Yeah, I mean as long as I can play newer games with my then olderswitch console then I'll be good,but if after 2 years of buying my console I'll have to buy a new one then it's a rip-offCompared to Sony and Xbox after 3yrs they had a bump ,but looking at what Xbox is thinking they seem to be going with multiple system versions to cater to all types of gamers ,but for Nintendo being a hybrid now you're never going to get more than 1080p in handheld because it's just a waste with what the eye can only see , so they will probably go the apple route of better screen, efficiency and storage until Streaming is the Norm which should be in the next 10yrs but knowing Nintendo they will still try and cater to low tech world
i still think a dock that act as a console with the upscaled feature , its own gpu , its own cpu (i dont see why stay with nvidia with amd doing low power comsumption chip) add the Hdmi module for switch lite , so you still get the downgraded version on switch on the go but trigger the console if you dock it , with the additional stuff on the console.While a fully clocked tegra box is technically feasible I'm doubting it has a place in the market now. I can't see Nintendo selling a boxed 4K switch that doesn't somehow cost more than the hybrid one, and then its going to compare very poorly with xbonex/PS4pro let alone next gen consoles. They need to situate any box-based solution to 4K as an upgrade rather than a replacement.
So now what about an upgraded dock that pushes 4K somehow? That would put it firmly in the "upgrade" category, and they can set the price to make a good profit while still being far more affordable for existing Switch owners than a true 4K console. There's also the fact that the official dock as a standalone seems to have disappeared, as if they are creating a demand for some product they want to sell later. However I think some more technically minded people have ruled out using the current Switch's USB-C port as an eGPU interface at this point, as it just doesn't have the data throughput speeds to do this outside of the chip for raw video output.
That said, I don't put it past Nintendo to come up with a very cheap solution that is basically one step above an m-classic, i.e. a video upscaler. It just takes the typical video output from the Switch and does its own upscaling to 4K, maybe even 4K HDR via tone mapping. Nintendo could get one step ahead here by changing the Switch's base output resolution to match downressed games, like for example, have Doom pass a 720p image to the 4K dock instead of the current 720p upscaled to 1080p. That would of course set up a better upscale, and a better one than you can get using your current Switch in a 4K TV. Assuming they get devs to write patches, they could even set it up so that 2D/HUD elements are drawn by the dock on top of the 3D rendered by the Switch. So with our doom example, the switch would just pass a 720p screen of the pure game world, and then the dock would upscale that image to 4K and then add sharp 4K text, menus, and HUD on top of it, and the data to support that could be well within the limits of USB-C.
I don't know how feasible it is to go after dynamic resolution, like whether a sufficiently smart dock could keep up with the Switch rapidly changing output resolution to maximize the upscaling ability, but they could at least pick something more stable like say 720p, or better yet at least pass data to the dock telling it the rendered resolution prior to upscaling to 720p/1080p that will inform the dock's upscaler algorithm. These kinds of things would give this dock a major leg up over an mClassic and would be enough to splash around the 4K buzzwords while coming up substantially cheaper than a 4K console that also requires far less work from devs than implementing 4Kish texture downloads and the like.
Switch pro with the first proper look at the metroid game this yearI dont know if anyone saw this
Highlights of the day: Nintendo to start volume production for new Switch in 1Q20 https://www.digitimes.com/news/a20200106VL204.html
All the mechanics in the game do ther job to make the game challenging - Just admit you got lost somewher and didn't kno what to do next - restart the game and follow a walkthroughWhile I do use my Switch as a home console rather than a handheld (because games play and look worse on the go, and because the JoyCons are awful controllers), I'm not interested in any new models until the Atmosphere/KOSMOS guys find a weakpoint and develop an exploit - giving up local save backups, FTPD and GZDoom is not an option. Even after exploits are found and homebrew can be used on new consoles, I'd still use my Wii U Pro Controller because the official Switch ones are inferior (hint: analog sticks should be aligned!).
As for Breath of the Wild 2...just no. I got the first one preowned for Christmas (no way in hell I'm giving Nintendo any money for this game), and I only got four hours in before quitting. Even after modding out stamina and weapon/shield fragility (two horrible, frustrating mechanics that fail to add anything to the experience, which is why Witcher 3 and Assassin's Creed never used them), the game just lacked the same focus and interesting gameplay other Legend of Zelda titles (such as Twilight Princess, The Wind Waker, Link's Awakening and A Link Between Worlds) have. Having to hoard resources and do vague sidequests and traverse a huge, empty map with no memorable locations is not what I find enjoyable.
So BotW2 is getting a pass from me.
Don't want "challenging"; I want "fun". Frustrating mechanics are not "fun".All the mechanics in the game do ther job to make the game challenging - Just admit you got lost somewher and didn't kno what to do next - restart the game and follow a walkthrough
I dont know if anyone saw this
Highlights of the day: Nintendo to start volume production for new Switch in 1Q20 https://www.digitimes.com/news/a20200106VL204.html
I thought BOTW was amazing except for the weapon breaking mechanics exploring the game was one of the best parts of it because it gave it back it's rpg feel.Don't want "challenging"; I want "fun". Frustrating mechanics are not "fun".
I also didn't "get lost" (the map's pretty helpful in that regard), I just ran out of interest in exploring more, and doing the same damn things for hours on end. Just isn't a Legend of Zelda game, y'know? Could've been any bland and boring survival open-world game, with Legend of Zelda spray-painted on.
My first Legend of Zelda game was Ocarina of Time 3D, and after I grew to love it (nowadays I find the child Link beginning too dull to play again) I went and bought Twilight Princess Wii, The Wind Waker, Skyward Sword (ugh, horrible), Link's Awakening DX (3DS Virtual Console), A Link Between Worlds, Twilight Princess HD, The Wind Waker HD, and Majora's Mask 3D, andI thought BOTW was amazing except for the weapon breaking mechanics exploring the game was one of the best parts of it because it gave it back it's rpg feel.