Super Mario 64 PC port has been released!

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nolimits59

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i7-9700k

EDIT: Checked their Discord, might have something to do with high refresh rates. I'm running at 144hz, and they recommend lowering it to 120hz
Got an old "king" ACER G245, so i'm 60hz :/.

Will try to force a VSYNC with Nvidia panel.

EDIT: it work but 60fps is still twice as needed x), anyway to force like the FPS with Nvidia ?
EDIT2: found it, working FLAWLESSLY now!

ffcWoUw.png
 
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Stealphie

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A Super Mario PC port has been released!

This is based on the decompiled version of SM64. https://github.com/n64decomp/sm64

First released on discord server. I got my version from a Gofile link. I don´t know if this is legal to share.
Installation is very easy. Just open the mario.exe file. I played the game with my Xbox 360 controller.
I finished the first course, the game runs like a dream!:)


This is so cool! Tho running it on a PC wasn't a real issue, any 2000's PC should be able to handle SM64 running on P64 just fine. Oh well.
 

FAST6191

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Oh god no.
It's cool and all it's available but we PROBABLY shouldn't talk about it, news reporters are stupid and WILL scream at the top of their lungs about this for Nintendo to hear.
I don't know what goes here, or what Nintendo might do, but I don't know if I would go that way.

It is not your classic fan game that gets announced as near complete, and then the high speed C&D fairy arrives before the horse has bolted that we have seen the last few times. Indeed the decompilation project that kicked it off has been sitting out in the open for how many months now ( https://github.com/n64decomp/sm64 ), and functional equivalents for pokemon for longer still ( https://glitchcity.info/wiki/List_of_Pokémon_disassembly_projects / https://github.com/pret/pokered ).
Don't get me wrong though I am slightly apprehensive as Nintendo would appear to have trademark law, copyright law and maybe even patent law somewhere in the mix in some locations (ew software patents) all on their side should they decide to get a bit C&D happy. To that end I do however hope the source code for this port is out there/made available such that it can escape into the seedy underbelly of the internet, or that what upon seeing the original leak of the decompilation I thought was going to be a nightmare port to PC actually is not that bad such that it can be redone in short enough order.
 
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ChaosEternal

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My god. I never thought I'd see the day this came to pass. I can only imagine the possibilities! The source was the first step and this (assuming it truly is natively running and isn't emulated) was the next. Who knows what will happen now?
 
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ShootingStar

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My god. I never thought I'd see the day this came to pass. I can only imagine the possibilities! The source was the first step and this (assuming it truly is natively running and isn't emulated) was the next. Who knows what will happen now?
Me, imo i'm hoping that more SM64 source ports will come to follow.
I'd love to see a GZDoom-equivelent source port for SM64 with all sorts of wild enhancements and features.
 
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Kwyjor

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Don't get me wrong though I am slightly apprehensive as Nintendo would appear to have trademark law, copyright law and maybe even patent law somewhere in the mix in some locations (ew software patents) all on their side should they decide to get a bit C&D happy.
As the game came out in 1996, even if there were patents involved, they would have expired by now.
 

FAST6191

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As the game came out in 1996, even if there were patents involved, they would have expired by now.
There are some weird ways to chain some patents together (mainly so you don't technically end up competing with yourself, see some of the end of the nes dpad articles on that one there), but yeah enough time has probably passed by now for any software patent related fun.
 

nolimits59

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There are some weird ways to chain some patents together (mainly so you don't technically end up competing with yourself, see some of the end of the nes dpad articles on that one there), but yeah enough time has probably passed by now for any software patent related fun.

They can't play with the fact they released the game on Wii on the VC for exemple ?
 

Kioku

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yadspi

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A lot of people are confused it seems, this is not emulated, it's running native on PC. Right now it works perfectly in widescreen (you can cap the frame-rate with RivaTuner or you GPU control panel) and up to 4k. Xinput controller works out of the box too, waiting for a high-res UI, save states and options menu for FPS, Resolutions and controls and it's just a perfect N64 remaster.
 

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