[Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

godreborn

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Thank you :)

IntegerGeorge is another dev who contributed to RSDKv5 decomp and don't worry. It's just a placeholder for when you don't set your username.

You can change it by adding username=your_name under the [Game] section of your Settings.ini file

Also, not sure if the OP can edit it, but I released Version 1.0.1, which fixes Metal Sonic Boss Fight performance, and adds full mod support to the Vita version, as well as some other tweaks and bug fixes.

Game.suprx needs to go in ux0:data/Mania. Info on the releases page
how could anyone hate me? I'm simply adorable. :P
 

Reploid

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I'm so glad we have mods support now as well. Tell me, are there really worthwhile mods now? Something that can be an excuse to play the game again, even? Not just some pallet swap shenanigans.

Also, is there away to play S1 and S2 with dropdash, aside from origins?
 

SonicMastr

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I'm so glad we have mods support now as well. Tell me, are there really worthwhile mods now? Something that can be an excuse to play the game again, even? Not just some pallet swap shenanigans.

Also, is there away to play S1 and S2 with dropdash, aside from origins?
The ability to load Sonic Origins' S1, S2, and CD are currently being looked at. This is another thing RSDKv5U is for.

As for mods, they introduced a mod api that gives developers access to different aspects of the RSDK engine from mods. So more mods that modify game code, not just pallet swaps, can be made and easily added. I already ported the widescreen mania fixes mod and the touchscreen controls mod (to test it out. They're not released but they are ported if anybody would want them. lol).

Existing palette swap mods work just fine though.
 

sonictopfan

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The ability to load Sonic Origins' S1, S2, and CD are currently being looked at. This is another thing RSDKv5U is for.

As for mods, they introduced a mod api that gives developers access to different aspects of the RSDK engine from mods. So more mods that modify game code, not just pallet swaps, can be made and easily added. I already ported the widescreen mania fixes mod and the touchscreen controls mod (to test it out. They're not released but they are ported if anybody would want them. lol).

Existing palette swap mods work just fine though.
Playable Amy mod and I’ll love you forever (don’t worry I already love you biribiri) but seriously this is awesome.
 
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sonictopfan

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So I just gave it a try, installed the new vpk v. 1.0.1 and put Game.suprx in ux0:data/Mania but I still don't get the dlc working.

On a more positive note the game starts up much faster and I managed to change the username that pops up like SonicMastr said.
 

Marc_LFD

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The ability to load Sonic Origins' S1, S2, and CD are currently being looked at. This is another thing RSDKv5U is for.

As for mods, they introduced a mod api that gives developers access to different aspects of the RSDK engine from mods. So more mods that modify game code, not just pallet swaps, can be made and easily added. I already ported the widescreen mania fixes mod and the touchscreen controls mod (to test it out. They're not released but they are ported if anybody would want them. lol).

Existing palette swap mods work just fine though.
Why no Sonic 3 Complete/AIR-eque for the Vita? That's the one we're missing.

Hope someone can port it to the Vita. I was very disappointed with Origins being butchered by Sega. :(
 

SuperDan

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Marc_LFD

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This is pretty cool. I own a copy of Sonic Mania so I am legit.
I bought it on the Switch at launch and during the early days it was awful, but the patches made the game vastly better.

There's just no reason the game should've been released broken... Oh shit, it happened again (*cough* Origins *cough*). 😑
 
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realtimesave

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I bought it on the Switch at launch and during the early days it was awful, but the patches made the game vastly better.

There's just no reason the game should've been released broken... Oh shit, it happened again (*cough* Origins *cough*). 😑
Thanks for the heads up I haven't played it a lot, although it is a great game. I should have the latest patch somewhere for when I play.
 
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PacBunnyXV07

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Thank you :)

IntegerGeorge is another dev who contributed to RSDKv5 decomp and don't worry. It's just a placeholder for when you don't set your username.

You can change it by adding username=your_name under the [Game] section of your Settings.ini file

Also, not sure if the OP can edit it, but I released Version 1.0.1, which fixes Metal Sonic Boss Fight performance, and adds full mod support to the Vita version, as well as some other tweaks and bug fixes.

Game.suprx needs to go in ux0:data/Mania. Info on the releases page
Oh, thought IntegerGeorge was a character from Fortnite. Seeing I got your attention. Theres a glitch in Press Garden Act 2 when it transition to the boss and this only happens in forced integer mode.
 

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sonictopfan

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Sonic Mania is amazing. 😍 It's the true Sonic 4, not that episodic broken and incomplete mess Sega released.
Technically Sonic 4 is Sonic 4, however if we’re to pick one that is the closest I prefer Sonic Advance, Sonic Mania while good it feels like a Rom hack of Sonic 3 rather than a sequel, most of it is rehashed.
 

Marc_LFD

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No, I agree with you, I also like Sonic 4 especially Episode 2.
Sonic 4 Ep 2 is admittedly better than the first (not hard to accomplish).

On mobile, Ep 1 is pretty decent on Windows Phone (it feels like a Sonic Rush game) and the Android/iOS versions of Ep 1 and 2 feel fast unlike the home console and PC ports.




Why did they give us a slower version on 360/PS3/PC? Who knows.
 
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