Hacking Majora's Mask: Moving save data from Wii VC to Gamecube Collector's Disc?

Kirby6417

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Hi all -- I'm trying to surprise my cousin by giving her our old save data when I gift her a gamecube + the collector's disc.

I couldn't find the answer to this anywhere on the internet. The closest I got was this thread from 2013:
& this reply from a few months ago:
Moving a save from Zelda Collector's Edition to a real cartridge isn't too bad for most the games, I just pulled it off myself for a friend who wanted to move his childhood GameCube saves onto his new cartridges.. All you have to do is pull out the save data in a hex editor and save it overtop of an existing cartridge save file. Assuming you have the US version of Zelda CE, just follow below-

For The Legend of Zelda (NES), the SRAM is stored from 0x2043-0x4042 in 01-PZLE-NES_ZELDA1_SAVE.gci
The same should be true for Zelda II, but I'm struggling to get a save from 01-PZLE-NES_ZELDA2_SAVE.gci to work.

For Ocarina of Time, SRAM is 0x6044-0xE043 in 01-PZLE-ZELDA1.gci

For Majora's Mask, EEPROM is 0x6044-0x26043 in 01-PZLE-ZELDA2.gci
& this info about the Wii VC save file structure:

I have attached all the files I might need:
*my Wii VC save (two files: 256kb file with no extension; and a 2kb file with .eep extension) (with a save in File 1 named SAUCE3, which also currently has an Owl Statue suspend save)
*a clean GameCube save file (.gci), 169kb (with save in File 1 named HAPPY)

I opened them all in HxD (hex editor) and I see recurring sections of data but I can't make sense of it.

I feel like I'm so close but I just keep getting corrupted save files!
 

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