Nintendo has reportedly gone after the Super Mario 64 PC port, making copyright claims over it

Mario-64-PC-1024x508.jpg

As many expected, Nintendo is likely going after the recently released fanmade Super Mario 64 PC port. After gaining notoriety and popularity throughout the internet, certain YouTube videos and Reddit posts featuring gameplay recordings of the port have been copyright claimed. It appears that Wildwood Law Group LLC, a group that has previously assisted Nintendo in these matters, is responsible for going after the uploads of the game. Not only that, but TorrentFreak is also reporting that they got ahold of a complaint that Nintendo filed with Google, in regards to a Google Drive download link of the game, with the statement, "The copyrighted work is Nintendo's Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg No. PA[REDACED]." Links containing a download to an .XCI Nintendo Switch port of the game also appear to have begun making the rounds as well. Seeing that the group behind the Super Mario 64 PC port uploaded the complete game online all at once, many users have probably already backed it up to a variety of sources.

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Silent_Gunner

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Sure, if you're going to switch context then anything can be interpreted as anything else but in regards to their IPs they've always maintained high standards as I said and they've done that from the jump which is why people know that a new Mario, Zelda etc.. will be a well polished title worth their time, money and attention and not another Sonic Cycle shafting or similar.

They're on top of their game in that respect which is one of the reasons why they have had such great brand recognition over decades and consistently get paid, even though netdweebs know much better about how wrong they are and how they should actually be running their business. L O L indeed.

Still doesn't change the fact that there's not much reason to play a game on my Switch when it's mostly ports of games on other platforms, or ports from the Wii U that make sense, but why not port all of the Wii library as well? You'd think they'd be able to re-adapt all of the games with motion controls to work better than they did on the Wii. Now there's some ports that have some sense to be made if such an endeavor can be undertaken with success!
 

M7L7NK7

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No one is. If they got Github to nuke the script that contains no copyrighted work, then I'd be surprised.

https://github.com/n64decomp
Can't wait for a native Perfect Dark port on PC! Since Rare refuses to port over Rare Replay.

Goldeneye too, I'd love a switch port seeing as emulating it is still pretty bad performance wise
 
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weatMod

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Also, i know ive said this time and time again- but Nintendo already makes critically acclaimed games while Sega's just... mediocre.
They need fan projects to help keep interest in their franchises, and they need those same fans to help them make new games. (cough cough Sonic Mania cough cough) Nintendo on the other hand has much better games, so they are much more protective of their IPs and doesn't nessacarily need fans. not that i approve of what the latter does, A mario 64 port wouldve given us a goldmine of amazing stuff!!!
yesh they have mich better games but they still have a major problem with production their franchises go like a decade before they make a new note worth title and the gaps between the good games of a franchise just keeps on expanding
 

Dr.Hacknik

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That's not how it works from my understanding though, the code on Github is not theirs at all, it's a different source code.

What basically happened is this:

Nintendo's Code:

12 + 12 = 24 (Super Mario 64)

Github Code:

10 x 2 + 2 + 2 = 24 (Super Mario 64)

The compiled end result is the same but the code isn't that's why Nintendo can't do anything about it, that's how I understand it anyway.
They decompiled the game, took the Engine source code and stripped anything that would be considered theirs. They basically took the classes, methods, etc and rewrote them and made it better. It's still the same engine, just better.
 

goldensun87

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I got my copy, but I can't play it yet because I am on Windows 7 and the program requires DirectX 12. Doesn't matter though, I back up all my PC games anyway.
 

zecoxao

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i have literally no idea why they are dmca'ing this and not the anon leaks links for the stuff on 4chan. Nintendo went full retard this time
 

SkyDX

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They decompiled the game, took the Engine source code and stripped anything that would be considered theirs. They basically took the classes, methods, etc and rewrote them and made it better. It's still the same engine, just better.

Of course in a way, I'm just saying that what's left should be different enough for Nintendo not being able to claim it.
 
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FAST6191

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Of course in a way, I'm just saying that hat#s left should be different enough for Nintendo not being able to claim it.
Barring an interoperability defence (there are allowances for reverse engineering for the purposes of interoperability) I don't see how that would be a thing from this project. Code is eligible for protection just as any other creative work is and this is Nintendo's code (or a derived product thereof that is functionally identical in terms of the end result). At very best you could put a diff from a known baseline so it is only your changes to the code that get shared and someone gets to provide both the ROM and the baseline source code.
 

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