Got an old "king" ACER G245, so i'm 60hz :/.i7-9700k
EDIT: Checked their Discord, might have something to do with high refresh rates. I'm running at 144hz, and they recommend lowering it to 120hz
A Super Mario PC port has been released!
This is based on the decompiled version of SM64. https://github.com/n64decomp/sm64
First released on discord server. I got my version from a Gofile link. I don´t know if this is legal to share.
Installation is very easy. Just open the mario.exe file. I played the game with my Xbox 360 controller.
I finished the first course, the game runs like a dream!
That's just it.. This is better.This is so cool! Tho running it on a PC wasn't a real issue, any 2000's PC should be able to handle SM64 running on P64 just fine. Oh well.
I don't know what goes here, or what Nintendo might do, but I don't know if I would go that way.Oh god no.
It's cool and all it's available but we PROBABLY shouldn't talk about it, news reporters are stupid and WILL scream at the top of their lungs about this for Nintendo to hear.
Rumored. I doubt it's true.Was not Nintendo rumored at remastering this game for the Switch not too long ago?
Me, imo i'm hoping that more SM64 source ports will come to follow.My god. I never thought I'd see the day this came to pass. I can only imagine the possibilities! The source was the first step and this (assuming it truly is natively running and isn't emulated) was the next. Who knows what will happen now?
SM64 for Switch would be sickMe, imo i'm hoping that more SM64 source ports will come to follow.
I'd love to see a GZDoom-equivelent source port for SM64 with all sorts of wild enhancements and features.
As the game came out in 1996, even if there were patents involved, they would have expired by now.Don't get me wrong though I am slightly apprehensive as Nintendo would appear to have trademark law, copyright law and maybe even patent law somewhere in the mix in some locations (ew software patents) all on their side should they decide to get a bit C&D happy.
There are some weird ways to chain some patents together (mainly so you don't technically end up competing with yourself, see some of the end of the nes dpad articles on that one there), but yeah enough time has probably passed by now for any software patent related fun.As the game came out in 1996, even if there were patents involved, they would have expired by now.
There are some weird ways to chain some patents together (mainly so you don't technically end up competing with yourself, see some of the end of the nes dpad articles on that one there), but yeah enough time has probably passed by now for any software patent related fun.
Yes, but it's fast.At the moment, can we play it at 60fps?
Me, imo i'm hoping that more SM64 source ports will come to follow.
I'd love to see a GZDoom-equivelent source port for SM64 with all sorts of wild enhancements and features.