Every game I've tried to patch with a trainer always ends up with a filesize smaller than what it was before.
For example, with Megaman ZX. I start with 'mmzx.nds', about 65 MB. And I have the patch file, TF-MMZX6.BDF.
So I use the command:
bspatch.exe mmzx.nds mmzx_trn.nds TF-MMZX6.BDF
But the mmzx_trn.nds file comes out at about 45 MB. And of course when I put it on my M3, it won't run.
Am I doing something wrong?
And are there any specific settings I should use to put it on the M3 that are different that what I for the unpatched game?
For example, with Megaman ZX. I start with 'mmzx.nds', about 65 MB. And I have the patch file, TF-MMZX6.BDF.
So I use the command:
bspatch.exe mmzx.nds mmzx_trn.nds TF-MMZX6.BDF
But the mmzx_trn.nds file comes out at about 45 MB. And of course when I put it on my M3, it won't run.
Am I doing something wrong?
And are there any specific settings I should use to put it on the M3 that are different that what I for the unpatched game?