ROM Hack RELEASE Xenoblade: Definitive Edition config files

Chrisssj2

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In portable deactivating only the TMAA looks great, I post some comparisons:

NMekDOi.jpg

TMAA OFF

sl6iiKo.jpg

TMAA ON

izVl8SY.jpg

TMAA OFF

g6iJ22Q.jpg

TMAA ON
Sry but look at the grass. looks way better with TMAA on.

I would love to see an option that is suited for 1785 921 1600 Which is how I play my games on switch.
Tbh at this moment best way to play I see is just use reverseNX and play. Seems like no one figured out a good config right now.
 
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Stellar

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Does the "force docked mode" also increase the clock speed as though the console were docked? Because I don't wanna face performance issues for running 720p handheld.

I imagine I will face battery or heat issues, but you can't have everything.
 

TrixNiiSama

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Does the "force docked mode" also increase the clock speed as though the console were docked? Because I don't wanna face performance issues for running 720p handheld.

I imagine I will face battery or heat issues, but you can't have everything.

You'll have to change the clocks yourself. If you're playing the game without any mod, in portable with docked mode enabled (and the official charger plugged), I recommand you to play with at least 768MHz GPU and 1600MHz RAM. Maybe try 1200MHz CPU, it could help with the dynamic res.

Heat should be reasonable.
 
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campbell000

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You'll have to change the clocks yourself. If you're playing the game without any mod, in portable with docked mode enabled (and the official charger plugged), I recommand you to play with at least 768MHz GPU and 1600MHz RAM. Maybe try 1200MHz CPU, it could help with the dynamic res.

Heat should be reasonable.

Do you see any reason to OC (CPU, GPU or BOTH) in Docked mode? Is there any point to, say, OC the CPU to 1200Hz and the GPU to something higher? Or would that only make sense if I have some mods on (which presumably impact load)?
 

GrayFoxBH

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Do you see any reason to OC (CPU, GPU or BOTH) in Docked mode? Is there any point to, say, OC the CPU to 1200Hz and the GPU to something higher? Or would that only make sense if I have some mods on (which presumably impact load)?
I always use cpu max speed. And I recommend OC even without any mods, specially gpu. Since the game uses dynamic resolution, OC means the drops in resolution will be less severe.
 

Helsionium

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I always use cpu max speed. And I recommend OC even without any mods, specially gpu. Since the game uses dynamic resolution, OC means the drops in resolution will be less severe.
Max CPU seems like overkill to me. I found that one or two levels above stock should be enough for pretty much anything. Max GPU on the other hand seems very useful for games with dynamic resolution.
 
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Chrisssj2

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Max CPU seems like overkill to me. I found that one or two levels above stock should be enough for pretty much anything. Max GPU on the other hand seems very useful for games with dynamic resolution.
There are people using 2ghz in dolphin. There is nothing wrong with using it, if you dont care about your battery in your switch.
 

Helsionium

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There are people using 2ghz in dolphin. There is nothing wrong with using it, if you dont care about your battery in your switch.
Nothing wrong with it, but it does drain the battery and heat up the Switch. At max CPU my Switch's fan is pretty noisy, almost constantly maxed out.
 

orangpelupa

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For those that says THE MOD DIDNT WORK

make sure you have layeredFS working. In my case, my layeredFS didnt work at all. I also totally forgot how to enable layeredFS. Googling around, there's fs_mitm that hasnt been updated for a long time.

so you need to find a way to make layeredfs works again before this mod will work. If you find a way, please do share.
 
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jscjml

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My config file based on my previous post:

Code:
tonemap=on
ssao=on
bloom=off
godray=on
AntiAliasing=on
ColReduction=on
dof=off
lensFlare=off
aoskip=off

lut=on
luttex1=lutba

cube=cube

toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0

godray_inival=0.95
godray_decay=0.99
godray_scale=1.235

blm_border_sub=1.0
blm_border_mul=0.105
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=0.9
blm_gauss2=0.8
blm_gauss3=0.8
blm_weight1=0.63
blm_weight2=0.1
blm_weight3=0.14
blm_weight4=0.53
blm_weight5=0.58
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.35
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0

lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.5
lens_weight=0.1
lens_decay=1.0
lens_str=1.5
lens_paMax=4.0
lens_UVDecay=0.290

AA_Sharpness=8.0
AA_Range=0.5
AA_Threshold=0.17
AA_ThresholdMin=0.05

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.5
red_AtMinY=0.5
red_AtRate=97.0


ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5


blur=off
blurStr=0.2
blurAlpha=40.0
blurSub=0.025
blurBlurRange=0.32

shadowStr=1.0
shadowHalf=on
shadowColor=0.0, 0.0, 0.0
simShwStr=1.6
simShwIn=0.7
simShwMin=0.15

sRGBMode=on
gamma=6

ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5

cam_near=0.1
cam_far=80000.0

avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5

cloud_h_min=1000.0
cloud_h_max=1100.0

cloud_color = 1.0, 1.0, 1.0

toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX = 13.40
toonRimDirAngleY = -11.90

rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.0

iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.5
iblBlendBetweenFrame = 30

skyToneDirLightIntensity = 0.2
skyToneAmbientIntensity = 0.32

tssao = on
tssaoRadius = 1.0
tssaoIntensityMul = 1.0
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.55
tssaoLuminanceCorrection = 0.3
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 0.8

ssr = on
ssrIntensity = 1.0
ssrShinessFade = 0.8
ssrGroundness = 0.73
ssrFadeSec = 5.0

shadowCloud = on
shadowCloudStr = 0.8
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0

shadowRaytraceDistance = 0.15
shadowRaytracePitch = 0.0

tmaa=off
tmaaSharpness_0 = 0.4
tmaaSharpness_1 = 0.6
tmaaSharpness_2 = 0.6
tmaaSharpness_3 = 0.72
tmaaSharpness_4 = 0.8
tmaaSharpness_5 = 0.9
tmaaSharpness_Hnd_0 = 0.4
tmaaSharpness_Hnd_1 = 0.6
tmaaSharpness_Hnd_2 = 0.6
tmaaSharpness_Hnd_3 = 0.72
tmaaSharpness_Hnd_4 = 0.8
tmaaSharpness_Hnd_5 = 0.9
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=off
tmaaSharpnessType=2
tmaaSharpnessAwareIntensity=0.2

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.5
wetDarkness = 0.48
wetShinessScale = 0.6
wetToInsideFrame = 10
wetToOutsideFrame = 20

TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5

blur2=off
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on

gpucount=64

leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85

furBlur=off
furBlurStr=0.3
furBlurPixelRange=20

lightShaft=on
lightShaftTonemapScale=1.0
lightShaftTonemapLuminance=6.5

reduceDirLightRim = 3.0

monochromeToonId = 128
monochromeFogScale = 0.5

And a few pictures taken outside.

View attachment 210669
View attachment 210670
View attachment 210671
View attachment 210672

I just wanted to post to say man this makes the game look alot better in handheld mode, atleast in the starting area so far... I just tried it without your config and immediately saw a difference. So thanks for posting man, I wonder how much different it will be when I start to play docked.

Running stock clocks across the board too.
 

Lyzard

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I've been testing in initial scene and the first town (important, my testing may vary in other places). These are my findings on handheld:

TEST 1:
Switch set to 1500/460/1600mhz
Game set to 720p base, no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: IT LOOKS SO FRICKING GOOD. Not very playable though, it drops regularly and it feels like game speed is lower.

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 2:
Switch set to 1300/460/1600mhz
Game set with 720p as base, but scaling down to 85% of 720p when needed (dynamic resolution).
No sharpening filter, but tmaa is enabled.

Results: Runs fine, but sometimes when rotating the camera there's 1 second of stutter since it adjusts resolution. If you are okay with it it's a good experience.

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.85
red_AtMinY=0.85
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 3:
Switch set to 1300/460/1600mhz
Game set at 85% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Looks way better than base settings, stable 30FPS. Might be the best way to play?

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.85
red_hdsclY=0.85

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 4:
Switch set to 1300/460/1600mhz
Game set at 75% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Works at 30FPS as expected, and it should have a good overhead compared to Test 3. CPU clocks could be lowered and it should work aright

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.75
red_hdsclY=0.75

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


Any of the tests looked miles better than the original settings. tmaa shouldn't affect too much performance, and it's more preference just like sharpening.

I got the setting info from here: https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/ so thank the author from that page.

TEST 3 is very good on handheld. But what if i use this setting and go docked mode on TV ? (not reversenx) So i will not get original 720p resolution right ? then if i want to play play in docked mode, do i need to delete config file everytime ?
 

TrixNiiSama

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TEST 3 is very good on handheld. But what if i use this setting and go docked mode on TV ? (not reversenx) So i will not get original 720p resolution right ? then if i want to play play in docked mode, do i need to delete config file everytime ?

No problem there, this config file make the game 720p in docked, but without dynamic resolution, so you are likely to encounter frame drops if not overclocking. Check the first page of this topic you'll find what's the meaning of some lines in the .ini .

By the way did anyone tested 720p without dynamic resolution and overclock ? Can we maintain stable fps or like XC2 we cannot ?
 

lbobo

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I just wanted to post to say man this makes the game look alot better in handheld mode, atleast in the starting area so far... I just tried it without your config and immediately saw a difference. So thanks for posting man, I wonder how much different it will be when I start to play docked.

Running stock clocks across the board too.

Great to hear!
I have been playing like this for more than 10 hours and very happy.
No problem on my side with docked mode either using a 1440p monitor. I found the game quite enjoyable despite the low resolution, I was expecting worse.
 

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