emulator is way better, injecting snes games can be tricky and get some unexpectded bugs later in games, but you can play all snes games 100% list on retroarch emulator really.So any game not on that list should work?
I dont want to use the emulator route as I would like just to use the wii u menu and one click/one game method.
by injects you mean official n64 emulator by nintendo or using the vwii inject emulators like not64 or wii64? if its the first what are your settings on conker for the official n64 emu to get it to run?I have a thread with some wii U emu injects including Snes, N64, Sega MD,MS,GG etc...
N64 emu runs conkers bad fur day playable speeds havent noticed lag also has overclock and gamepad support
It's Wii64 I have rice and glide builds with advanced neat GUI it works via wup installer and must have vWii modded to installby injects you mean official n64 emulator by nintendo or using the vwii inject emulators like not64 or wii64? if its the first what are your settings on conker for the official n64 emu to get it to run?
sadly wii64 still wasnt fully updated to acept overclock from wiiu, there is an option called cpu clock divider(existes on on not64) where if you start the inject with overclock the game will take that clock into account and then you have true overclock gainngs if you toggle that option to on before starting the game, as of yet the overclock does almost nothing for wii64 because games use wii clock speed for calculations still,unless you can actualy compile the wii64 on github where emukid added overclock option but it wasnt compiled into a release yet sadly.It's Wii64 I have rice and glide builds with advanced neat GUI it works via wup installer and must have vWii modded to install
Pictures are taking from Wii U gamepad
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I get full FPS and stable gameplay running CBFD where Wii struggled just in the cut scenes alone this has no issues getting in game or anything with the overclock you just need to run sign c2w overclock to benefit I have tried with and without it and there is a massive difference tbhsadly wii64 still wasnt fully updated to acept overclock from wiiu, there is an option called cpu clock divider(existes on on not64) where if you start the inject with overclock the game will take that clock into account and then you have true overclock gainngs, as of yet the overclock does almost nothing for wii64 unless you can actualy compile the wii64 on github where emukid added overclock option but it wasnt compiled into a release yet sadly.
like i said its better but not fully taken into account on calculations also conker should only be runned on glide with fb textures set to on i beleive, since rice has no fb textures so its always faster, but many games need them.I get full FPS and stable gameplay running CBFD where Wii struggled just in the cut scenes alone this has no issues getting in game or anything with the overclock you just need to run sign c2w overclock to benefit I have tried with and without it and there is a massive difference tbh
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Both run it but there is slight graphic issues I think in the rice version but both work greatlike i said its better but not fully taken into account on calculations also conker should only be runned on glide with fb textures set to on i beleive, since rice has no fb textures so its always faster, but many games need them.
yeah emukid already added the overclok options and afew more things on github but he never compiled it and like you most people cant compile wii64/not64 codes because of missing stuff but you can see on github list he alreaded added the overclock options to wii64Not64 will should in theory Run even better but you will loose GamePad Support but you can use Pro Controller.
You can swap out boot.dol latest Not64 with your Wii64 boot.dol and your Forwarder will Load Not64 instead from your SDCard you will need to create a Not64 Directory though copy paste your wii64 directory the one in root of SDCard and name it not64.
Wii64 RICE by Fix94 with OverClock
Not64 GLIDE by Extrems with OverClock This has extra Overclocking features Wii64 does not.
You could have both if you made a seperate Forwarder or simply run one through Homebrew Channel maybe Not64 since Wii64 has GamePad support.
Not64 does not have a RICE version and in many ways GLIDE is supperior but no fancy Boxart and agaion no GamePad support another thing you can try is Interpreter some games may run better all be it slower but in some cases with the extra Overclock Games may run that did not run.
I myself have been researching and testing and dissecting WiiUVCN64 and have made some progress in some Games that never Booted but ironically the Compatability is pretty much on par with wii64/not64 so not really better.
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@pedro702 I talked with Emukidid a good few months ago they said they put on there todo list regarding CountPerOp Wii64 with GamePad support.
It be a lot easier if there a team working togather I think there where like 4 or 3 peeps working on Wii64 in beginning Emukidid said maybe ask Fix94 to help them but be great to get Fix94 Emukidid Extrems and maybe few others involved those in the know on N64 Emulation and the PPC on Wii but everyones got there own Lives.
I have the source Code atleast it is available just compiling is the problem I am missing Libraries and directories not set etc even if it was compiled it still wont run other games the latest Mupen64 and GlideN64 runs everything almost flawless.
like i said they are better but will run ten times better when clock devider setting will be added, you will see when that happens.Both run it but there is slight graphic issues I think in the rice version but both work great
There's a few games I play without issues Goldeneye on Wii has audio issues and slow downs runs perfectly on the patched versions
Zelda has slowdown in opening cutscene on Wii doesn't happen on this
A lot of games I have tried works better on Wii U
I'm trying to get wiisx to work on Wii U
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