Thank you. I will buy a 2.5" without power supply then. I just tried to convert my main one from NTFS to FAT32 but every program just offers the conversion to the file system "logic" ("logisch" in German). I didn't even know this existed.
The USB ports on the Wii are not meant to be used to power a USB hard drive. You might get away with it on a low-power 2.5" drive, but know that you are taking a risk.
I would always choose NTFS over Fat32 for reliability. But there are exceptions. I cannot get Nintendont to load GC games off my NTFS formatted Wii backup drive and wish that either Nintentdont would be updated to support NTFS (unlikely) or that I had formatted it with Fat32.
(NTFS is not some exotic file system. It was developed in the early 90s to be more secure and reliable than FAT and achieved both goals without issues. Given that this journaling file system has been available for over a quarter of a century, it is unfortunate it is not more widely supported.)
Given my experience I would recommend to anyone wishing to run both GC and Wii games of an external hard drive to format it with Fat32 and make sure it has its own power supply.
That "overhead" is journalling and other improved metadata structures. Please point out evidence that the NTFS homebrew libraries don't have the "security and reliability" as in Windows. (Mac OS doesn't have built-in NTFS write capabilities last I checked.)NTFS is a more secure and reliable file system only because Microsoft added a lot of overhead into it and the OS has "unlimited" resources and memory to take advantage of it. When it come to an alien OS (e.g. Wii) and homebrews, it is up to the homebrew libs to take advantage of it and unfortunately, due to limited resources and probably laziness, NTFS doesn't have the security and reliability as it is in the windows/Mac OS. Heck, FAT32 have a dual FAT structure for simple security and even that is not made use of in Wii homebrews.
NTFS is a more secure and reliable file system only because Microsoft added a lot of overhead into it and the OS has "unlimited" resources and memory to take advantage of it. When it come to an alien OS (e.g. Wii) and homebrews, it is up to the homebrew libs to take advantage of it and unfortunately, due to limited resources and probably laziness, NTFS doesn't have the security and reliability as it is in the windows/Mac OS. Heck, FAT32 have a dual FAT structure for simple security and even that is not made use of in Wii homebrews.
The main reason NTFS isn't supported is because libntfs requires significantly more memory than what is available to the ARM CPU while running a GameCube game.
That "overhead" is journalling and other improved metadata structures. Please point out evidence that the NTFS homebrew libraries don't have the "security and reliability" as in Windows. (Mac OS doesn't have built-in NTFS write capabilities last I checked.)
The main reason NTFS isn't supported is because libntfs requires significantly more memory than what is available to the ARM CPU while running a GameCube game. Remember that GameCube has 40 MB RAM total, plus additional RAM is needed for DI emulation, patching, and memory card emulation, as well as the fact that IOS is still running.
For a long time now I've noticed a stuttering in about 30% of Wii games in both of my old Western Digital drives (500GB; 2TB).
I was told in this thread that the drives might be too old (and they are). So I tested it again with new equipment and wanted let you know the results:
-Transcend 2TB drive (without external power cable): still stuttering, but less than before. Whenever it stutters, the loading light blinks
-SanDisk 64GB USB-Stick: No stuttering (!)
However, I put only one game on the SanDisk USB-Stick for test purposes.
Could it be that USB-Sticks are just faster at loading?
Gamecube games do not have no stuttering issue, by the way.
Most notable is Zelda TP (Wii PAL version) in which Link even stops his movement from time to time (in other games the stuttering mostly noticeable with regards to the pointer; i.e. it gets "stuck" for a brief moment)
I don't have Guitar Hero, otherwise I would have tested it.Hello.
I have noticed such "stuttering" on Guitar Hero Warriors of Rock PAL a few weeks ago.
Then your HDD might be formatted to NTFS. It shouldn't happen on a FAT32 (unless it is broken).But maybe it has really to do with old(er) HDDs.I turned it on a moment ago and Windows says "Drive has to be repaired..."
That's very old. To be safe disk drives should be replaced every few years or at least have backups of them.It is a SEAGATE ST3250820A in an USB Case from an Discounter,it think both 12-13 years old.
HDD check tool(s) says it is STILL ok,maybe the spare sectors and this things are slowly running out ot stock.
Maybe it is time to replace it.
Since the problem became more prominent over time, and considering that it doesn't happen on my USB stick, I think it does not depend on the cIOS. BTW the cIOS does not show up in my SysCheck; I just know that I downloaded the following through ModMii.But it depends on so many factors...
Also the cIOS(es) you use has a big part in it
I don't have Guitar Hero, otherwise I would have tested it.
My Zelda TP was also taken from an original disk. I used a special disk drive for PC to get the .iso. But I'm pretty sure it has nothing to do with it.
Then your HDD might be formatted to NTFS. It shouldn't happen on a FAT32 (unless it is broken).
That's very old. To be safe disk drives should be replaced every few years or at least have backups of them.
Since the problem became more prominent over time, and considering that it doesn't happen on my USB stick, I think it does not depend on the cIOS. BTW the cIOS does not show up in my SysCheck; I just know that I downloaded the following through ModMii.
cIOS202[60]-v5.1R
cIOS222[38]-v4
cIOS223[37-38]-v4
cIOS224[57]-v5.1R
cIOS249[57]-d2x-v8-final
cIOS250[56]-d2x-v8-final
Good evening everyone. I'm experiencing something strange with the "video dol patch" setting of USB Loader GX, when I try to force progressive with "The Simpsons Game" : although I do get 480P, image seems to be zoomed and a bit stretched vertically. It is the only game which gives me incorrect aspect ratio, as most 576i games work perfectly when forced (some (like Little King Story and Mad World) don't display any image at all).
Usually I'd go for the NTSC version of the game (hello Mad World), but it seems that French dubbing isn't available for this game, and I am pretty attached to these voices because they remind me of my childhood... Well anyway, please find below two pictures to illustrate my point.
First, the 576i picture. You can see Homer's entire head at the bottom left of the screen :
Then the 480p version : Homer's head is cropped, and the clock on top right looks thinner :
Do any of you know of a trick to at least "move" the image a litte bit higher, as the bottom of the screen seems to be cropped more than the top ?
Thank you in advance for any suggestion.
Hello Alexander, and thank you for your answer. I'm using a component cable (with or without the OSSC device, I tried both and it doesn't make any difference). My Wii is set to 16:9 ratio. But I don't have any trouble of that kind, except when I set the Simpsons game video patch dol on "all", which is the only way I get progressive (otherwise it stays in a 576 interlaced format). I suppose it's just an incompatibility with the game, like when people can't get the European version of Mad World on 480p. It's a shame though, since the game looks better and is less tiring to the eye. Thank you for your suggestions anyway.Hello.
This is maybe a little "ordinary" question:
Did you also check the TV settings ? (Wide/Auto/4:3/16:9/Cinema etc.).
I have an similar issue when I use the HDMI Adaptor/Component Cable/Original Cable.The TV settings was on AUTO.
I noticed this first on the USBLoader GX Loading Screen when the Version Number in the Bottom Left corner is "cut off".
Thank you.
Alright I ripped one of my Retail discs and found the problem, the folder needs to be named EXACTLY right. This is kind of a pain since I my collection is a few hundred games and they are stored on my HDD as their full names. Is there a piece of software that will read my .wbfs back ups and write them to the USB drive with the correct naming convention so USB Loader GX reads them? I want to keep the drive as NTFS, but install my WBFS formatted backups without having to rip a few hundred discs again.
EDIT: I think Wii Back Up Manager can install my games, I'm gonna try that. Does USB Loader GX Support 3TB+ drives or should I use another loader? And can WBM install WBFS backups while keeping the drive NTFS?
Is there a limit to the amount of titles USB Loader GX can display?
I tested the WBM install by installing a few games, USB Loader GX saw and read them. I installed the rest of my collection (600+) titles. And USB Loader GX crashes on the menu. Do I have to shrink my 3TB to a 2 TB partition to get It to work?