@fledge68
nice job update with single cover for 2 discs i wish the Wii and GameCube can display or more in 1 screen like on 5.0 also the Super Nintendo doesn't rotate as original box. I'm staying with 5.0 until you have next update release. Thanks
now i figure how to add plugin in 1 screen cross that one. still want to have SNES9XGX to be able to rotate like normal wide box not tall box
@fledge68
nice job update with single cover for 2 discs i wish the Wii and GameCube can display or more in 1 screen like on 5.0 also the Super Nintendo doesn't rotate as original box. I'm staying with 5.0 until you have next update release. Thanks
now i figure how to add plugin in 1 screen cross that one. still want to have SNES9XGX to be able to rotate like normal wide box not tall box
In the 5.4.0 zip look in wiiflow/themes_lite/coverflows for default.ini. it will make your snes rotate. You also need platform.ini in plugins_data folder. I included all those in the zip for a reason.
In the 5.4.0 zip look in wiiflow/themes_lite/coverflows for default.ini. it will make your snes rotate. You also need platform.ini in plugins_data folder. I included all those in the zip for a reason.
you have something wrong.
are you sure you have a wiiflow forwarder channel installed? not a wiiflow_lite forwarder channel?
wiiflow goes in apps/wiiflow
you have something wrong.
are you sure you have a wiiflow forwarder channel installed? not a wiiflow_lite forwarder channel?
wiiflow goes in apps/wiiflow
we need more info:
what type of games?
are they on SD or USB stick/flash drive or USB HDD?
on wiiu do you use a Y cable for your USB HDD?
what is your SD or USB device formatted?
what folder is your games in?
What cIOS do you have installed?
Hi, how about everyone ...
I don't know if this is the right post to ask for this help but I need your advice please
I try to run the cps3 core using wiiflow lite 5.4 but do not read the retroarch.cfg file of my usb, just create your folders and your configuration file on the sd card.
My question is if by chance will there be an alternative for this core to read only the files that I have configured in the usb? Since I do not want to create conflicts when detecting the cache folder when I run a game.
P.D with the other cores I have not had any problems, they run very well with this version of wiiflow...
Yesterday, I finally decided to complete ScummVM setup which I started some time ago. I had around a dozen games working through WFL plugin mod-18 & they are still working. Problem is, I decided to get the artwork set up & I'm baffled. I'm using latest 5.4.0 with Source Flow & have tried everything I can think of including changing file path and arguments. All games are recognized and work through WFL, but Artwork is no show using @mastershoes covers with no extra file extension attached to .png files. It is probably something silly I've overlooked, but I've setup 3 dozen source/buttons and this one is kicking my rear end. Also, when changing spine/border color, it is not detected either. What's Really going on here?
Yes. It was default, but have changed location a few times hoping that would solve the issue. filetypes=..... is the thing I'm leaning towards in the .ini since by default it is blank/nothing entered. But even after changing spine/border color, there is no change there either. Confusing to say the least, maybe there has to be a file extension associated with filetypes I am not aware of.
Yes. It was default, but have changed location a few times hoping that would solve the issue. filetypes=..... is the thing I'm leaning towards in the .ini since by default it is blank/nothing entered. But even after changing spine/border color, there is no change there either. Confusing to say the least, maybe there has to be a file extension associated with filetypes I am not aware of.
scummvm game's are all listed in scummvm.ini. wiiflow parses this files to get the Title, Path, and Name for each game. if you do not have a scummvm.ini you need to run scummvm like a regular app to create it. but I believe wiimpathy's plugin download already comes with one with all the games listed in it even if you don't have them all. and it's set for the games to be on USB. you would have to change all paths to SD:/ if you want to use SD (not recommended).
[agi-fanmade]
platform=pc
gameid=agi
description=Get Outta Space Quest (DOS/English)
language=en
path=usb:/ScummVMroms/Get Outta Space Quest
guioptions=sndNoSpeech lang_English
[agi-fanmade-1]
platform=pc
gameid=agi
description=Lefty Goes on Vacation (Not in The Right Place) (DOS/English)
language=en
path=usb:/ScummVMroms/Lefty Goes on Vacation (Not in The Right Place)
guioptions=sndNoSpeech lang_English
[sq0]
platform=pc
gameid=agi
Skip [scummvm] and [plugin_files] sections.
The first game is listed as [agi-fanmade] this is the name used as the filename of that game's cover png.
so the cover should be agi-fanmade.png and put in :/wiiflow/boxcovers/{coverfolder}
{coverfolder} comes from your scummvm_plugin.ini.
Also note that description is used as the game title display for coverflow
and
agi-fanmade is sent to the plugin as the {path} argument. where scummvm uses it to look in scummvm.ini to find the game's info.
I'm not sure why the case color isn't working for you.
Edit: It could also be the crazy cache covers issue that tetsuo and mrsw pointed out in a different thread. apparently cache covers works sometimes. i sent a new test dol to tetsuo and he says he has no issue with it so I will be releasing a beta soon.
Ok. So I've deleted previous ScummVM install. All folders, .ini files, replaced plugin_data with new. I've used Wiimpathy files untouched to no avail. The problem still persists. I can install games from HBC ScummVM then they show up on WFL and play fine. Game Information and Snapshot are present but Covers are not. The case/spine color problem is still there as well. I use HDD exclusively for everything Wii related, so SD/ HDD conflict is not a problem. I also reverted back to 5.3 beta 14 & tried using default theme as well. I'm at a loss. Is my platform.ini causing this issue? I have pretty much ruled out all possible causes I can think of. I can upload my platform.ini if need be, or will try any suggestions. Thanks
Ok. So I've deleted previous ScummVM install. All folders, .ini files, replaced plugin_data with new. I've used Wiimpathy files untouched to no avail. The problem still persists. I can install games from HBC ScummVM then they show up on WFL and play fine. Game Information and Snapshot are present but Covers are not. The case/spine color problem is still there as well. I use HDD exclusively for everything Wii related, so SD/ HDD conflict is not a problem. I also reverted back to 5.3 beta 14 & tried using default theme as well. I'm at a loss. Is my platform.ini causing this issue? I have pretty much ruled out all possible causes I can think of. I can upload my platform.ini if need be, or will try any suggestions. Thanks
Ok. So I used the 5.4.1 test and no luck. After editing and shuffling things around, trying version 2.1.0 then reinstalling WFL, i've decided to give up. One last test. I copied over a Sega CD cache file to the ScummVM cache folder & renamed it sky.wfc. The artwork shows up for "Beneath A Steel Sky" on ScummVM plugin. So either......
1. This is a bug
2. I have some sort of file corruption
3. My scummvm_plugin.ini is not correct
The art.png files are from @mastershoes collection & I just dropped them into boxcovers folder untouched.
Thanks for the help @fledge68 . I'll upload my .ini file for you to have a look if you would like. Thanks again
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very...
Anbernic is back with yet another retro handheld device. The upcoming RG28XX is another console sporting the quad-core H700 chip of the company's recent RG35XX 2024...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
In 2017, the United States Federal Communications Commission (FCC) repealed net neutrality. At the time, it was a major controversy between internet service providers...