Will try it as well tonightoh interesting. someone should probably mention that in there. anyway i've been replaying classic mode and i have yet to see it crash
Will try it as well tonightoh interesting. someone should probably mention that in there. anyway i've been replaying classic mode and i have yet to see it crash
Hope OutRun 2006 coast to coast fixed because the water look like filled with black oilThere seems to be some troubles with the GLES2 ver, supposedly in certain games.
Will look into that over the days, use the GL ver if the GLES2 build has issues.
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Oh f https://github.com/hrydgard/ppsspp/issues/13157
Hope OutRun 2006 coast to coast fixed because the water look like filled with black oil
GL same thing with motostorm the shadow on ground keeps flickering look like im breaking ice also Ultimate ghost'n goblin the screen will be normal for few sec then the contract color will look like bright sometime it will try to flick back normal colorGL or GLES
gran turismo still 5 fps in menus. hopefully that gets fixed someday. Other than that I can play pes better now. So i'm happy.
Yea my phone can play it without any probs and the controls aren't bad either since you don't use l1 and r1 so I can manage playing that game on touch screen. Look into it bro.A shame GT has lags on menu, hope it gets fixed soon
This emulator is top notch. Upscaling and texture filtering works like magic and performance ir very impressive.
But I can't get sprite based 2D games to look crisp. Have played a ton with the settings but sprites and 2D elements always look a bit garbled.
I've noticed in layout editor that 4x zoom fits the screen even in portablke mode, when it should be 3x if my math is right. Maybe that's what's causing the issue with sprites?
Yeah, that's what I think as well. Since the downsampling doesn't map to an integer scale the sprites look wrong, that's my guess. I find odd that I don't see this complaint around more often if that's the case. Most of the time I find the reverse, people thinking that the original resolution sucks trying to upscale it, which is fairly simple to do and yields great results.I am fairly certain that the image gets rendered at 4x resolution, and then downsampled to the Switch resolution, so that it fits the screen
Yeah, that's what I think as well. Since the downsampling doesn't map to an integer scale the sprites look wrong, that's my guess. I find odd that I don't see this complaint around more often if that's the case. Most of the time I find the reverse, people thinking that the original resolution sucks trying to upscale it, which is fairly simple to do and yields great results.
Hi, how can I use 720P as native resolution? I just noticed that the standalone version outputs at 1080P.
I use handheld at most of time, plus I also wanted to use nearest filtering with manual integer scaling layout (like retroarch) to prevent pixels got weirdly stretched. I just like the pixel-to-pixel experience.
Next time I'm on EmuNAND I'm posting some screenshots.Yeah I mean there are ppl complaining about it, as seen here:
But to be honest, I never understood what this is all about. I do use PPSSPP for quite a while, but never saw problems like these. Maybe it's just visible for some folks, like screen tearing back in the day. Some do not notice it at all, and others find it very annoying . Could you give an example of some games with these problems?
Edit: - or send some pictures?
Will this standalone work with sx core? i downloaded the latest ppsspp files and cant seem to get it to work on mine.
I got the same thing so i reverted back to the build that was released last Mayhi, all.
Please help.
I launch gles2 through gbm - game + r. launch game GTA, the logo starts normally but then a black screen.
what am I doing wrong?