Hacking USB Loader GX

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PhilTheStampede

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d2x v10 r53 is known to have lot of issues with emuNAND. (it's explained in few hacking guides, depending the one you followed...A lot of guide don't explain, especially youtube, and just force users into random setup without explanation or informations)
At least, it has issue with emuNAND on Ustealth drives ! That's not really an issue, it's just the way it works. Hidden drives have bad "table signature" on purpose, and therefore when EmuNAND init check the HDD it doesn't work.
If I remember well, it also has issue with some games using emuNAND.
it has hardware issue (some HDD doesn't work at all)
it has software issue (just dance doesn't work)
it has antipiracy check issue (Kirby game triggers its check while it doesn't on r52)

Maybe you should try to replace d2x v10 r53 with either v8 final (base56, as you already have base57 in slot250), or v10 (normal, r52, not alt r53) with same base too.

But to make it faster, you could try to change your loader settings to "Game's IOS : 250" instead of 249 and try again.

Plus, using an IOS based on IOS57 (your slot250) will help in few games compatibility (call of duty, just dance 2020 to name the one I remember)
and keeping one based on IOS56 (your slot249) for games such as Guitar hero, rockband, spyro.
you have to "set the slot" properly based on the game you plan to play.
you can do it globally or individually.

It's good to know that part of the apparent latest, or most commonly available cIOS has issues, but how does that relate to my problem specifically?

I know you're just trying to troubleshoot one thing at a time so I switched to IOS 250 for Umbrella Chronicles. I have moved the save to the "extract to emuNAND" location of sd:/nands/01 at the root of that folder. It is not on the Wii system NAND anymore. Upon changing the IOS to 250, the game still tries to create a save on the Wii NAND and does not read the save at sd:/nands/01.

Also, I already changes all the WiiWare games to run on 250 a while ago because I read about something similar. Is there a list of what games actually run better on 249?

The loader is what designates where the saves go, doesn't it? When I set it to emuNAND?

The question of why it still saves to the Wii instead of emuNAND still remains. And why it doesn't read from sd:/nands/01 still remains.
 
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Cyan

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that patch was for 1269, latest revision is 1272.
if the fix for your problem was in 1269 patch you linked, I think it's still then also in newer revision.


Like I said, patches are for developers !
NOT for users.
NOT to put on Wii or SD card
they are only provided as legalpurpose due to source code licenses (and for interesting users). They represent "the changes INCLUDED in the provided binary". YOU DON'T NEED THE PATCH !!!! I thought it was big enough on my previous post.

You only need boot.dol !
BUT DO NOT USE THAT EITHER !
THE BUG IS ALREADY FIXED IN NEWER VERSION, DO NOT DOWNGRADE !
if you use a newer version, but has what appears to be the same problem : IT'S NOT THE SAME PROBLEM ! because that problem is already fixed. you have another problem ! don't follow random help on old messages.


there are newer version !
don't use old outdated version just because you found an outdated comment. use latest newer revision instead. (or actually use r1271, because it seems 1272 has a some memory bug issues). or use Blackbox modded version instead!


I have moved the save to the "extract to emuNAND" location of sd:/nands/01 at the root of that folder.
What?
what did you "move" at the root?
please, show me the full path.

everyone else just "set the option" and it works.
I don't know what you are doing wrong, you make it feel overcomplicated.
 
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Alexander1970

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It's good to know that part of the apparent latest, or most commonly available cIOS has issues, but how does that relate to my problem specifically?

I know you're just trying to troubleshoot one thing at a time so I switched to IOS 250 for Umbrella Chronicles. I have moved the save to the "extract to emuNAND" location of sd:/nands/01 at the root of that folder. It is not on the Wii system NAND anymore. Upon changing the IOS to 250, the game still tries to create a save on the Wii NAND and does not read the save at sd:/nands/01.

The loader is what designates where the saves go, doesn't it? When I set it to emuNAND?

The question of why it still saves to the Wii instead of emuNAND still remains. And why it doesn't read from sd:/nands/01 still remains.

Hello.:)

I am very sorry to "interfere".
I would only say,my NAND has the Path SD:\nand\

nand.jpg

Thank you.:)
 
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Cyan

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it doesn't change the problem, it can be anything else.
my emuNAND is : sd:/nand32/
(for 3.2E)

I don't know what he really is doing.
by "putting save on root" I fear it's what I think he is doing.


But at least, he said he tried with slot250 (d2x r52) and it still didn't save to SD.
whether it used the existing (misplaced I guess) or creating a new one.
 
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PhilTheStampede

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But to make it faster, you could try to change your loader settings to "Game's IOS : 250" instead of 249 and try again.

You were right. It definitely affected the saves too. I'm sorry, but yesterday when I added neek, I had forgotten how I had moved my saves to USB:/nands as a test. That's why Umbrella Chronicles couldn't read it while using 250. So, YOU WERE RIGHT!! THANK YOU!! It is working properly now and it was because of r53-alt, apparently.

I've changed it to global 250. I'm going to use neek for any problem WiiWare games like Rebirth. The only 2 games that don't work there are English patched MSX VC Metal Gear 1&2 so I've installed those on the Wii NAND Home and they work fine.

So my final questions would be should I change 249's IOS? It ran games fine, but if 250 doesn't run a game, I can just switch to it. It just will save on the Wii NAND. So I guess:

1: Should I change the IOS?

2: What games are known to have issues on 249 or should I just find that out as I go like I'll have to for neek required games?

Hello.:)

I am very sorry to "interfere".
I would only say,my NAND has the Path SD:\nand\

IDK why the 01 folder is there. It just did it automatically when I backed up emuNAND. I don't remember if I had a preexisting nands folder or not. But since it doesn't really make a difference, I'm just gonna leave it. I may end up adding other regional nands in the future anyway. :P
 
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TommyLee

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Hi Guys, since yesterday i tried to read this topic about USB loader can't detect HDD on wii.. i got this issue and follow some instruction from here, still can't detect my new HDD..

Last Week i bought a new HDD transcend storejet 1TB, format NTFS and format again through Wii BackUp Manager to WBFS (with no partition on my HDD 1TB). 100gb games got transfer to HDD and it works fine. suddenly the HDD Transcend corrupt, can't read a file even format it, so i complaint to the dealer and got replace a new one.

for this new HDD that i got, i tried to format either NTFS or FAT32 then format it again with Wii BackUp to WBFS.. and when i try to plug the HDD to Wii with USBloader, it didn't detect any games. but if i use WiiFlow , it works and detect all games that already got transfer to it. i already plug the HDD with the correct port as i used before.

anyone know :
1. How to fix this problem?
2. if i want to make a partition for my 1tb hdd, is it possible?

HDD : Transcend Storejet 1tb
USBLoader : Ver. 3.0 r1256-1257
Loader IOS: 249
Game IOS : 249
cIOS :249
 
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Cyan

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1: Should I change the IOS?

2: What games are known to have issues on 249 or should I just find that out as I go like I'll have to for neek required games?
2. NO GAME have issue with "249".
a slot number is just that : a number.
Games don't have issue with numbers.

Games have issues with d2x v10 r53 !

If you install r53 in slot250, then games STILL have issue with r53, not with 250.

Please, stop referring to IOS using their slot number.


1. I already told you. change it ! and I already told you what to install, and why !

some games NEED a cIOs with "base56", other games NEED a cIOS with "base57". Most games work with both.
If you want to play a game with base56, then you need to set the loader's Game'sIOS setting to the slot WHERE YOU HAVE THAT BASE installed. it could be 249, it could be 250 BUT IT COULD BE 245 (why not????)
It's the slot WHERE YOU CHOOSE to install the base. you have to LEARN and REMEMBER what you install, and where, to know which slot number to set for each games !!!

You currently have this :
249 : base56 BUT r53 (baaaaad)
250 : base57 r52 (good)

You are therefore missing a "good base 56" for games that will require it.
just REPLACE the bad IOS slot (249) with a good IOS from the same base :
249 : base 56 r52 (good) !!!

See? you will then have this :
249 : base 56
250 : base 57

and you can now set the correct slot to each game needing it.


2. I go back to 2.
NO, you don't need to "guess" and try and error to know whether you need neek, or base56 or base57.
We have compatibility list for a reason !

Channel : https://wiki.gbatemp.net/wiki/Wii_cIOS_EmuNAND_Compatibility_List
Disc : https://wiki.gbatemp.net/wiki/Wii_cIOS_base_Compatibility_List#IOS_Slots


IDK why the 01 folder is there.
Because you can have 02, 03, etc.
You can have multiple emuNAND inside the "nands" folder.
for example :
sd:/nands/EU/
sd:/nands/US/
sd:/nands/JP/

each region has its own unique working games not working on other region, especially japanese games!

PLUS, because neek2o seems to have a bug and doesn't work if there's only one folder, it expects to find multiple emuNAND inside the main folder.
sd:/NANDS/ MULTLIPE FOLDER HERE

if it's only 'sd:/nand/" then neek2o often has problem !

Maybe "01" is confusing peole, but I wanted to keep it short. I should have named it "nands/nand1/" maybe?


format NTFS and format again through Wii BackUp Manager to WBFS (with no partition on my HDD 1TB).
Hmm,
NTFS should have worked (unless you are from 2009! wbfs was required).
Are you sure there were no partition ?
on windows it's unlikely that there are no partition on WBFS drives.
Linux can format the drive without partition, but Windows usually has ONE partition formatted WBFS.
But, in both case, the loader is compatible (with or without a partition table when formatted to WBFS)

Well, I see this is an old info, sorry I answered before reading the full post first.

i try to plug the HDD to Wii with USBloader, it didn't detect any games. but if i use WiiFlow
You probably has old USBLoaderGX!
new HDD requires using IOS 58 as init IOS. you can change that setting manually.

Either update the loader and reset usbgx settings, or just change the Loader's IOS.
Settings > Loader's settings > Loader's IOS : 58
 
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Cyan

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As I got few report about freeze issue and duplicate game listing problem with r1272, and a lot of users still has issue with HDD init even when using IOS58, I decided to put 1271 back as default download on sourceforge.
This is until I merge blackbox version.

I prefer to set that version as default for new users to prevent partition corruption. They could shutdown the console while the GUI freezes when dumping a disc to hdd, but the dumping process is not frozen and still active. It can corrupt the partition table.

So, I post this for other helping users here, so you know you'll get some related questions and new thread about this:

it will affect people :
- HDD Init back to 249, lot of people will ask why it works on wiiflow, but hdd not recognized in USBGX. We will have to tell them to switch Loader's IOS settings.
- Added 480p fix option for wii games : That's the only new feature added to 1272. It's "back to how it was for almost 20 years" so it's not that much a problem, I'm not even sure users noticed that change (I don't, on my 4k it's still blurry as hell)
 
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Alexander1970

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- Added 480p fix option for wii games : That's the only new feature added to 1272. It's "back to how it was for almost 20 years" so it's not that much a problem, I'm not even sure users noticed that change (I don't, on my 4k it's still blurry as hell)

Yes,unfortunately it makes not really a Difference.:(
Maybe a really "compatible" Cable or HDMi Adapter is needed.....
 

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Hello everyone. Sorry to bother you but I have met a small "issue" with some games that take the rumble feature of the Wii remote for a "shake" command (House of the Dead Overkill, in which the game constantly reloads, and Ikenie No Yoru, in which you tend to turn back every now and then because the Wiimote is too sensible).

I was able to resolve it by putting the "rumble" feature off, but is there any chance that you can modify this setting per game, so I just turn the feature off for the two aforementioned games?

Oh, and BTW, it would be neat if you could do the same with gamecube controller for games which refuse to work with Wiimote if a controller is connected (so far I've identified DBZ Budokai 3 and Sonic Colours).

If any of you know of a solution, that would be nice to share :)

Thank you and have a nice day.
 
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btw usbloadergx's forwarder is broken. It softlocks if i either choose it or go past it softlocks the wii
 

blackb0x

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btw usbloadergx's forwarder is broken. It softlocks if i either choose it or go past it softlocks the wii
You're using the official version of USB Loader GX r1272, right? If you are then this happens when you're using an outdated forwarder.

You've got two options.

1. Use my enhanced version of USB Loader GX
2. Update your forwarder

As I got few report about freeze issue and duplicate game listing problem with r1272
In the 6+ months that I've been using my version I haven't experienced either of these issues. Nobody has mentioned either of them to me either.

and a lot of users still has issue with HDD init even when using IOS58
I noticed that most people who can't boot with r1272 are using outdated forwarders, so my enhanced version will first load 249 and then change to 58. It fixes the issue :)
 
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PhilTheStampede

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2. I go back to 2.
NO, you don't need to "guess" and try and error to know whether you need neek, or base56 or base57.
We have compatibility list for a reason !

Channel : https://wiki.gbatemp.net/wiki/Wii_cIOS_EmuNAND_Compatibility_List
Disc : https://wiki.gbatemp.net/wiki/Wii_cIOS_base_Compatibility_List#IOS_Slots

Those are some pretty short lists. Are they just for games that have issues? Meaning most other games don't require 56 or 57 and can run on either? And with Animal Crossing, is that referring to an in-game keyboard not loading or an actual physical keyboard not being recognized?

Does this look better?

SysCheck HDE v2.4.0 HacksDen Edition by JoostinOnline, Double_A, R2-D2199, and Nano
...runs on IOS58 (rev 6176).

Region: NTSC-U

System Menu 4.3U (v513)

Priiloader installed

Drive date: 07.14.2008

Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x21

Console ID: 81842942

Console Type: Wii

Shop Channel Country: United States (49)

Boot2 v4

Found 113 titles.

Found 49 IOS on this console. 15 of them are stubs.

IOS3 (rev 65280): Stub

IOS4 (rev 65280): Stub

IOS9 (rev 1034): No Patches

IOS10 (rev 768): Stub

IOS11 (rev 256): Stub

IOS12 (rev 526): No Patches

IOS13 (rev 1032): No Patches

IOS14 (rev 1032): No Patches

IOS15 (rev 1032): No Patches

IOS16 (rev 512): Stub

IOS17 (rev 1032): No Patches

IOS20 (rev 256): Stub

IOS21 (rev 1039): No Patches

IOS22 (rev 1294): No Patches

IOS28 (rev 1807): No Patches

IOS30 (rev 2816): Stub

IOS31 (rev 3608): No Patches

IOS33 (rev 3608): No Patches

IOS34 (rev 3608): No Patches

IOS35 (rev 3608): No Patches

IOS36 (rev 3608): No Patches

IOS37 (rev 5663): No Patches

IOS38 (rev 4124): No Patches

IOS40 (rev 3072): Stub

IOS41 (rev 3607): No Patches

IOS43 (rev 3607): No Patches

IOS45 (rev 3607): No Patches

IOS46 (rev 3607): No Patches

IOS48 (rev 4124): No Patches

IOS50 (rev 5120): Stub

IOS51 (rev 4864): Stub

IOS52 (rev 5888): Stub

IOS53 (rev 5663): No Patches

IOS55 (rev 5663): No Patches

IOS56 (rev 5662): No Patches

IOS57 (rev 5919): No Patches

IOS58 (rev 6176): USB 2

IOS60 (rev 6400): Stub

IOS61 (rev 5662): No Patches

IOS62 (rev 6430): No Patches

IOS70 (rev 6912): Stub

IOS80 (rev 6944): No Patches

IOS222 (rev 65280): Stub

IOS223 (rev 65280): Stub

IOS248[38] (rev 65535, Info: d2x-v10beta52): Trucha Bug, ES Identify, NAND Access

IOS249[56] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2

IOS250[57] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2

IOS251[58] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2

IOS254 (rev 65281): BootMii

BC v6

MIOS v10

Report generated on 04/21/2020.
 
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Cyan

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sorry to be a "pretty short" list.
these are user reports and require spending time updating it.
if nobody is willing to do it, then it won't magically be creating a full list.

For emuNAND compatibility with channels :
It was first intended for problematic games, but :
* lot of problematic games are missing (neo geo, etc.)
* some users started adding non problematic games


For base IOS for Wii disc games:
I created that list thanks to users willing to test and report (if you look at the date, I created that list last month only ! because nobody care doing it before).
As long as nobody care, nothing advance or progress.

That list, like properly written, only list problematic games. there is no use listing working games, nobody will even think about asking how to fix a working games....


For animal crossing, it's an actual usb keyboard (at least, I think it is, the user who reported that to me didn't tell).


IOS248[38] (rev 65535, Info: d2x-v10beta52): Trucha Bug, ES Identify, NAND Access
IOS249[56] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2
IOS250[57] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2
IOS251[58] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2
very good :)
now you can try different bases using the same d2x version as reference.
Most common compatibility are achieved with base 56 and 57 (so try either slot 249 and 250).
if you find a game NOT working with one of these slot, it would be nice to try other base, and report them (wiki, or to me and I'll update the wiki for you).

participating in that list will help it not being "pretty short" ;)
it would be great to help if you can test, especially for missing channels (vc, wiiware), and confirm all the just dances and sing it games if you have any, and whether accessories are working with which bases, etc.
if you don't have them, don't worry, but we can only wait until someone else is willing to test and report to improve the list.



so my enhanced version will first load 249 and then change to 58. It fixes the issue
Ah, it's the last option I thought that will fix the issue for real.
Nice to see you did it already.

Currently, I wanted to do the boot sequence fast, using a single IOS chosen by the user (either cIOS, or IOS58) using Loader's IOS option.
but all users have issues, both with old and new hdd, both with cIOS and 58...
so I thought I'd just go the long way and force both slots one after the other if cIOS didn't work.
Though, if cIOS doesn't work, the user will always have to wait until it skip it and go to 58.

I don't remember seeing that change in your version last summer (maybe it's new?).
maybe it's best if it checks both only the first time, and keep 58 by default for next boot if cIOS didn't work (but it would break old forwarders again, Wiigsc, etc.)
Long boot sequence is probably the best choice for compatibility and less tech savy users.


When you make a new revision, you update that post?
I'll add that link on the first post too :)
done!
 
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PhilTheStampede

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sorry to be a "pretty short" list.
these are user reports and require spending time updating it.
if nobody is willing to do it, then it won't magically be creating a full list.

The only reason I said that is because you said I wouldn't have to check and see which games work and don't because you have a list, but you don't really have a list yet. Which is fine, by the way. A little surprising it's taken this long to get one going, but I'll help if I come across any that don't work that aren't on either list.

I mentioned earlier that my English translated Metal Gear and Metal Gear 2 games do not work on 249 or 250 or neek (though, I did not try with a Japanese emuNAND). They only work on the stock NAND Wii. No idea why. Maybe it is because I set Priiloader to region free. Finding these wasn't easy for me either. They were hidden in some unused forum from the dark ages. Especially the first one.
 
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Cyan

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but you don't really have a list yet.
yes I do have a list.
I gave both to you. Sorry they are not to your liking...
it should please you and be great news that the "base IOS" page is that short ! it means ALL other games are working fine and only 10 have issues!

maybe MGS need region free, like you said.
Neek has a region free option too. Press 2 on wiimote to open hidden menu, find the region free option with +/- to change page, Dpad to change option.
 
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PhilTheStampede

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Neek has a region free option too.

I know. I have that set. But I also read that some games might require a region specific NAND, so that is just my theory as what the reason could be for it not working, since I don't have a Japanese NAND installed. I don't know what difference there would be between the Priiloader's region free option and how the neek one works, so again, just a theory.

yes I do have a list.
I gave both to you. Sorry they are not to your liking...
it should please you and be great news that the "base IOS" page is that short ! it means ALL other games are working fine and only 10 have issues!

When I asked if that meant that all the other games worked, you said the list wasn't complete and that nobody was willing to contribute. So I guess I just don't know what you were trying to say. Those are lists of games that have issues, but there isn't a big list of games that DON'T have issues. So I still wouldn't know what would and would not work with each IOS or neek since I'm just starting out playing games. I can tell you that Resident Evil: The Umbrella Chronicles, Pole's Big Adventure (the first level), Calling (the beginning), and the English Translated versions of Fatal Frame IV and Zengeki no Reginleiv (Starting up at least) work on 57r52, I'm pretty sure. And that Gamecube games Resident Evil 2, 3, Triforce Arcade games Mario Kart GP, 2, F-Zero AX, all work on Nintendont via USB Loader GX.

I'm not trying to say your list is bad or whatever; just that it's short.
 
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Cyan

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Yes, some japanese games require a japanese NAND.
but you said it worked on your real (USA) NAND with region free, so I don't think it's a problem if you don't use a JPN neek NAND with that game.

The difference is that the japanese NAND has japanese fonts ?
some games might look for specific files, that's the only reason I can see it would work only on japanese NAND : missing regional settings or data.
 

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Yes, some japanese games require a japanese NAND.
but you said it worked on your real (USA) NAND with region free, so I don't think it's a problem if you don't use a JPN neek NAND with that game.

The difference is that the japanese NAND has japanese fonts ?
some games might look for specific files, that's the only reason I can see it would work only on japanese NAND : missing regional settings or data.

Maybe Priiloader's region free hack includes some things that neek's doesn't? idk. All I know is that they work only on the stock NAND for me.

(Also, sorry for updating comment while you were typing lol. Afterthoughts keep happening.)
 

Cyan

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Also, sorry for updating comment while you were typing lol.
Ah, don't worry, I do that a lot too !!
but I didn't see your edit, thanks for pointing out :)

Actually there are two lists:
the cIOS compatibility for wad/VC/Wiiware : that one is heavily user driver, and quite abandoned, if not wrong.
This list might need some refresh, but would require lot of work to do it. and not a lot of users are willing to help, the wii is quite old.

The base IOS for wii disc game : that one is new, but lists only problematic games, and should be almost complete already. it's only missing confirmation for 2 games (just dance, sing it) whether they are problematic or not. I think these two games require base57.
This one means almost all games are working fine, and the shorter the better.




As for your report :
that's kind, but it's the contrary : we would need games that are NOT compatible.
knowing your games work with 57r52 is useless if it ALSO work on 56r52. it would mean they are not problematic games because they work on either 56 OR 57.

the list intend to help users with only problematic games, not non problematic ones.
only report games NOT working with either 56 OR 57 OR both.


Also, nintendont compatibility is another wiki page, and not related to cIOS or USBLoaderGX.
 
Last edited by Cyan,

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