Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

devilangelsoul

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Ok here an updated Encounter code, this time i edit the pml:: pokepara::InitialSpec structure instead of the pokemon directly, this should fix the ability and level issues.
As a bonus i used a code cave to store the data, so you can now edit it using hex values instead of asm codes.

Default Value is a Lv1 Evoli.
04000000 03075530 00000085 //dex id
04000000 03075534 00000000 //form id
04000000 03075538 00000000 //item id
04000000 0307553C 00000001 //level

source code:
Code:
.text:0000000000D0A610 BC AB 8D 14                 B               loc_3075500 //jump to code cave

Cave:0000000003075500             ; START OF FUNCTION CHUNK FOR pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)
Cave:0000000003075500
Cave:0000000003075500             loc_3075500                             ; CODE XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+F8↑j
Cave:0000000003075500 81 01 00 18                 LDR             W1, =0x85
Cave:0000000003075504 E1 63 00 79                 STRH            W1, [SP,#0xB0+spec_copy.monsno]
Cave:0000000003075508 61 01 00 18                 LDR             W1, =0x0
Cave:000000000307550C E1 67 00 79                 STRH            W1, [SP,#0xB0+spec_copy.formno]
Cave:0000000003075510 41 01 00 18                 LDR             W1, =0x0
Cave:0000000003075514 E1 6B 00 79                 STRH            W1, [SP,#0xB0+spec_copy.itemno]
Cave:0000000003075518 21 01 00 18                 LDR             W1, =0x1
Cave:000000000307551C E1 DB 00 39                 STRB            W1, [SP,#0xB0+spec_copy.level]
Cave:0000000003075520 88 22 40 39                 LDRB            W8, [X20,#8] //original code
Cave:0000000003075524 3C 54 72 17                 B               loc_D0A614 //return
Cave:0000000003075524             ; END OF FUNCTION CHUNK FOR pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)
Cave:0000000003075524             ; ---------------------------------------------------------------------------
Cave:0000000003075528 00 00 00 00                 DCD 0
Cave:000000000307552C 00 00 00 00                 DCD 0
Cave:0000000003075530 85 00 00 00 dword_3075530   DCD 0x85                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&):loc_3075500↑r
Cave:0000000003075534 00 00 00 00 dword_3075534   DCD 0x00                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+236AFF0↑r
Cave:0000000003075538 00 00 00 00 dword_3075538   DCD 0x00                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+236AFF8↑r
Cave:000000000307553C 01 00 00 00 dword_307553C   DCD 0x01                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+236B000↑r


Code:
[Encounter Mod Off (v1.0.1)]
04000000 00D0A610 39402288

[Encounter Mod On (v1.0.1)]
04000000 00D0A610 148DABBC
04000000 03075500 18000181
04000000 03075504 790063E1
04000000 03075508 18000161
04000000 0307550C 790067E1
04000000 03075510 18000141
04000000 03075514 79006BE1
04000000 03075518 18000121
04000000 0307551C 3900DBE1
04000000 03075520 39402288
04000000 03075524 1772543C
04000000 03075530 00000085
04000000 03075534 00000000
04000000 03075538 00000000
04000000 0307553C 00000001

[Default Encounter (v1.0.1)]
04000000 03075500 D503201F
04000000 03075504 D503201F
04000000 03075508 D503201F
04000000 0307550C D503201F

[Encounter #004 Charmander (v1.0.1)]
08000000 03075530 0000000000000004
[Encounter #133 Evoli (v1.0.1)]
08000000 03075530 0000000000000085
[Encounter #151 Mew (v1.0.1)]
08000000 03075530 0000000000000097
[Encounter #228 Houndour (v1.0.1)]
08000000 03075530 00000000000000E4
[Encounter #447 Riolu (v1.0.1)]
08000000 03075530 00000000000001BF
[Encounter #906 Sprigatito (v1.0.1)]
08000000 03075530 000000000000038A
[Encounter #909 Fuecoco (v1.0.1)]
08000000 03075530 000000000000038D
[Encounter #912 Quaxly (v1.0.1)]
08000000 03075530 0000000000000390

[Encounter Item None (v1.0.1)]
04000000 03075538 00000000
[Encounter Item Masterball (v1.0.1)]
04000000 03075538 00000001

[Encounter Lv 10 (v1.0.1)]
04000000 0307553C 0000000A
[Encounter Lv 20 (v1.0.1)]
04000000 0307553C 00000014
[Encounter Lv 30 (v1.0.1)]
04000000 0307553C 0000001E
[Encounter Lv 40 (v1.0.1)]
04000000 0307553C 00000028
[Encounter Lv 50 (v1.0.1)]
04000000 0307553C 00000032
[Encounter Lv 60 (v1.0.1)]
04000000 0307553C 0000003C
[Encounter Lv 70 (v1.0.1)]
04000000 0307553C 00000046
[Encounter Lv 80 (v1.0.1)]
04000000 0307553C 00000050
[Encounter Lv 90 (v1.0.1)]
04000000 0307553C 0000005A
[Encounter Lv 100 (v1.0.1)]
04000000 0307553C 00000064

//edit: fixed a bug with the values, sorry ^^
//edit2: added Default Encounter code

Note: [Encounter Mod On (v1.0.1)] must be on for these codes to work!
is it not possible to have the default encounter with held item???
 
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iNfEk

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enabled wild shiny and it's kind of freezing on 1.01.

Any way to modify items or money directly?

Sorry, i hadn't gone through all the pages be gentle LOL
 

devilangelsoul

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you still need part of the setup code. However why don't you just catch a mew with the item you want and then release it?
found the solution .... just activate default encounter and together the code of the item you want, and all the pokemon that will be captured will have that item
 

Zaiko_Tony_96

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Ok here an updated Encounter code, this time i edit the pml:: pokepara::InitialSpec structure instead of the pokemon directly, this should fix the ability and level issues.
As a bonus i used a code cave to store the data, so you can now edit it using hex values instead of asm codes.

Default Value is a Lv1 Evoli.
04000000 03075530 00000085 //dex id
04000000 03075534 00000000 //form id
04000000 03075538 00000000 //item id
04000000 0307553C 00000001 //level

source code:
Code:
.text:0000000000D0A610 BC AB 8D 14                 B               loc_3075500 //jump to code cave

Cave:0000000003075500             ; START OF FUNCTION CHUNK FOR pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)
Cave:0000000003075500
Cave:0000000003075500             loc_3075500                             ; CODE XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+F8↑j
Cave:0000000003075500 81 01 00 18                 LDR             W1, =0x85
Cave:0000000003075504 E1 63 00 79                 STRH            W1, [SP,#0xB0+spec_copy.monsno]
Cave:0000000003075508 61 01 00 18                 LDR             W1, =0x0
Cave:000000000307550C E1 67 00 79                 STRH            W1, [SP,#0xB0+spec_copy.formno]
Cave:0000000003075510 41 01 00 18                 LDR             W1, =0x0
Cave:0000000003075514 E1 6B 00 79                 STRH            W1, [SP,#0xB0+spec_copy.itemno]
Cave:0000000003075518 21 01 00 18                 LDR             W1, =0x1
Cave:000000000307551C E1 DB 00 39                 STRB            W1, [SP,#0xB0+spec_copy.level]
Cave:0000000003075520 88 22 40 39                 LDRB            W8, [X20,#8] //original code
Cave:0000000003075524 3C 54 72 17                 B               loc_D0A614 //return
Cave:0000000003075524             ; END OF FUNCTION CHUNK FOR pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)
Cave:0000000003075524             ; ---------------------------------------------------------------------------
Cave:0000000003075528 00 00 00 00                 DCD 0
Cave:000000000307552C 00 00 00 00                 DCD 0
Cave:0000000003075530 85 00 00 00 dword_3075530   DCD 0x85                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&):loc_3075500↑r
Cave:0000000003075534 00 00 00 00 dword_3075534   DCD 0x00                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+236AFF0↑r
Cave:0000000003075538 00 00 00 00 dword_3075538   DCD 0x00                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+236AFF8↑r
Cave:000000000307553C 01 00 00 00 dword_307553C   DCD 0x01                ; DATA XREF: pml::pokepara::Factory::InitCoreData(pml::pokepara::CoreData *,pml::pokepara::InitialSpec const&)+236B000↑r


Code:
[Encounter Mod Off (v1.0.1)]
04000000 00D0A610 39402288

[Encounter Mod On (v1.0.1)]
04000000 00D0A610 148DABBC
04000000 03075500 18000181
04000000 03075504 790063E1
04000000 03075508 18000161
04000000 0307550C 790067E1
04000000 03075510 18000141
04000000 03075514 79006BE1
04000000 03075518 18000121
04000000 0307551C 3900DBE1
04000000 03075520 39402288
04000000 03075524 1772543C
04000000 03075530 00000085
04000000 03075534 00000000
04000000 03075538 00000000
04000000 0307553C 00000001

[Default Encounter (v1.0.1)]
04000000 03075500 D503201F
04000000 03075504 D503201F
04000000 03075508 D503201F
04000000 0307550C D503201F

[Encounter #004 Charmander (v1.0.1)]
08000000 03075530 0000000000000004
[Encounter #133 Evoli (v1.0.1)]
08000000 03075530 0000000000000085
[Encounter #151 Mew (v1.0.1)]
08000000 03075530 0000000000000097
[Encounter #228 Houndour (v1.0.1)]
08000000 03075530 00000000000000E4
[Encounter #447 Riolu (v1.0.1)]
08000000 03075530 00000000000001BF
[Encounter #906 Sprigatito (v1.0.1)]
08000000 03075530 000000000000038A
[Encounter #909 Fuecoco (v1.0.1)]
08000000 03075530 000000000000038D
[Encounter #912 Quaxly (v1.0.1)]
08000000 03075530 0000000000000390

[Encounter Item None (v1.0.1)]
04000000 03075538 00000000
[Encounter Item Masterball (v1.0.1)]
04000000 03075538 00000001

[Encounter Lv 10 (v1.0.1)]
04000000 0307553C 0000000A
[Encounter Lv 20 (v1.0.1)]
04000000 0307553C 00000014
[Encounter Lv 30 (v1.0.1)]
04000000 0307553C 0000001E
[Encounter Lv 40 (v1.0.1)]
04000000 0307553C 00000028
[Encounter Lv 50 (v1.0.1)]
04000000 0307553C 00000032
[Encounter Lv 60 (v1.0.1)]
04000000 0307553C 0000003C
[Encounter Lv 70 (v1.0.1)]
04000000 0307553C 00000046
[Encounter Lv 80 (v1.0.1)]
04000000 0307553C 00000050
[Encounter Lv 90 (v1.0.1)]
04000000 0307553C 0000005A
[Encounter Lv 100 (v1.0.1)]
04000000 0307553C 00000064

//edit: fixed a bug with the values, sorry ^^
//edit2: added Default Encounter code

Note: [Encounter Mod On (v1.0.1)] must be on for these codes to work!
There is a 1.0.0 version ?
 

uzi

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enabled wild shiny and it's kind of freezing on 1.01.

Any way to modify items or money directly?

Sorry, i hadn't gone through all the pages be gentle LOL
Search, use and research, freeze in edizon
Edizon freeze for someone too? Im trying to multiply my rarecandies but is impossible
second search usually takes longer than the first search. If you can press home while it’s searching it didn’t freeze. Just give it time when you do the search.
 

FabioCapela

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I can't fully test the IV code, as I don't have any way to see IVs right now and I'm not rushing through the game just to get it, but this code (adapted from Sword) should give you all IVs 31:

Code:
[6IV On]
04000000 00D0AB20 528003E1
04000000 00D0AB2C 528003E1
04000000 00D0AB38 528003E1
04000000 00D0AB44 528003E1
04000000 00D0AB50 528003E1
04000000 00D0AB5C 528003E1

[6IV Off]
04000000 00D0AB20 394103E1
04000000 00D0AB2C 39410BE1
04000000 00D0AB38 394113E1
04000000 00D0AB44 39411BE1
04000000 00D0AB50 394123E1
04000000 00D0AB5C 39412BE1

And these are the codes for nature:

Code:
[Nature Off (1.0.1)]
04000000 00D0AAB4 794077E1
04000000 00D0AAC0 79407BE1

[(None) Hardy (1.0.1)]
04000000 00D0AAB4 52800001
04000000 00D0AAC0 52800001

[(+Atk, -Def) Lonely (1.0.1)]
04000000 00D0AAB4 52800021
04000000 00D0AAC0 52800021

[(+Atk, -Spd) Brave (1.0.1)]
04000000 00D0AAB4 52800041
04000000 00D0AAC0 52800041

[(+Atk, -SAtk) Adamant (1.0.1)]
04000000 00D0AAB4 52800061
04000000 00D0AAC0 52800061

[(+Atk, -SDef) Naughty (1.0.1)]
04000000 00D0AAB4 52800081
04000000 00D0AAC0 52800081

[(+Def, -Atk) Bold (1.0.1)]
04000000 00D0AAB4 528000A1
04000000 00D0AAC0 528000A1

[(None) Docile (1.0.1)]
04000000 00D0AAB4 528000C1
04000000 00D0AAC0 528000C1

[(+Def, -Spd) Relaxed (1.0.1)]
04000000 00D0AAB4 528000E1
04000000 00D0AAC0 528000E1

[(+Def, -SAtk) Impish (1.0.1)]
04000000 00D0AAB4 52800101
04000000 00D0AAC0 52800101

[(+Def, -SDef) Lax (1.0.1)]
04000000 00D0AAB4 52800121
04000000 00D0AAC0 52800121

[(+Spd, -Atk) Timid (1.0.1)]
04000000 00D0AAB4 52800141
04000000 00D0AAC0 52800141

[(+Spd, -Def) Hasty (1.0.1)]
04000000 00D0AAB4 52800161
04000000 00D0AAC0 52800161

[(None) Serious (1.0.1)]
04000000 00D0AAB4 52800181
04000000 00D0AAC0 52800181

[(+Spd, -SAtk) Jolly (1.0.1)]
04000000 00D0AAB4 528001A1
04000000 00D0AAC0 528001A1

[(+Spd, -SDef) Naive (1.0.1)]
04000000 00D0AAB4 528001C1
04000000 00D0AAC0 528001C1

[(+SAtk, -Atk) Modest (1.0.1)]
04000000 00D0AAB4 528001E1
04000000 00D0AAC0 528001E1

[(+SAtk, -Def) Mild (1.0.1)]
04000000 00D0AAB4 52800201
04000000 00D0AAC0 52800201

[(+SAtk, -Spd) Quiet (1.0.1)]
04000000 00D0AAB4 52800221
04000000 00D0AAC0 52800221

[(None) Bashful (1.0.1)]
04000000 00D0AAB4 52800241
04000000 00D0AAC0 52800241

[(+SAtk, -SDef) Rash (1.0.1)]
04000000 00D0AAB4 52800261
04000000 00D0AAC0 52800261

[(+SDef, -Atk) Calm (1.0.1)]
04000000 00D0AAB4 52800281
04000000 00D0AAC0 52800281

[(+SDef, -Def) Gentle (1.0.1)]
04000000 00D0AAB4 528002A1
04000000 00D0AAC0 528002A1

[(+SDef, -Spd) Sassy (1.0.1)]
04000000 00D0AAB4 528002C1
04000000 00D0AAC0 528002C1

[(+SDef, -SAtk) Careful (1.0.1)]
04000000 00D0AAB4 528002E1
04000000 00D0AAC0 528002E1

[(None) Quirky (1.0.1)]
04000000 00D0AAB4 52800301
04000000 00D0AAC0 52800301
 

EmptySky72

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I can't fully test the IV code, as I don't have any way to see IVs right now and I'm not rushing through the game just to get it, but this code (adapted from Sword) should give you all IVs 31:

Code:
[6IV On]
04000000 00D0AB20 528003E1
04000000 00D0AB2C 528003E1
04000000 00D0AB38 528003E1
04000000 00D0AB44 528003E1
04000000 00D0AB50 528003E1
04000000 00D0AB5C 528003E1

[6IV Off]
04000000 00D0AB20 394103E1
04000000 00D0AB2C 39410BE1
04000000 00D0AB38 394113E1
04000000 00D0AB44 39411BE1
04000000 00D0AB50 394123E1
04000000 00D0AB5C 39412BE1

And these are the codes for nature:

Code:
[Nature Off (1.0.1)]
04000000 00D0AAB4 794077E1
04000000 00D0AAC0 79407BE1

[(None) Hardy (1.0.1)]
04000000 00D0AAB4 52800001
04000000 00D0AAC0 52800001

[(+Atk, -Def) Lonely (1.0.1)]
04000000 00D0AAB4 52800021
04000000 00D0AAC0 52800021

[(+Atk, -Spd) Brave (1.0.1)]
04000000 00D0AAB4 52800041
04000000 00D0AAC0 52800041

[(+Atk, -SAtk) Adamant (1.0.1)]
04000000 00D0AAB4 52800061
04000000 00D0AAC0 52800061

[(+Atk, -SDef) Naughty (1.0.1)]
04000000 00D0AAB4 52800081
04000000 00D0AAC0 52800081

[(+Def, -Atk) Bold (1.0.1)]
04000000 00D0AAB4 528000A1
04000000 00D0AAC0 528000A1

[(None) Docile (1.0.1)]
04000000 00D0AAB4 528000C1
04000000 00D0AAC0 528000C1

[(+Def, -Spd) Relaxed (1.0.1)]
04000000 00D0AAB4 528000E1
04000000 00D0AAC0 528000E1

[(+Def, -SAtk) Impish (1.0.1)]
04000000 00D0AAB4 52800101
04000000 00D0AAC0 52800101

[(+Def, -SDef) Lax (1.0.1)]
04000000 00D0AAB4 52800121
04000000 00D0AAC0 52800121

[(+Spd, -Atk) Timid (1.0.1)]
04000000 00D0AAB4 52800141
04000000 00D0AAC0 52800141

[(+Spd, -Def) Hasty (1.0.1)]
04000000 00D0AAB4 52800161
04000000 00D0AAC0 52800161

[(None) Serious (1.0.1)]
04000000 00D0AAB4 52800181
04000000 00D0AAC0 52800181

[(+Spd, -SAtk) Jolly (1.0.1)]
04000000 00D0AAB4 528001A1
04000000 00D0AAC0 528001A1

[(+Spd, -SDef) Naive (1.0.1)]
04000000 00D0AAB4 528001C1
04000000 00D0AAC0 528001C1

[(+SAtk, -Atk) Modest (1.0.1)]
04000000 00D0AAB4 528001E1
04000000 00D0AAC0 528001E1

[(+SAtk, -Def) Mild (1.0.1)]
04000000 00D0AAB4 52800201
04000000 00D0AAC0 52800201

[(+SAtk, -Spd) Quiet (1.0.1)]
04000000 00D0AAB4 52800221
04000000 00D0AAC0 52800221

[(None) Bashful (1.0.1)]
04000000 00D0AAB4 52800241
04000000 00D0AAC0 52800241

[(+SAtk, -SDef) Rash (1.0.1)]
04000000 00D0AAB4 52800261
04000000 00D0AAC0 52800261

[(+SDef, -Atk) Calm (1.0.1)]
04000000 00D0AAB4 52800281
04000000 00D0AAC0 52800281

[(+SDef, -Def) Gentle (1.0.1)]
04000000 00D0AAB4 528002A1
04000000 00D0AAC0 528002A1

[(+SDef, -Spd) Sassy (1.0.1)]
04000000 00D0AAB4 528002C1
04000000 00D0AAC0 528002C1

[(+SDef, -SAtk) Careful (1.0.1)]
04000000 00D0AAB4 528002E1
04000000 00D0AAC0 528002E1

[(None) Quirky (1.0.1)]
04000000 00D0AAB4 52800301
04000000 00D0AAC0 52800301
niiiice
 

Kevin1232132

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Big thanks for @Ruimusume for providing the list of the Hex values I needed.

This is a modified version of the 1.0.1 Scarlet cheat from the first page, with every legal Pokémon added to be caught. Other formes and cheats will be added at a later point, but for now this can be used to catch any available Pokémon in the game.
Are the updated codes for shiny Starters there was for 1.0.0 they not in the list
 

khan6566

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hi guys. When i put the cheat on edizon it always crash. can someone help me with that?
Post automatically merged:

hi guys. When i put the cheat on edizon it always crash. can someone help me with that?
 

magikarp7

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I can't fully test the IV code, as I don't have any way to see IVs right now and I'm not rushing through the game just to get it, but this code (adapted from Sword) should give you all IVs 31:

Code:
[6IV On]
04000000 00D0AB20 528003E1
04000000 00D0AB2C 528003E1
04000000 00D0AB38 528003E1
04000000 00D0AB44 528003E1
04000000 00D0AB50 528003E1
04000000 00D0AB5C 528003E1

[6IV Off]
04000000 00D0AB20 394103E1
04000000 00D0AB2C 39410BE1
04000000 00D0AB38 394113E1
04000000 00D0AB44 39411BE1
04000000 00D0AB50 394123E1
04000000 00D0AB5C 39412BE1

And these are the codes for nature:

Code:
[Nature Off (1.0.1)]
04000000 00D0AAB4 794077E1
04000000 00D0AAC0 79407BE1

[(None) Hardy (1.0.1)]
04000000 00D0AAB4 52800001
04000000 00D0AAC0 52800001

[(+Atk, -Def) Lonely (1.0.1)]
04000000 00D0AAB4 52800021
04000000 00D0AAC0 52800021

[(+Atk, -Spd) Brave (1.0.1)]
04000000 00D0AAB4 52800041
04000000 00D0AAC0 52800041

[(+Atk, -SAtk) Adamant (1.0.1)]
04000000 00D0AAB4 52800061
04000000 00D0AAC0 52800061

[(+Atk, -SDef) Naughty (1.0.1)]
04000000 00D0AAB4 52800081
04000000 00D0AAC0 52800081

[(+Def, -Atk) Bold (1.0.1)]
04000000 00D0AAB4 528000A1
04000000 00D0AAC0 528000A1

[(None) Docile (1.0.1)]
04000000 00D0AAB4 528000C1
04000000 00D0AAC0 528000C1

[(+Def, -Spd) Relaxed (1.0.1)]
04000000 00D0AAB4 528000E1
04000000 00D0AAC0 528000E1

[(+Def, -SAtk) Impish (1.0.1)]
04000000 00D0AAB4 52800101
04000000 00D0AAC0 52800101

[(+Def, -SDef) Lax (1.0.1)]
04000000 00D0AAB4 52800121
04000000 00D0AAC0 52800121

[(+Spd, -Atk) Timid (1.0.1)]
04000000 00D0AAB4 52800141
04000000 00D0AAC0 52800141

[(+Spd, -Def) Hasty (1.0.1)]
04000000 00D0AAB4 52800161
04000000 00D0AAC0 52800161

[(None) Serious (1.0.1)]
04000000 00D0AAB4 52800181
04000000 00D0AAC0 52800181

[(+Spd, -SAtk) Jolly (1.0.1)]
04000000 00D0AAB4 528001A1
04000000 00D0AAC0 528001A1

[(+Spd, -SDef) Naive (1.0.1)]
04000000 00D0AAB4 528001C1
04000000 00D0AAC0 528001C1

[(+SAtk, -Atk) Modest (1.0.1)]
04000000 00D0AAB4 528001E1
04000000 00D0AAC0 528001E1

[(+SAtk, -Def) Mild (1.0.1)]
04000000 00D0AAB4 52800201
04000000 00D0AAC0 52800201

[(+SAtk, -Spd) Quiet (1.0.1)]
04000000 00D0AAB4 52800221
04000000 00D0AAC0 52800221

[(None) Bashful (1.0.1)]
04000000 00D0AAB4 52800241
04000000 00D0AAC0 52800241

[(+SAtk, -SDef) Rash (1.0.1)]
04000000 00D0AAB4 52800261
04000000 00D0AAC0 52800261

[(+SDef, -Atk) Calm (1.0.1)]
04000000 00D0AAB4 52800281
04000000 00D0AAC0 52800281

[(+SDef, -Def) Gentle (1.0.1)]
04000000 00D0AAB4 528002A1
04000000 00D0AAC0 528002A1

[(+SDef, -Spd) Sassy (1.0.1)]
04000000 00D0AAB4 528002C1
04000000 00D0AAC0 528002C1

[(+SDef, -SAtk) Careful (1.0.1)]
04000000 00D0AAB4 528002E1
04000000 00D0AAC0 528002E1

[(None) Quirky (1.0.1)]
04000000 00D0AAB4 52800301
04000000 00D0AAC0 52800301
I'd test if there was a 1.0.0 version
 
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bahamut87

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i have a problem when i chang the value of candy XP in cheat engine , there no chang in pokemon , i dont no why ?
 

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