That's not what he's asking for you silly goose.DJ91990 said:Or you could patch the damn game or if you are using an Acekard just use the latest version of AKAIO 1.6 (I think it is rc2 but I may be wrong.)
Poryhack said:The replies to this thread are the biggest pile of fail ever. OP asks for a technical explanation of what's happening after it gets triggered and gets a bunch of steaming BS about what triggers it...
Poryhack said:The replies to this thread are the biggest pile of fail ever. OP asks for a technical explanation of what's happening after it gets triggered and gets a bunch of steaming BS about what triggers it...
Because for most cards/firmware it did. If it didn't happen to you consider yourself fortunate. Also, I had an M3 Simply (very early R4 clone, although it was still on par quality-wise) for a long while and never experienced these "odd freezes" you speak of.Inunah said:Due to this, I still wonder why people say it had AP that froze/black screened the game up.
You're a little confused on the subject...spark1223 said:The only thing I've heard is: "AP uses lower memory addresses", which apparently crashes the DS while using flash carts.
Is it because the patches are stored in the lower memory addresses? Or do they mean the lower memory addresses of the cartridge? This is just not specific enough for me to fully understand...
I come from a background of assembly programming - things need to be more specific then this for me to understand fully.
Oh, the odd freezes usually only happened on games with AP, and it didn't matter whether or not it was triggered.Poryhack said:Because for most cards/firmware it did. If it didn't happen to you consider yourself fortunate. Also, I had an M3 Simply (very early R4 clone, although it was still on par quality-wise) for a long while and never experienced these "odd freezes" you speak of.Inunah said:Due to this, I still wonder why people say it had AP that froze/black screened the game up.