Most of the games that I convert with this works fine. But for some reason, FF7 goes through the entire building prosses and then just doesn't build. It's the only game I've tested so far that does that.
what error do you get? do you have all the discs on the pbp?Most of the games that I convert with this works fine. But for some reason, FF7 goes through the entire building prosses and then just doesn't build. It's the only game I've tested so far that does that.
Did you dump the game? You probably should get a working dump.I have all 3 discs in the pbp. and no error messages appear. it just says "Finished" and nothing is there.
Most of the games that I convert with this works fine. But for some reason, FF7 goes through the entire building prosses and then just doesn't build. It's the only game I've tested so far that does that.
sorry, no.Thank you so much for creating this software.I dont know if the op accepts request but can you please make a linux version of your app?it will be great to have a native app linux of this software.
no todos los juegos son 100% compatibles, asi que hay algunos problemas, revisa el thread de compatibilidad que esta en el faq del op. que juego es a todo esto?Thank you so much for this software, it is incredible how well it works but i have a question...i heard that saving from the memory is card is not working very well, how can i fix this and make it work? as some games require loading files from the memory (saving states would not be useful on theses cases)
I haven't tried sotn, but sounds like a compatibility problem.I'm not using any hacks whatsoever. It just doesn't save any saves and on Castlevania: Symphony of the Night, the save was said to be used by another game so I think the save is being saved wrong? Also can you fix the choppy performance?
I noticed that big pbp's had problems and in the new version I updated the tools used to create the cias, so try again.Most of the games that I convert with this works fine. But for some reason, FF7 goes through the entire building prosses and then just doesn't build. It's the only game I've tested so far that does that.
Sound like the pbp's aren't working, try using them with retroarch on pc to test them.I made my own pbp files using psx2psp for ctr, crash warped, jojo, twisted metal, and area 51 and they all kicked me out to the home menu when i booted it up. Is there something im missing? Thanks
No need for that, try the new version of the creator where the problem should be solved.I have the same issue with FF8 and i "solve it" like this: Open the injector and put your room, image, ect. Before clicking on "Build Cia", move your rom to other folder, then buld the cia. The injector will build the cia without rom. Extract the cia with hackingtoolkit9ds, when finish the extraction, put your rom on romfs forlder, rename your rom to "game.pbp". Then rebuild the cia and your done.
no, sorry. the options are hidden so it looks more professional. they can only be adjusted when creating the cia.
if you want to easily test settings before creating cias you'll have to use regular retroarch.
I broke some things, try with version 1.7.3.Digimon World 2003 not working on 1.7.1 ,black screen stuck at nintendo3ds screen.
Edit: i was playing with some options but still nothing works ,being converted into 5 different settings ,all ended up in blackscreen.Only 1.7.0 works flawlessly on me.
wow ,thank you.I broke some things, try with version 1.7.3.
Sound like the pbp's aren't working, try using them with retroarch on pc to test them.
you can try using other tools to create pbp.I tried them on retroarch but whenever i tried booting them, it would say could not load content. Im not sure why the pbp's wouldnt work. I also tested the roms alone and they worked just fine.
Also im using PSX2PSP v1.4
hi any chance you could make games run in fullscreen> thanks
That's what I explained above. Right now if you want full screen resolution you gotta:
1. Go into \PS1 Forwarder Creator\tools\assets_ps1\
2. Open retroarch.cfg in notepad or wordpad.
3. CTRL+F to "custom_viewport_width" and set it to "400"
4. Then go to "custom_viewport_height" and set it to "240"
5. CTRL+F to "aspect_ratio_index" and set it to "22". <- This sets resolution to custom.
PS. This is what the different numbers for aspect ratio mean:
aspect_ratio_index = " " where 0: 4:3 1: 16:9 2: 16:10 3: 16:15 4: 1:1 5: 2:1 6: 3:2 7: 3:4 8: 4:1 9: 4:4 10: 5:4 11: 6:5 12: 7:9 13: 8:3 14: 8:7 15: 19:12 16: 19:14 17: 30:17 18: 32:9 19: config (video_aspect_ratio setting) 20: 10:9 (1:1 PAR) 21: Core Provided 22: Custom