status Monitor but it wouldn't actually be running at that and would drop lower and have errors (worse performance).

If you still have those higher clocks and want to do test do a performance comparison in Crash Trilogy on the first level of Crash 1 and compare your FPS to the FPS in the images I sent on each GPU clock increase. That should show the problems with those clocks.
Post automatically merged:

I know, but at issues said this and it's not closed

Maybe someday KazushiMe will take a look
The project page was added less than week ago and it says 'never'. That issue post response is from December. I think they have made up their mind. It's a shame if you want to use it those but you would have to edit out the restriction and compile it yourself.
 
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